States that Nintendo's download policies are in good hands
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Nintendo has gotten off to a great start with the Nintendo Switch, ensuring a steady stream of quality indie games each week to compliment the slightly less rapid release of quality boxed retail games. We've already had delights such as Graceful Explosion Machine, Thumper, Kamiko and Snake Pass, to name but a few...
HD Rumble in the tumble
Playing single-player games in a co-op fashion isn't a new idea for those playing the Switch, but most of the time it's monstrously impractical. That's not the case for upcoming Switch game TumbleSeed that employs its controls so simply that a Joy-Con per person is not only a reality, but it's a lot of fun. The difficulty...
30 percent sold on 3DS, 20 percent on Wii U
Yacht Club Games may have removed Shovel Knight's Nintendo exclusivity in recent months, but the game has still performed best on Nintendo consoles. According to Nathan Vella, president and cofounder of Capy Games, 30 percent of sales have been on the 3DS, with 20 percent of total sales on Wii U. 14...
"Nintendo fans and consumers...gravitate towards nostalgia"
Nintendo's Damon Baker has lamented the fact that fans don't seem to be leaving their comfort zones when it comes to buying eShop games. The senior manager of marketing in Nintendo of America's licensing department has been speaking to Gamasutra about indie games on Nintendo systems, and...
Still in the indie's corner
Dan Adelman's official job title at Nintendo of America used to be Head of Digital Content and Development, but in practice he was regarded by many as Nintendo's most recognisable ambassador for download and 'indie' games. Well known and liked among developers, he's widely attributed as helping to drive Nintendo towards...
States that Nintendo's download policies are in good hands
Earlier today it emerged that the well-known Nintendo of America Head of Digital Content and Development, Dan Adelman, had left the company; his official title didn't make clear the fact that, to many, he was the face of Nintendo's drive to attract independent developers to its download...
So long, Dan Adelman
Nintendo's approach to indie developers has undergone a massive overhaul in recent years, and that is partly thanks to the considerable efforts of one man: Nintendo of America's Head of Digital Content and Development, Dan Adelman. Adelman was instrumental in getting indies on board with the Wii, Wii U and 3DS, and has been...
"The Wii U is a perfect system for indie development right now"
While big-name publishers such as EA, 2K Games and Bethesda are happy to ignore the Wii U, Nintendo's console isn't short of support from indie developers. Smaller studios are usually faster and keener to pounce on new ideas, and the concept of second-screen play has clearly captured...
Game Studio 78 is looking to bring its debut to Nintendo's system
The Wii U's appeal to indie developers continues, with Portuguese company Game Studio 78 being the next developer to pledge its support to the system. The fledgling studio is currently preparing an IndieGoGo crowdfunding campaign for its first title, which goes by the name of Hush...
Initial funding of $70,000 now guarantees a release on Nintendo's console
Previously we reported on the Kickstarter project Paradise Lost: First Contact and the team's controversial decision to leave development on Wii U as a final stretch goal, behind even other home consoles. The decision prompted debate on whether Nintendo's innovations...
Wii U target is more than three times the initial $70,000 goal
By now we've come to understand that Nintendo's innovations have many developers excited by the possibilities, and many more simply scratching their heads. The Kickstarter project for acclaimed indie game Paradise Lost: First Contact by developer Ashtree Works has left its Wii U port...
Conatus Creative looking to bring River City Random "home" to Nintendo
We reported last week on a Kickstarter campaign for an officially licensed sequel to the NES classic River City Ransom (known as Street Gangs in Europe). When the campaign went live there was no word on which consoles it would be released on, should it find the required funding...
"We've learned a lot of lessons over the past five or six years"
If there's one thing you learn from speaking to indie developers working on the Wii U and 3DS eShops, it's that Nintendo is a much easier company to work with these days when you're a small-scale studio. The nightmare days of WiiWare are long gone, but that doesn't mean that the...
Game takes inspiration from Smash Bros., GoldenEye 64 and Yoshi's Island
TowerFall may be a time-limited Ouya exclusive for the next few months, but the game has been getting some serious attention thanks to its gorgeous 2D visuals, frantic multiplayer gameplay and surprising depth. Creator Matt Thorson — who cites Super Smash Bros. Melee,...
Coda Games is awaiting Wii U developer approval
We're massive fans of both Fire Emblem and Final Fantasy Tactics here at Nintendo Life, so you can imagine how interested we were in Liege when we discovered that the game takes inspiration from both. Developer Coda Games has expressed an interest in bringing the tactical RPG to the Wii U eShop, and...
Yup, it's another Wii U-related stretch goal
Indie studio JoyMasher has revealed that its NES-style action title Odallus: The Dark Call might be Wii U-bound — assuming it reaches its crowd-funding stretch goal of $55,000. Inspired by the likes of Ghosts 'n Goblins, Castlevania and Demon's Crest, the game is an action platformer
According to Retro City Rampage developer
Back in the bad old days of WiiWare, developers constantly complained about how hard it was to turn a profit on Nintendo's download service, largely because you had to reach a certain quota of sales before you saw any cash. This — combined with Nintendo's apparent indifference to indie developers — made...
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