GamePad News

News: You Can Use The Wii U GamePad For Voice Chat, Stage Building And More In Super Smash Bros.

You Can Use The Wii U GamePad For Voice Chat, Stage Building And More In Super Smash Bros.

Padding it out

While some developers are certainly guilty of underusing the Wii U GamePad, that criticism can't be laid at the feet of the team behind Super Smash Bros. for Wii U. The forthcoming fighter will make robust use of the unique controller, not only during battle but in-between brawls as well. During normal play it will be possible to use...

News: Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future

Miyamoto States That Nintendo Is Sticking With "Revolutionary" Hardware For The Foreseeable Future

"Unique software can always be realized with unique hardware"

The Wii U's commercial struggles and the massive rise in popularity of smart devices has seen many within the industry predict that Nintendo will go multi-platform sooner rather than later, but Shigeru Miyamoto has poured a large bucket of cold water all over such prophecies in a recent...

Talking Point: Should Nintendo Be Promoting The Wii U GamePad As A Tablet Killer?

Should Nintendo Be Promoting The Wii U GamePad As A Tablet Killer?

Kids love tablets, so why isn't Nintendo shouting about the GamePad?

When Nintendo first lifted the lid on the Wii U and its unique GamePad controller, many within the industry murmured their cautious approval. It all seemed to make so much sense — Apple's iPad had already kickstarted a tablet revolution and second-screen gaming promised big...

News: Shigeru Miyamoto Confirms That Dual GamePad Support is Still Possible, But Not Soon

Shigeru Miyamoto Confirms That Dual GamePad Support is Still Possible, But Not Soon

"Two GamePad gameplay is not within our objectives in the short-term"

Prior to the Wii U's launch the company made positive noises about introducing support for two GamePad controllers in future titles, explaining that they'd eventually go on sale as optional extra controllers. It seemed like an exciting idea, despite the likelihood of a high price...

News: Shigeru Miyamoto Outlines His Work Routine and Highlights Splatoon Development Team

Shigeru Miyamoto Outlines His Work Routine and Highlights Splatoon Development Team

Also says Virtual Reality gives him "quite a bit of pause"

Shigeru Miyamoto's role at Nintendo has changed a great deal in recent years, with the legendary game designer now one of the most senior managers in the company and responsible for far more than developing a game or two a year. Rumours of retirement a couple of years ago transpired to be a...

News: Off-TV Play Coming to 1001 Spikes on Wii U

Off-TV Play Coming to 1001 Spikes on Wii U

The fun of Spikes! In your hands!

Tough-as-nails platformer 1001 Spikes has earned its share of die-hard (and often) fans. However, a seemingly consistent criticism of the Wii U version among players, and also mentioned in our review, is the lack of off-TV play. But publisher Nicalis has been listening, and have tweeted that a free update in the...

E3 2014: Quickfire Shigeru Miyamoto Video Focuses On His Three GamePad Projects

Quickfire Shigeru Miyamoto Video Focuses On His Three GamePad Projects

Watch a player's face as they play Star Fox...

Nintendo is slowly waking up for day two of E3, and has released a snappy video featuring Shigeru Miyamoto that's focused on his GamePad-centric projects. It was formally stated to investors in January that the Director and lead designer would be tasked with developing experiences to accentuate the...

Talking Point: For Better Or For Worse, The Wii U GamePad Is Here To Stay

For Better Or For Worse, The Wii U GamePad Is Here To Stay

Don't expect a Microsoft-style U-turn from Nintendo

The brief lifespan of Microsoft's Xbox One has been overshadowed by a series of embarrassing turnarounds. First, the company was forced to bow to popular opinion and alter its policy on having an "always on" internet connection, then it quickly changed its stance on indie self-publishing. More...

News: Nintendo Involved In Patent Dispute Over Wii U's Dual Screen Capabilities

Nintendo Involved In Patent Dispute Over Wii U's Dual Screen Capabilities

It's that time again

Nintendo is no stranger to patent cases, and it has been revealed that the company is involved in yet another — this time relating to the Wii U's selling point: its ability to display two screens at once. Nintendo Co. Ltd., Nintendo of America, Inc. and several other companies — including retailers who sell the system in...

Poll: Have Your Say On The GamePad's Role With The Wii U Virtual Console

Have Your Say On The GamePad's Role With The Wii U Virtual Console

Perfect for enjoying retro classics?

Since the Wii U's launch there's been much talk about the role of the GamePad with the system, and we're sure most would agree that — to date — it's failed to have the same impact on how we play games as the Wii Remote in the last generation. The thinking behind the controller is clear, as Nintendo saw the...

News: Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"

Nicalis Boss Tyrone Rodriguez Thinks The Wii U GamePad Is "A Waste Of Time And Resources"

"I'd sure regret wasting $100+ on a second-screen that no one uses"

Anyone who has played Nintendo Land will know how much fun the concept of asymmetrical gaming can be, but it's fair to say that too few games have really exploited the potential of the Wii U GamePad's second screen. Clearly, coming up with unique concepts and new ideas takes time...

Talking Point: NFC And The GamePad Can Succeed If Nintendo Gives Players Control

NFC And The GamePad Can Succeed If Nintendo Gives Players Control

Lessons to be learned from successes such as Minecraft and Disney Infinity

This year is vitally important for Nintendo, just like 2013 and 2012, admittedly. 2013 was a strange year in that notable successes and triumphs were overshadowed by missed targets and Nintendo's own disappointment. It was a year of contradictions — 3DS was the...

News: Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support

Nintendo Still Seeking a Product to Define the GamePad, With Hopes of Sales Driving Third-Party Support

"We first need to create a strong foundation in areas Nintendo excels at"

With the Wii U currently enduring a tough run in the marketplace, finding answers to the conundrum of enticing consumers is becoming increasingly challenging. The system is struggling for third-party support, yet that becomes less likely with each poor set of sales results,...

Talking Point: Is There A Future For The Wii U Without The GamePad?

Is There A Future For The Wii U Without The GamePad?

Could sacrificing the console's main selling point be the way to success?

When the Wii U was first announced, the confirmation of the GamePad controller — complete with a second-screen bursting with tantalizing asymmetrical gameplay possibilities — caused quite a stir. The reaction from the industry and general public was mainly positive, and...

News: GamePad High Capacity Battery Now Available in North America

GamePad High Capacity Battery Now Available in North America

From the Nintendo Store

Earlier this year Nintendo finally released an official high capacity Wii U GamePad battery, which promises to boost a typical charge from around 3-5 hours of playtime to roughly eight hours. Aside from the case of the most dedicated marathon gamers, the battery can potentially make the blinking red light of doom a thing of...