Development News - Page 6

News: Nintendo Treehouse Staff Reveal The Process Behind Choosing Which Games To Localise

Nintendo Treehouse Staff Reveal The Process Behind Choosing Which Games To Localise

They're a secretive bunch

The famous Nintendo Treehouse is situated deep in Nintendo of America's headquarters and is responsible for a lot of things, including bringing the company’s games from Japan to North America. Shrouded in a mist of secrecy, the team that climbs up to the Treehouse every day are often devising complex marketing...

News: Nintendo of America Highlights Strengths of eShop Platforms, and Plans to Embrace New Ideas

Nintendo of America Highlights Strengths of eShop Platforms, and Plans to Embrace New Ideas

Over 1000 developers have expressed interest in the Wii U

With much talk at the moment surrounding Nintendo's third-party prospects and its positioning to embrace new ideas and changes in the video game market, key figures within the company are taking every opportunity to highlight the positives of its approach. With that in mind, Nintendo of...

Talking Point: Nintendo's eShop Policies Deserve Both Praise and Attention

Nintendo's eShop Policies Deserve Both Praise and Attention

We break down the known details of eShop publishing

Just recently we reported on announcements made by Nintendo of Europe's Business Development Manager, Ed Valiente, who gave a presentation on eShop publishing at The Indie Games Collective event at the UKIE HQ in London. We picked up on a couple of notable revelations, relating to Miiverse coming...

News: Nintendo: We Need To Do A Better Job Of Attracting Indies To The eShop

Nintendo: We Need To Do A Better Job Of Attracting Indies To The eShop

"We've learned a lot of lessons over the past five or six years"

If there's one thing you learn from speaking to indie developers working on the Wii U and 3DS eShops, it's that Nintendo is a much easier company to work with these days when you're a small-scale studio. The nightmare days of WiiWare are long gone, but that doesn't mean that the...

Talking Point: The Wii U May Be Playing Catch-Up With Some Developers, But Money Always Talks

The Wii U May Be Playing Catch-Up With Some Developers, But Money Always Talks

Some third-parties may never be on board, however

The challenges facing the Wii U, like those that faced the 3DS before it in 2011, are numerous. It's seeking to reverse stalled momentum that was, perhaps strategically, allowed to happen in exchange for a busy lineup of games in the second half of the year. This is being done against the backdrop...

News: Bethesda: The Time For Convincing Publishers And Developers To Support Wii U Is "Long Past"

Bethesda: The Time For Convincing Publishers And Developers To Support Wii U Is "Long Past"

Bethesda’s Pete Hines feels Nintendo has missed the boat

The Wii U badly needs third party support — that's a fact that few people will argue about. With the Xbox One and PS4 looming on the horizon, Nintendo is doing its utmost to attract publishers and developers, but Bethesda’s Pete Hines feels that it's too little, too late. Speaking on...

News: Michel Ancel Outlines Creative Philosophy and Acknowledges That Rayman Legends "Is a Risk"

Michel Ancel Outlines Creative Philosophy and Acknowledges That Rayman Legends "Is a Risk"

"At Ubisoft the boss wants us to take risks, experience new visuals, music"

Both Rayman Origins and the new Rayman Legends are games that somewhat stand-out, in the wider gaming industry and as parts of Ubisoft's library. Games packed with colour and slapdash platforming fun are, to generalise a little, typically reserved for Nintendo titles and...

Talking Point: The Wii U's Limited Hard Drive Space and Future Install Headaches

The Wii U's Limited Hard Drive Space and Future Install Headaches

It's not just about installing eShop games

Splinter Cell Blacklist, on every platform but Wii U, has install options either mandatory or optional. According to analysis from Digital Foundry there are possible trade-offs on Nintendo's system as a result, with longer loading times and some weaker textures that are improved with an optional install...

News: Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight

Splinter Cell Blacklist Wii U Version's Performance Put Under the Spotlight

Digital Foundry compares it to the 360, PS3 and PC versions

Splinter Cell Blacklist is Ubisoft's latest Sam Fisher-led title, seeking to provide a solid blend of the action-focused Conviction with the stealth gameplay so popular in its predecessors. It's also one of a good number of Ubisoft multi-platform titles that's also on the Wii U, and the...

News: Ubisoft: Nintendo Has "Some Of The Best IP In The World", But Needs To Work On Communication

Ubisoft: Nintendo Has "Some Of The Best IP In The World", But Needs To Work On Communication

"There are so many great franchises that are still making people dream"

Ubisoft executive director Alain Corre has confirmed that his company continues to have faith in Nintendo, despite the rather poor sales of the Wii U. Speaking to IGN, Corre pointed out that Nintendo's incredible pool of franchises should be enough to pull the console through...

News: Ubisoft: ZombiU Development Was a Learning Experience in Second Screen Gameplay

Ubisoft: ZombiU Development Was a Learning Experience in Second Screen Gameplay

Have "learned some interesting [things about] gameplay thanks to the Wii U"

When the Wii U launched it was inevitable that the day one library would make sketchy use of the system's GamePad. Nintendo Land was a showcase, but other releases such as Assassin's Creed III did little beyond offer menus, maps and a horse whistle. One of Ubisoft's other...

News: Kokuga Publisher Believes The Shoot-em-‘up Genre Faces a "Very Difficult Crossroads" in Japan

Kokuga Publisher Believes The Shoot-em-‘up Genre Faces a "Very Difficult Crossroads" in Japan

"You are not able to make a living on just making shooters"

Kokuga's arrival on the 3DS eShop this Summer was certainly welcomed by shoot-em-‘up fans, especially as Hiroshi Iuchi's name was on the project. As was made clear to us in our interview with G.rev CEO Hiroyuki Maruyama, however, the market for these titles is smaller than it perhaps was...

News: n-Space Not Currently Working On New Projects For Nintendo Consoles

n-Space Not Currently Working On New Projects For Nintendo Consoles

"There's just very low demand right now"

In a recent interview with GamesIndustry, CEO of developing company n-Space, Dan O'Leary, announced that the company has no titles in development for Nintendo consoles for the first time in "probably 10 years". The company has earned a reputation as a specialist in the handheld market in particular, but work...

News: Crytek Announces New CRYENGINE and Doesn't Exclude Wii U, Champagne Corks are Popped

Crytek Announces New CRYENGINE and Doesn't Exclude Wii U, Champagne Corks are Popped

Press release mention of Wii U is a small but welcome inclusion

Prior to the Wii U launch, there was much back and forth and contradiction over the system's capabilities from a graphical standpoint, and no two developers seemed to have the same stance. For its part Crytek, the company behind the widely-used CryEngine 3, stated that its engine ran...