Development News - Page 4

News: Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware

Iwata Looking To Emulate iOS And Android With A Common Platform For Future Nintendo Hardware

Handheld and Home Console Divisions to "Become Like Brothers"

Last week's Corporate Management Policy and Third Quarter Financial Results Briefing Q&A session has just been translated into English, which allows us non-Japanese speakers to find out the inner workings of Satoru Iwata's brain. One topic which cropped up is the way in which Nintendo...

News: Early Mighty No. 9 Screenshots Blast Into View

Early Mighty No. 9 Screenshots Blast Into View

Looking mighty fine

In September 2013, Mega Man mastermind and creator, Keiji Inafune, teased fans all over the world with the idea of a spiritual successor to the Blue Bomber. He showed off concept art and ambitious plans for his project, but the one thing he lacked was money, and so he turned to Kickstarter to ask fans to provide the necessary...

News: Scirra's Construct 2 Engine to Support Wii U Nintendo Web Framework Development

Scirra's Construct 2 Engine to Support Wii U Nintendo Web Framework Development

Another route to the eShop

While various small developers are bringing their games to the Wii U eShop using custom-developed engines or licensed options such as Unity, Nintendo's also established the Nintendo Web Framework to allow games using web-based codes such as HTML5, CSS3 and Javascript to be published on the store. One upcoming HTML5 game...

News: Team Kakumei Joins The Wii U Developer Family

Team Kakumei Joins The Wii U Developer Family

They came in like a Wrecking Ball

For fresh, straight-out-of-college game devs, catching a break can be tough. It’s no different from any other job; employers want their new recruits to have experience in the field they’re applying for, so getting the job you want straight out of school can be hard. This was no different for Team Kakumei – a...

News: Shadow Of The Eternals Isn't Dead, But Don't Expect Big News Any Time Soon

Shadow Of The Eternals Isn't Dead, But Don't Expect Big News Any Time Soon

Precursor "taking a look" at potential options

It's fair to say that Shadow Of The Eternals has had a particularly eventful development period. The game's status as a spiritual sequel to the GameCube classic Eternal Darkness ensured that it received plenty of attention when it was initially announced, but after more than one failed crowd-funding...

News: FuzzyWuzzyGames Talks About Its Development Experience With The Wii U

FuzzyWuzzyGames Talks About Its Development Experience With The Wii U

In early stages of planning for a fresh Wii U project, after Armillo

From an outsiders’ point of view, being a game developer seems like a fantastic way to express creativity. Whether you’re working as a team or whether you’re on your own, you are making something from scratch and turning it into something people can enjoy. There are many in...

News: Bravely Default Producer - No Need for More Improvements

Bravely Default Producer - No Need for More Improvements

The improvements will not be improved upon

Not many games are given the chance to receive an improved update. Bravely Default was granted that opportunity after its initial Japanese release, and our review implies this reworking was of great benefit to the European and North American players who are receiving the updated version. After taking the...

Talking Point: Claims of Wii U Third-Party Development Troubles Shouldn't Be Dismissed Lightly

Claims of Wii U Third-Party Development Troubles Shouldn't Be Dismissed Lightly

Problems may have been resolved since, but are nevertheless still relevant

Over the weekend there was an interesting article published by Eurogamer's Digital Foundry, in which a "secret developer" shared their Wii U development experience. It made tough reading for anyone loyal and committed to the Nintendo and Wii U cause, but did provide some...

News: Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe

"We consider Retro as part of the Nintendo family"

Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...

News: Capcom Claims Its New Panta Rhei Game Engine Can Be Adapted To Any System

Capcom Claims Its New Panta Rhei Game Engine Can Be Adapted To Any System

And that means Wii U and 3DS

Capcom's MT Framework game engine was pretty adaptable — it powered Resident Evil: The Mercenaries 3D on the 3DS as well as providing the horsepower for the company's home console titles — and the Japanese studio has gone on record to confirm that its successor will be just as versatile. Panta Rhei is Capcom's...

News: A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

A Third-Party "Secret Developer" Gives an Inside Story of Working on Wii U

"We would be lucky to make back all the money that we had invested"

One regular topic that can worry or frustrate Wii U owners is the issue of third-party support, particularly with retail content. While the Wii struggled to maintain third-party parity with its rivals — albeit with some excellent exclusives over its years — there was some hope...

News: Next Level Games "Doing Only Nintendo Products Now"

Next Level Games "Doing Only Nintendo Products Now"

Still an independent company, however

Next Level Games has produced a good number of Nintendo titles — including the excellent Punch-Out!! reboot on Wii — but truly shot to prominence with the critically and commercially successful Luigi's Mansion: Dark Moon. The studio has been working solely on Nintendo games for a number of years, and told us...

News: Genius Sonority Has Something "Challenging" In Store For Fans In 2014

Genius Sonority Has Something "Challenging" In Store For Fans In 2014

Denpa Men studio working on new software this year

Genius Sonority has revealed in an interview with 4Gamer that it is hard at work on new content for 2014, and that it could prove to be quite a stern test for players. The Japanese company — famous for its Denpa Men series — isn't able to give a name to this new project yet, but president...

News: Wii U "More Than Capable" Of Providing The Core Project CARS Experience, Says Developer

Wii U "More Than Capable" Of Providing The Core Project CARS Experience, Says Developer

Slightly Mad's Andy Tudor says Wii U version is "extremely promising"

Project CARS is a unique game in more ways than one. A rival to the likes of Gran Turismo and Forza, the racer has been crowd-funded and is being developed with the assistance of more than 35,000 backers. Alongside Kickstarter, Slightly Mad's Worlds of Mass Development platform...

News: Nintendo of Europe's Ed Valiente Highlights the Creative Value of Indie Developers

Nintendo of Europe's Ed Valiente Highlights the Creative Value of Indie Developers

"If there are interesting, creative... and fun games, consumers will come"

In what's surely been one of the most notable shifts of power in recent years, download and 'Indie' developers have gone from being underdogs struggling to release games to being central in a home console battleground. The continuing and extravagant growth of the PC Steam...