Development News - Page 11

News: Pikmin 3 Almost Had Four Heroes And Could Have Appeared On Handhelds

Pikmin 3 Almost Had Four Heroes And Could Have Appeared On Handhelds

Miyamoto gives up fresh development details

Nintendo's Shigeru Miyamoto has been speaking to Japanese site 4Gamer about the development of Pikmin 3, and has revealed that the game started life as a DS and 3DS prototype before moving over to the Wii U: The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit...

Video: Nintendo Demonstrates Wii U Dev Tools in This Unite Nordic 2013 Presentation

Nintendo Demonstrates Wii U Dev Tools in This Unite Nordic 2013 Presentation

See the Nintendo Web Framework and Unity in Action

We've written much here on Nintendo Life about Nintendo's sustained efforts to attract small developers to the Wii U, through relaxed requirements, greater accessibility and support, and most vitally development tools designed to assist studios with limited time and budgets. In that respect we've...

News: Indie Developers Outline Nintendo's Approach Compared to Sony and Microsoft

Indie Developers Outline Nintendo's Approach Compared to Sony and Microsoft

"Nintendo is just doing the right thing without making a big fuss about it"

There's been a great deal of praise in recent times, from small developers, around Nintendo's efforts to support them in bringing content to the eShop platforms, particularly on Wii U. On the console battleground of the next few years, especially as hardware manufacturers...

News: Wii U And 3DS Developers Share Their Thoughts On Region Locking

Wii U And 3DS Developers Share Their Thoughts On Region Locking

"Region Locking is a self-damaging form of DRM"

Region locking has been something of a hot topic recently, with both Sony and Microsoft confirming that their next consoles would be region-free, allowing buyers to play games from anywhere in the world. That means that Nintendo is the only one of the "big three" which continues to utilise region locks...

News: Nintendo Not Accepting Independent Wii U Developers Based in Japan "At This Time"

Nintendo Not Accepting Independent Wii U Developers Based in Japan "At This Time"

GDC form rules studios out

Update: Nintendo has issued the following statement to Eurogamer, which unfortunately says relatively little. Ultimately, it's the decision of each regional body of Nintendo to decide on licensing policies, so this is a decision squarely on the shoulders of the Japanese licensing department. The policy in question is...

News: Details of Nintendo's GDC Europe Sessions Are Confirmed

Details of Nintendo's GDC Europe Sessions Are Confirmed

It's all about Unity, HTML and Javascript on Wii U

Just recently we reported that Nintendo is not only attending GDC (Game Developers Conference) Europe for the first time in Cologne, but that it's hosting two special sessions, though details weren't confirmed on what those sessions would cover. Both have now been confirmed, and are targeted at...

News: SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal

SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal

Studio has ideas in the works for the console

Brjann Sigurgeirsson — CEO of Image & Form — has been talking to Nintendo Difference about his company's forthcoming 3DS title SteamWorld Dig, and was predictably asked about the chances of it coming to the Wii U eShop. He replied: We are still considering SteamWorld Dig for Wii U, but I also...

News: Angry Birds Creator Cites Nintendo and Miyamoto As His Biggest Influences

Angry Birds Creator Cites Nintendo and Miyamoto As His Biggest Influences

Jaakko Iisalo clearly has good taste

Angry Birds has become something of a phenomenon in the world of video gaming, and has attained the kind of fame that is usually reserved for the likes of Sonic and Mario. Rovio creative director Jaakko Iisalo — the man responsible for the concept and look of the Angry Birds games — has revealed to EDGE his...

News: The North American SNES Almost Shipped With Super FX Built-In

The North American SNES Almost Shipped With Super FX Built-In

Idea was scrapped to keep costs down, says Jez San

The polygon-pushing power of the Super FX chip might seem humble in modern terms, but back in the early '90s it was a seriously potent piece of kit and allowed the SNES to produce games like Star Fox, Stunt Race FX and Super Mario World 2: Yoshi's Island. The chip — which was conceived by British...