Development News

Exclusive: MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS

MercurySteam Has Been Working On A Metroid Prototype For Wii U And 3DS

Update: Anonymous developer tried to leak the game three months ago

Update: Since we posted the original story, we have since come across this curious post from 4chan's /v/ board (click that link at your own risk) which appears to show a member of Spain's development community attempting to leak the existence of MercurySteam's Metroid. The post...

News: Nintendo NX Could Get A Port Of MMORPG Final Fantasy XIV: A Realm Reborn

Nintendo NX Could Get A Port Of MMORPG Final Fantasy XIV: A Realm Reborn

Negotiations with Nintendo yet to happen

Final Fantasy XIV: A Realm Reborn Director and Producer Naoki Yoshida has revealed to DualShockers that a port of the game could come to the Nintendo NX, but there are still some hurdles to overcome. Square Enix has already caused considerable interest by announcing that Dragon Quest X and Drag

News: Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright

Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright

"I thought we were a good fit"

Rare co-founder Tim Stamper recently won the accolade of Development Legend at this year's Develop awards - along with his brother, Chris - and has now given his first interview since 2007. Stamper - who has recently returned to the games industry with mobile studio FortuneFish - talks about the origins of Rare, its...

News: Nintendo Treehouse Staffer Talks Localisation, Voice Acting And Playing Non-Nintendo Games For Research

Nintendo Treehouse Staffer Talks Localisation, Voice Acting And Playing Non-Nintendo Games For Research

Inside information

Nintendo has traditionally been very reluctant to allow its employees to speak to freely with the gaming press, but that stance has apparently been relaxed in recent years according to Treehouse staffer Chris Pranger - and as if to prove his point, he's taken part in a lively podcast where he covers a whole host of...

News: M2 Initially Felt Porting Streets Of Rage 2 To 3DS Was "Impossible"

M2 Initially Felt Porting Streets Of Rage 2 To 3DS Was "Impossible"

"We just didn’t know if we could pull it off"

This week sees the western launch of 3D Streets of Rage 2, the latest in Sega's line of 3DS-based 3D Classics. It's one of the most beloved games of the 16-bit era, and also one of the most technically impressive Genesis / Mega Drive titles seen so far. In fact, the game is such a potent showcase of...

News: Nintendo Teams Up With DigiPen to Support and Promote Third-Party 3DS eShop Games Out of Singapore

Nintendo Teams Up With DigiPen to Support and Promote Third-Party 3DS eShop Games Out of Singapore

Inking out a deal

Nintendo's been pro-active during this generation to support and promote game development from smaller studios around the world, helping the eShop to be a vibrant platform on both Wii U and 3DS. Another project is now set to get underway, and this time it'll be utilising development talent in Singapore to bring 3DS eShop games to...

News: Unseen64 Digs Up Development Insights Into Metroid Prime: Hunters, Dread and Federation Force

Unseen64 Digs Up Development Insights Into Metroid Prime: Hunters, Dread and Federation Force

Dread "literally looked like a port of Fusion on DS"

Just recently we shared the most recent work of Unseen64, which produced a devastating expose of the doomed Project H.A.M.M.E.R., highlighting the problems between North American studio Nintendo Software Technology (NST) and Japanese management. It was an episode that, ultimately, didn't reflect...

News: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology

Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology

The game that humbled a studio

Project H.A.M.M.E.R. was supposed to be a Wii title which catered for the needs of serious gamers, thanks to its gritty setting and focus on intense destructive action. Developed by Nintendo Software Technology - the North American studio responsible for titles like Wave Race: Blue Storm, Metroid Prime: Hunters and...

News: We Can't Release Virtual Console Games Any Faster As It Would Impact New Development, Says Iwata

We Can't Release Virtual Console Games Any Faster As It Would Impact New Development, Says Iwata

"Development of Virtual Console titles require detailed manual work"

The Virtual Console promised so much when it launched alongside the original Wii all those years ago. Indeed, on that particular console it became something of a goldmine of amazing retro titles, and when Nintendo announced that the service would carry over to the Wii U, many...

Rumour: Former Rare Composer David Wise Is Working On An Unannounced Nintendo Title

Former Rare Composer David Wise Is Working On An Unannounced Nintendo Title

Man behind Donkey Kong Country: Tropical Freeze's music is back

David Wise is a living legend for many Nintendo fans, having contributed some amazing music to a dazzling array of classic Nintendo releases - the most famous of which is arguably the Donkey Kong Country franchise. Wise has since gone freelance but composed the fantastic soundtrack to...

News: AI Program Learns How To Build Super Mario Levels By Watching Gameplay Videos

AI Program Learns How To Build Super Mario Levels By Watching Gameplay Videos

Next stop, the complete destruction of mankind as we know it

Not so long ago we reported on a computer program which can "learn" how to play Game Boy games, but now someone has gone one better. A team at the Georgia Institute of Technology is currently working on a program which can build its own Super Mario levels - without the use of Super Mario...

News: Monolith Soft Open To Helping Get Zelda Wii U Ready For Launch

Monolith Soft Open To Helping Get Zelda Wii U Ready For Launch

"Monolith Soft is always available and we would love to help"

The talented development team at Monolith Soft is busy polishing off Xenoblade Chronicles X for its Western release on the Wii U in December, but that hasn't stopped them thinking of their next project. In a recent interview with Game Informer, Xenoblade director Tetsuya Takahashi and...

News: Working On F-Zero Wouldn't Have Been My Idea Of Fun, Says Former Criterion Boss

Working On F-Zero Wouldn't Have Been My Idea Of Fun, Says Former Criterion Boss

Alex Ward responds to news regarding the F-Zero that never was

We recently broke the news that Nintendo asked UK studio Criterion to create an F-Zero title for the Wii U, but sadly the discussion came to nothing. Criterion founder Alex Ward has responded to the story on Twitter, pointing out that F-Zero was simply one project amongst many pitched...

News: Next Level's Super Mario Spikers Was Canned Because Nintendo Had Issues With Its Level Of Violence

Next Level's Super Mario Spikers Was Canned Because Nintendo Had Issues With Its Level Of Violence

Playable prototype actually exists

Next Level Games has a long and proud history with Nintendo, having worked on a wide range of titles including Super Mario Strikers, Punch Out!! and Luigi's Mansion 2. However, not all of the projects pitched by this developer have seen the light of day, and Unseen64 has posted an updated video explaining what...

News: Cancelled Wii Adventure Zblu Cops Is Unearthed, Looks Amazing

Cancelled Wii Adventure Zblu Cops Is Unearthed, Looks Amazing

Based on the cult French comic book

Those chaps at Unseen64 have done it again and unearthed another cancelled and forgotten game from the annals of history. This time it's Wii adventure Zblu Cops, which was based on a French comic book all but unknown in the west. The work of entertainment group Biodroid, this promising title used a cel-shaded...

News: Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford

Nintendo Is A Slave To Its Past Success, Says Gearbox President Randy Pitchford

Japanese company needs to reach new customers

During this year's E3, a whole bunch of industry veterans met at the Lunch with Luminaries event. In this yearly talk Gaikai and Shiny founder Dave Perry invites big names for a in-depth discussion about the games industry, and this time around we had Gearbox Software president Randy Pitchford, Boss Key...

Feature: The Making Of Body Harvest

The Making Of Body Harvest

Former DMA Design staffer Steve Hammond spills the beans

"Development Hell" is a well-known term for the painful gestation of a Hollywood movie. Whether modern AAA games suffer the same problems from concept to release, I don't know personally but I am certain that they do. I am currently reading Tales From Development Hell, and whilst the movie...

Exclusive: Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

Slightly Mad Studio Head Ian Bell Sets The Record Straight On Project CARS Wii U

"It was always 'maybe' as we had no knowledge of the system"

Slightly Mad Studios recently launched Project CARS on next-gen consoles and PC to positive reviews and encouraging sales. A truly unique racing title, it was crowdfunded by the community in a process which pre-dated the now-popular Kickstarter approach. The route to market has been a...

News: Cabbage Is The Dream Nintendo Game That Never Was

Cabbage Is The Dream Nintendo Game That Never Was

Shigesato Itoi, Shigeru Miyamoto and Tsunekazu Ishi all involved

We recently ran a feature on Star Fox 2, one of Nintendo's most famous cancelled projects. This SNES-based sequel had all the ingredients to be a sure-fire classic, but never made it to market. However, there's another game in the company's past which had the potential to be even more...