Development News

News: Ghost Song Developer "Prepared to Move Heaven and Earth" for Wii U Release

Ghost Song Developer "Prepared to Move Heaven and Earth" for Wii U Release

Time needed to port Open FL project to the system

Ghost Song was a Kickstarter project that certainly caught the eye in 2013, with an obvious source of inspiration being Super Metroid, while its mechanics, setting and sense of style were certainly appealing. While it reached its funding goal for PC / Mac, it unfortunately fell short of its Wii U...

Interview: Meet Naked War, The Wii Advance Wars Beater That Never Was

Meet Naked War, The Wii Advance Wars Beater That Never Was

"This was the game that was going to make the blue light really matter!"

Ste and John Pickford have been making video games for decades, starting with humble home micros like the ZX Spectrum and Commodore 64 before graduating to the NES and SNES as the '90s dawned. Such was the prestigious talent of these skillful siblings that their company Zippo...

News: Nintendo To Keep Focus as an "Entertainment Business", Even With Upcoming Quality of Life Platform

Nintendo To Keep Focus as an "Entertainment Business", Even With Upcoming Quality of Life Platform

Shigeru Miyamoto - "Human beings have an instinctual love of games"

While a number of Nintendo gamers and observers will have reacted to Nintendo's Quality of Life platform announcement earlier this year with curiosity and wondered what it could mean, there was a substantial group that expressed concern. The reasoning was simple — if Nintendo...

Talking Point: New Ideas, Not New IPs, Are The Key for Nintendo

New Ideas, Not New IPs, Are The Key for Nintendo

Splatoon and Code Name S.T.E.A.M are joined by Captain Toad, after all

Earlier today we reported on an interview given by two of the developers behind upcoming Wii U third-person shooter Splatoon, in which they outlined the creative process that brought us human / squid hybrids rather than macho men with guns, with existing brands such as Mario...

News: Shigeru Miyamoto Discusses Future Cross-Platform Development as an "Opportunity" for Nintendo

Shigeru Miyamoto Discusses Future Cross-Platform Development as an "Opportunity" for Nintendo

Will "think about" Virtual Console cross-buy support

Nintendo's development teams are currently exceptionally busy, producing content to cover release schedules for both Wii U and 3DS, two systems with fairly substantial disparities in raw processing power. The idea of simply streaming Wii U games to 3DS, for example, has never been seriously...

News: Developers Weigh In On The Way Forward For Wii U

Developers Weigh In On The Way Forward For Wii U

"The system plays host to a bunch of great, very unique games"

Following Nintendo's E3 exploits, we now have a greater idea of what content is coming to the Wii U in the remainder of 2014 and beyond. It was an event with some genuine surprises, combined with expected details, and laid out the path for the system — GamePad included — for the...

Interview: Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Goodbye Galaxy Games on Entering the World of Publishing and Opening Up 3DS Development With Gomba

Outlines Gomba details and release plans

When it comes to Nintendo's portable download platforms, we think it's fair to say that they've been the home of a number of intriguing, unique titles from a broad spectrum of developers. Unlike the emergence of the Wii U store's expanding library courtesy of its support for off-the-shelf dev tools like...

News: Curve Studios And Dakko Dakko Heap Praise On The "Inspirational" Wii U

Curve Studios And Dakko Dakko Heap Praise On The "Inspirational" Wii U

"The Wii U is a perfect system for indie development right now"

While big-name publishers such as EA, 2K Games and Bethesda are happy to ignore the Wii U, Nintendo's console isn't short of support from indie developers. Smaller studios are usually faster and keener to pounce on new ideas, and the concept of second-screen play has clearly captured...

Exclusive: Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged

Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged

"Wii U is the perfect fit for the game"

UK-based indie studio Opposable Games has just confirmed that it is planning to bring its unique real time, second-screen strategy title Salvaged to the Wii U eShop, should the game successfully reach its Kickstarter goal of $125,000. We caught up with Design Director James Parker to chat about the...

News: Chasing Aurora Dev Is Considering Bringing Semi-Sequel Secrets of Raetikon To Wii U

Chasing Aurora Dev Is Considering Bringing Semi-Sequel Secrets of Raetikon To Wii U

"Porting it to Wii U should be rather straight forward"

Chasing Aurora was one of the Wii U's most interesting and unique launch titles, and when developer Broken Rules confirmed that it was working on a spiritual sequel, many Nintendo fans hoped that they'd get to play it. However, amid comments from the studio that Chasing Aurora didn't meet...

News: New Version Of Petit Computer Will Allow For SNES Or PlayStation Standard Games On 3DS

New Version Of Petit Computer Will Allow For SNES Or PlayStation Standard Games On 3DS

Smileboom president Takaki Kobayashi starts the hype train

Smileboom's Petit Computer is a DSiWare application which allows you to program games using a variant of the Beginners All-purpose Standard Instruction Code — or BASIC — programming language, which incredibly turns 50 this year. Speaking to John Szczepaniak — the guy behind

News: Upside-Down Dimensions Could Be Coming To Wii U

Upside-Down Dimensions Could Be Coming To Wii U

Currently listed as "proposed"

Spanish developer Hydra Interactive Entertainment has announced Upside Down Dimensions, an action RPG that combines hack 'n slash, stealth, puzzles and platforming elements – drawing inspiration from games such as Paper Mario, The Legend of Zelda and Pokémon. The title has a launch window of 2015 for PC, Mac, PS...

News: Microsoft's Ken Lobb: Metroid Prime Wouldn't Have Been Made If Nintendo Had Listened To The Fans

Microsoft's Ken Lobb: Metroid Prime Wouldn't Have Been Made If Nintendo Had Listened To The Fans

"Every once in a while, you have to learn to not listen"

Ken Lobb is now employed as Creative Director of Microsoft Studios, but Nintendo fans will recall that he was a big part of the firm back in the days of SNES and N64 — heck, he even had the "Klobb" gun in Rare's GoldenEye 007 named after him. Before he departed Nintendo in 2001, Lobb was...