Developer Interview News

Developer Interview: ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

"Some players are not into survival, and that’s totally fine"

In terms of high-profile third-party exclusives on Wii U launch day, ZombiU was comfortably the biggest show in town. While a number of multi-platform titles brought their HD shine to a Nintendo platform for the first time, those looking for a new experience that was hardcore in...

Developer Interview: Gaijin Games Gets Drunk with Wii U Power

Gaijin Games Gets Drunk with Wii U Power

WiiWare champs set their sights on the future and rhythm aliens

While plenty of developers have stepped up to take a swing at WiiWare, only a pinch have started from scratch and built good names strictly based on their output for the service. Perhaps the biggest success story in this realm is Gaijin Games: as a brand-new studio, the three-strong...

Developer Interview: KnapNok On Spinning The Bottle For Wii U And Creating Innocent Social Games For Adults

KnapNok On Spinning The Bottle For Wii U And Creating Innocent Social Games For Adults

"Wii U is a revolution of the social space of the play situation"

Spin The Bottle certainly isn't your average run-of-the-mill video game - but then the studio behind it is unique, as well. Spawned from the development hotbed of the Copenhagen Game Collective, KnapNok Games is all about creating unique experiences with modern technology, with a...

Developer Interview: Shin'en Multimedia on Nintendo, eShop Development, 3DS and Wii U

Shin'en Multimedia on Nintendo, eShop Development, 3DS and Wii U

Blasting onto eShop

With the 3DS eShop continuing to grow, and the Wii U equivalent already shaping up with an increasingly encouraging range of confirmed titles, there’s plenty of positivity around Nintendo’s download offerings. Like any platform it still has its detractors and issues, such as the occasional broken mess on the release...

Developer Interview: Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

Nyamyam On Tengami, Life After Rare And Nintendo's Stance On Indies

"I think the hardware capabilities of the Wii U Game Pad are a good match for Tengami"

Last week, we revealed that UK studio Nyamyam was impressed with the Wii U eShop and the potential it offers for independent developers. Keen for more knowledge, we got in touch with Nyamyam's Jennifer Schneidereit to talk about Wii U, Nintendo and Tengami - the...

Developer Interview: Pwnee Studios Talks About Cloudberry Kingdom and Wii U

Pwnee Studios Talks About Cloudberry Kingdom and Wii U

"We have learnt to expect bizarre events"

With all of the excitement surrounding the upcoming release of the Wii U console and its retail launch titles, it’s easy to forget the assortment of potentially fantastic Wii U eShop titles also heading our way. One of which is Cloudberry Kingdom, a platformer which promises to supply the gamer with...

Developer Interview: Nnooo Talks About Working With Nintendo and Moving to the 3DS eShop

Nnooo Talks About Working With Nintendo and Moving to the 3DS eShop

Stepping into a new generation

As the 3DS eShop continues to evolve and expand its library, Nintendo is currently preparing to introduce the Wii U eShop — it's assumed that'll be its name — and continue to expand its download gaming options. It's been a rocky road, of course, with the DSi and Wii online stores both being flawed in terms of...

Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

An ice chat

The excitement for Wii U isn't limited to the second screen, the possibility of five player games or the chance that Nintendo is getting its groove back with third party publishers: there's also the small matter of its approach to digital distribution. WiiWare started well before floundering and DSiWare hosted a few gems among its...