Developer Interview News - Page 2

Developer Interview: Yacht Club Games - Kickstarter Can Show The Demand for Indie Titles

Yacht Club Games - Kickstarter Can Show The Demand for Indie Titles

Sean Velasco shares his thoughts on the crowdfunding platform

Over the weekend you may have seen a feature that we posted considering the increasing relevance of Kickstarter. The crowdfunding website has exploded in popularity in the past year, with many projects subsequently emerging that'll make their way to Wii U and/or 3DS. We spoke to two...

Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U

SnowCastle Games On Holding A Festival Of Magic On Wii U

"We miss the more thoughtful approach to turn based combat"

Nordic developer SnowCastle Games is bringing its epic RPG Festival of Magic to the Wii U eShop, adding yet another promising title to the console's expanding roster of independent releases. We spoke to studio founder Bendik Stang about the development of the game, its influences and the...

Developer Interview: Island Officials on Kickstarting "Orion's Odyssey"

Island Officials on Kickstarting "Orion's Odyssey"

"Nintendo has been nothing but supportive"

You may not have heard of Island Officials, but this New Jersey-based development studio has been supporting Nintendo handhelds for years, and is currently running a Kickstarter campaign to fund its DSiWare puzzler, Orion's Odyssey: A Pattern Blocks Adventure. We chatted with Island Officials' Ryan Morrison...

Developer Interview: Dark Tonic Games On The "Awesome Potential" Of The Wii U

Dark Tonic Games On The "Awesome Potential" Of The Wii U

"Nintendo has been making it easier and easier for smaller studios"

Dark Tonic Games may be a young studio, but it's made up of seasoned developers with plenty of experience under their belts. We can exclusively reveal that Dark Tonic has been approved as a Wii U eShop developer, and we've secured an interview with Creative Director Eric Boosman...

Developer Interview: Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

"3DS and the Wii U are two of the best platforms we could hope to get on"

We recently reported on the Kickstarter campaign for Rex Rocket and the chances of the game making its way to the 3DS and Wii U eShops. Creator Rob Maher got in touch with us to talk a little more about the project, as well as future ideas for Nintendo systems. Nintendo...

Developer Interview: Ubisoft on the Expanding Rayman Legends and Wii U's Free Challenge Mode

Ubisoft on the Expanding Rayman Legends and Wii U's Free Challenge Mode

The upcoming Wii U eShop app sounds promising

When Wii U was preparing for launch, a good number of gamers were particularly excited about Rayman Legends, at one time a Wii U-exclusive launch title. Unfortunately for those eager fans, both promising selling points fell by the way-side, with an initial delay to Spring 2013 being extended to...

Developer Interview: Dakko Dakko On Creating The Ultimate Social Arcade Game For This Generation

Dakko Dakko On Creating The Ultimate Social Arcade Game For This Generation

"Wii U is great fun to develop on", says Scram Kitty developer

UK studio Dakko Dakko has Nintendo at its heart, thanks to the fact that founder Rhodri Broadbent has ties with the famous video game veteran — he worked on Star Fox Command during his tenure at Dylan Cuthbert's Q-Games in Japan. Dakko Dakko's next project — the wonderfully titled...

Developer Interview: Ambient Studios On The Possibility Of Bringing Death Inc. To Wii U

Ambient Studios On The Possibility Of Bringing Death Inc. To Wii U

"Vote with your wallets!"

Last week, we reported that Ambient Studios — the team behind Kickstarter title Death Inc. — were considering bringing the game to the Wii U eShop. Soon after the story went live, Ambient director and co-founder Jonny Hopper got in touch with us to explain a bit more about his company and the long-term aspirati

Developer Interview: Renegade Kid and a History of Nintendo Development

Renegade Kid and a History of Nintendo Development

From DS FPS games to pixel-perfect platforming

Renegade Kid is a development studio founded in 2007, but is comprised of staff with far greater experience in the game industry. After early days of pushing boundaries with three FPS titles on DS, the team has gradually moved into self-publishing download games, rising to greater prominence with the...

Developer Interview: Bertil Hörberg On Being a One Man eShop Developer

Bertil Hörberg On Being a One Man eShop Developer

"I've always had a thing for Nintendo's portables"

The 3DS eShop — along with its online store predecessors on Wii and DSi — has attracted a number of small developers that would have likely remained anonymous in previous generations. The evolution of download gaming has transformed our consoles to include smaller, more diverse experiences at...

Interview: Curve Studios' Jonathan "Bidds" Biddle

Curve Studios' Jonathan "Bidds" Biddle

We speak to the developer who’s making quite a splash

One development studio that has made a valiant contribution to Nintendo’s digital download services is undoubtedly Curve Studios. Having first released Hydroventure for WiiWare to much critical acclaim back in 2010, the development team has recently returned to its original idea and expanded...

Developer Interview: Zen Studios On Portable Pinball Success And Wii U

Zen Studios On Portable Pinball Success And Wii U

The pinball wizards have more to come

Zen Studios is an experienced indie developer that, despite its varied projects, is possibly best known for its pinball games. It's a team that wasn't entirely unfamiliar with Nintendo hardware in past generations — it developed Ghostbusters: The Video Game for DS — and it's become best known to fans of the...

Developer Interview: Tomorrow Corporation on the First Days of the Wii U eShop

Tomorrow Corporation on the First Days of the Wii U eShop

It's Little Inferno just for Wii (U, and PC)

So, Little Inferno, what can be said about it? Our own review stated that "it's as much a sandbox or digital toy as it is a game", with the simple fact that the experience can basically be summarised as burning stuff. There's money to earn and collect, as well as puzzle combos to figure out, but it's a...

Developer Interview: WayForward Technologies on the First Days of the Wii U eShop

WayForward Technologies on the First Days of the Wii U eShop

High and Mighty

Californian developer WayForward Technologies is a long-time supporter of Nintendo and its hardware. Often noted for its proficiency with 2D, the company has worked on all manner of titles on several Nintendo platforms, from licenced games to its own original properties such as Shantae and the Mighty series. For the launch of the...

Developer Interview: Broken Rules on the First Days of the Wii U eShop

Broken Rules on the First Days of the Wii U eShop

Taking flight

While the launch line-up of download-only games on the Wii U eShop features some multi-platform releases or exclusives from studios well-known to Nintendo enthusiasts, Chasing Aurora is potentially in a category of its own. Broken Rules had previously released its highly regarded PC title And Yet It Moves on WiiWare, but may not...

Developer Interview: Shin'en Multimedia on the First Days of the Wii U eShop

Shin'en Multimedia on the First Days of the Wii U eShop

Neo beginnings

Shin'en Multimedia is a developer likely to be well-known to Nintendo download enthusiasts, with the company having made multiple appearances on Wii and 3DS, in particular. Some of its releases, such as Jett Rocket and Art of Balance TOUCH!, have been among the best titles on WiiWare and the 3DS eShop, respectively, while the small...

Developer Interview: Neko Entertainment on the First Days of the Wii U eShop

Neko Entertainment on the First Days of the Wii U eShop

The cat meows

Neko Entertainment has been ever-present on Nintendo consoles since it was formed in 1999. Based near Paris, France, the developer has created both retail and digital download games for most major systems of the last decade, from Nintendo 64 right through to Wii U. In something of a coup for the outfit, Neko secured a place in Wii U...

Developer Interview: Frozenbyte on the First Days of the Wii U eShop

Frozenbyte on the First Days of the Wii U eShop

A not-so frosty reception

Over the last few months, Nintendo has displayed a significant shift in its attitude towards digital distribution and online in general. On 3DS we've seen the addition of downloadable retail games, a more regular stream of demos and downloadable content for first party titles. Wii U looks set to extend this approach...

Developer Interview: ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

ZombiU Producer Talks About Beginnings, Reactions and Survival Horror

"Some players are not into survival, and that’s totally fine"

In terms of high-profile third-party exclusives on Wii U launch day, ZombiU was comfortably the biggest show in town. While a number of multi-platform titles brought their HD shine to a Nintendo platform for the first time, those looking for a new experience that was hardcore in...

Developer Interview: Gaijin Games Gets Drunk with Wii U Power

Gaijin Games Gets Drunk with Wii U Power

WiiWare champs set their sights on the future and rhythm aliens

While plenty of developers have stepped up to take a swing at WiiWare, only a pinch have started from scratch and built good names strictly based on their output for the service. Perhaps the biggest success story in this realm is Gaijin Games: as a brand-new studio, the three-strong...