Dan Adelman News

Interview: Dan Adelman on the Indie Scene, the Nintendo Years and His New Venture

Dan Adelman on the Indie Scene, the Nintendo Years and His New Venture

Still in the indie's corner

Dan Adelman's official job title at Nintendo of America used to be Head of Digital Content and Development, but in practice he was regarded by many as Nintendo's most recognisable ambassador for download and 'indie' games. Well known and liked among developers, he's widely attributed as helping to drive Nintendo towards...

News: Dan Adelman Formally Launches New Independent Business

Dan Adelman Formally Launches New Independent Business

States that Nintendo's download policies are in good hands

Earlier today it emerged that the well-known Nintendo of America Head of Digital Content and Development, Dan Adelman, had left the company; his official title didn't make clear the fact that, to many, he was the face of Nintendo's drive to attract independent developers to its download...

News: The Man Responsible For Reviving Nintendo's Relationship With Indies Has Left The Company

The Man Responsible For Reviving Nintendo's Relationship With Indies Has Left The Company

So long, Dan Adelman

Nintendo's approach to indie developers has undergone a massive overhaul in recent years, and that is partly thanks to the considerable efforts of one man: Nintendo of America's Head of Digital Content and Development, Dan Adelman. Adelman was instrumental in getting indies on board with the Wii, Wii U and 3DS, and has been...

News: Hugo Smits: Nintendo of Europe Needs "Somebody Like Dan Adelman"

Hugo Smits: Nintendo of Europe Needs "Somebody Like Dan Adelman"

"It will allow Nintendo to tap this huge pool of developers"

Hugo Smits is the man behind Goodbye Galaxy Games, which has produced two Flipper titles, Nintendo Life's "DSiWare Download of 2012" winner Ace Mathician and, most recently, the rather enjoyable Color Commando — all for DSiWare. We've spoken at some length to Hugo about his history...

News: Dan Adelman: Nintendo Aims to Make eShop Publishing "as Frictionless as Possible"

Dan Adelman: Nintendo Aims to Make eShop Publishing "as Frictionless as Possible"

Admires indie scene's "willingness to try out new ideas"

This is an important week for game developers of all sizes, as the Game Developer's Conference (GDC) gets underway in San Francisco. Nintendo will naturally have important members of the team on the scene, taking the opportunity to weigh up trends, discussion points and, most importantly, meet...

Rumour: eShop Developers No Longer Required To Have A Physical Office

eShop Developers No Longer Required To Have A Physical Office

Dan Adelman drops a hint on Twitter

One of the early rules put in place by Nintendo for developers on its digital platforms was the need for a physical office - a move which was no doubt intended to ensure a certain "quality" of developer. However, since the days of WiiWare the playing field has shifted - the number of professional coders...

Interview: Nintendo of America's Dan Adelman

Nintendo of America's Dan Adelman

Meet the man who has shaped the face of Nintendo download gaming

Over the years WiiWare, DSiWare and the 3DS eShop have seen some critically-acclaimed 'indie' classics, such as the BIT.TRIP series, World of Goo, Mutant Mudds and more. Although he may not be a household name like Reggie Fils-Aime or Bill Trinen, Dan Adelman nevertheless plays a...