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Turbo boosting to record sales
As June begins and our Mario Kart Month celebrations throughout May draw to a close, the build-up and expectation surrounding Mario Kart 8 has transitioned into mass play sessions and hands-on racing time. This is the moment on which memories are built, as competitiveness and hilarity ensues from worldwide showdowns,...
From pixels to polygons, then back to pixels
As June begins and our Mario Kart Month celebrations throughout May draw to a close, the build-up and expectation surrounding Mario Kart 8 has transitioned into mass play sessions and hands-on racing time. This is the moment on which memories are built, as competitiveness and hilarity ensues from...
The UK Super Mario Kart champion shares his experiences
With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions of...
Wii U eShop / SNES
A timely boost for a classic
With a PAL release a mere nine months after the April 1992 launch of the UK SNES, during a 16-bit era where show-boating superior technology and exceptional console power was at the forefront of Nintendo’s objectives, Super Mario Kart remained humble in exhibiting its technical prowess. European gamers had been...
3DS eShop / NES
I got soul, but I'm not the best Star Soldier
We may as well stop playing games en masse right now, because we all suck. That may sound harsh, but this 3DS eShop release of Hudson Soft’s vertically scrolling NES shoot-em-‘up will either make or break you. Unfortunately, if you play Star Soldier on the smaller screen of an original 3DS, the tiny...
Wii U eShop / NES
That man is playing Galaga!
Galaga is old. It may well state 1988 on Galaga’s NES title screen, but that refers to its European and US release date, the Japanese Famicom conversion was released early in 1985 and they are all based on a port of Namco’s 1981 coin-op. This means that with any Wii U Virtual Console purchase you must consider if you...
When gamers come together
It was upon arriving at Eccles train station, ready for Play Expo and briskly navigating a muggy mist lurking over the Manchester Ship Canal, when we contemplated if the UK’s weather had decided to skip autumn altogether and engulf us in this mid-October Sunday with a winter chill. However, within the space of an hour of...
Do or don't look back into the sun
Ten years ago today, on 26th August 2002, GameCube title Super Mario Sunshine was released in North America to an abundance of critical acclaim, with relatively muted murmuring that it was an unworthy follow-up to Super Mario 64. Gradually over the past decade opinions have grown more divided and gamers have become...
"Another glorious day in the Corps!"
Of the four main Alien films, it's James Cameron’s action packed 1986 movie Aliens that provides the most explosive source material for a video game conversion. Konami knew this when it picked up the licence and released a fun arcade game, enabling players to blast pink xenomorphs in 1990. SEGA fans have...
Does 3D Thor give 2D a hammering?
When SEGA decided to port Thor: God of Thunder to 3DS, there were two clear routes available: could build upon the DS game, a well-received pixel art 2D side-scrolling brawler by WayForward, or directly convert Red Fly Studio’s third person Wii hack-and-slash title. It chose the latter — after all Red Fly has built a reputation on Wii for fun movie licensed..
"Anything I see in my mind, I cannot create"
The premise behind the superhero powers of the Lantern Corps, in which a Green Lantern can use their willpower to create solid green light constructs based upon anything they imagine, is a near impossible ability to recreate in a video game. It would take a brave developer to truly innovate in a game...
Game Boy Advance
One of the few good things about being old is that sometimes you can glean satisfaction from being in the right place at the right time, where you were lucky enough to have first-hand experience of something special. Nostalgia is the bread-and-butter of retro gaming and throughout its history there will always be moments that stick in a...
Way to go, Way-Thor-ward
At a SEGA press event in March this year WayForward’s Director for Thor: God of Thunder, Austin Ivansmith, noted that it is the company's “love letter to the DS” and considering its back catalogue of well received DS and DSiWare titles this game caught the attention of gamers normally hesitant of a movie licenced game...
My name is Hurl
Ever since David Crane and Richard Gold created Little Computer People for 8-bit computers in 1985, gamers have been fascinated with life simulation games, as demonstrated by the huge sales success of The Sims series. However, The Sims is also a series that has suffered from 'content filtering', as the PC experience has been watered...
Mickey's been epic for years
This December many Wii owners will be delving into the world of Disney Epic Mickey, taking a moment to appreciate Mickey's animated past with 2D platforming sections in that game which allow you to play through his classic cartoons. However, 16 years ago UK developer Traveller's Tales pre-empted Warren Spector's game by...
Flail, you fools!
Released in parallel to the Headstrong Games-developed Wii title, it is worth noting that the DS version of Lord of the Rings: Aragorn's Quest is a separate game, not just a handheld port of the Wii version. It shares similarities with the Wii game, predominantly in its hack-'n-slash gameplay, but it distinguishes itself in the...
The hunter becomes the hunted
Following their release of the first Super Nintendo Addams Family game, Ocean Software’s programmer, James Higgins, gave an interview to Super Play magazine to promote the development of their second, Pugsley’s Scavenger Hunt. He highlighted the fact that the arcade platforming feel of this sequel was initially...
Morticia's marooned in a maniac mansion
Throughout the late 1980s and early 1990s, Manchester-based Ocean Software became synonymous with movie licensed games and established themselves as the go-to developer for Hollywood. They delivered their software on the home computers that were flourishing at the time and handled a huge list of movie...
We discuss monsters, robots and WiiWare with Corral’s Producer and Art Director
Following our recent A Monsteca Corral: Monsters vs. Robots review, we headed to Liverpool in the UK to chat with independent developer Onteca’s Jon Wetherall (Producer) and Rich Alston (Art Director), about their first WiiWare title. Nintendo Life: Where did the idea for Monsteca Corral come from and how long did..
Go Go!! 2D Treasure Makers
With a US release in 1997 Mischief Makers, or Go Go!! Trouble Makers in Japan, was not only an early example of a N64 centric side-scrolling 2D platformer, it also successfully made its mark in gaming history by being the first Treasure game to land on a Nintendo platform. However, it would be shallow to describe Mischief...
Merry Christmas, Mr. Wayne
The release of Batman Returns was perfectly timed at the peak of Konami's SNES development and during a high point in Batman movie history. The festive feel of the game was slightly out of sync with its Spring '93 release date, but it was completely fitting in regard to the source material. Konami had already mastered a...
Bury me with my SNES
Just for a moment, cast your thoughts towards Saturday matinee Western films and reel in all of their imagery of the Old West. Picture in your minds the characters deftly dodging stampeding cattle, guiding their trusty steed as it gallops alongside a runaway train, chasing down a stagecoach, gun fighting in uncouth taverns and...
Lurking in the shadows lies a foreboding adventure
The anticipation surrounding the launch of a new console is among the most exciting moments in a gamer's calendar, and one of the most notable hardware changeovers was between Nintendo's SNES and N64. The significance of the N64 generation is not only the enhancements afforded by an extra 48-bits of...
Dude, where's my snowboard?
With its December 2003 GCN release, 1080° Avalanche faced a quandary which mirrored the mixed up personality of the board sport it represented. Development had to decide between following the previous 'extreme to the max' approach of SSX 3, or to continue in the vein of its N64 predecessor 1080° Snowboarding, which...