"The controller we have created is like wearing my childhood round my neck"
We recently came across a UK based hip-hop producer and DJ by the name of Imperial, who makes quite a striking impression with a strange musical instrument strapped around his neck, which has parts that might seem very familiar to our readers. This musical instrument is...
Eurogamer.net's departing Editor-in-Chief
It came as a surprise to many, not least the Nintendo Life team, when earlier this year Tom Bramwell announced that he would be leaving Eurogamer.net at the end of November, after 15 years with the company. If you are a reader of Eurogamer (we know 1 in 5 of you are) then Bramwell needs no introduction,...
"We'd absolutely love to be able to do a cartridge release"
Indie development has never been more popular than it is now, with each of the major console makers bending over backwards to accommodate bedroom coders in the hope of finding the next Minecraft. However, while most small-scale devs favour the likes of iOS, Android, Steam and the digital...
The UK Super Mario Kart champion shares his experiences
With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...
"The history of video games is awesome"
Even when Nintendo is in a quiet phase between Nintendo Direct broadcasts, or there's a wait for the next hot retail or download game, fans of the company are never short of conversation points. The big N's legacy and history give it a powerful impact in gaming culture, and the keenest of gamers do amazing...
Tatsuya Minami explains how the SNES classic helped him out of a rut
The latest Iwata Asks focuses on Japanese studio PlatinumGames, which is currently hard at work creating Bayonetta 2 for the Wii U. In the interview, Iwata chats with PlatinumGames President and CEO Tatsuya Minami about his development past, and uncovers an interesting piece of...
If you said F-Zero, you're wrong
Given that Sony's famous futuristic racer WipEout features craft which float just above the track surface, it's reasonable to assume that Nintendo's F-Zero - which predates WipEout by almost five years and also contains anti-gravity racing - would have provided the main inspiration. However, lead designer Nick...
How five guys blasted the series' haunting soundtrack into a whole different genre - without sucking
The trouble with covering beloved music is that it’s so easy to lose something in the translation. Successfully capturing the original work’s intent and mood is atypical; what most often happens when things go south is the heart and soul of the piece are mangled with good intentions. It’s not..
We recently got a chance to talk with the lead programmer of Secret of Evermore and found out some very interesting information regarding the development of this unique Super Nintendo RPG title.
Brian Fehdrau was the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore. We were recently able to...
Our resident reviewer Corbie Dillard has been busy securing some fresh content for his SNES fansite. He really struck gold with a recent interview which he did with Brian Fehdrau, the lead programmer on the Squaresoft USA team that developed the Super Nintendo rpg hit Secret of Evermore.
At the present moment, Square seem to be reluctant to throw up...