Overview

Number of Players
1 (Single Player)
Genre
Release Date

3DS

  • US 21st Feb 2012
  • EU 9th Mar 2012
  • JP 8th Mar 2012
Series
Tags

Reviews

  • Review Metal Gear Solid: Snake Eater 3D (3DS)

    Not for honor, but for 3DS

    Every so often a game comes along that makes you appreciate just how clever it is, a feat that creator Hideo Kojima pulls off every time he steps up to direct an entry in his Metal Gear Solid series. From fourth-wall-shattering boss battles to hiding key information in plain sight, they tend to raise the question of why...

Screenshots 16

Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot
Metal Gear Solid: Snake Eater 3D Screenshot

Metal Gear Solid: Snake Eater 3D News

About The Game

From the critically acclaimed director, Hideo Kojima, a new 3D experience re-imagined from one of the most popular Metal Gear Solid titles from the past, comes Metal Gear Solid 3D Snake Eater.

In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era- the Cold War.

October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence.

However, there was a secret condition in the deal that put an end to the crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov back to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear.

August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit’s modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions.

August 24. A lone soldier swoops down from out of the blue. The man’s code name is Naked Snake.

Key Features

  • Experience an all-new re-interpretation of Metal Gear Solid 3: Snake Eater, previously released on PlayStation 2 with over 4 million copies sold, in 3D for the first time ever.
  • Auto-stereoscopic 3D viewing capability that endeavors to create a rich jungle world with natural depth in settings of trees, rock/stone, water and more.
  • ‘Photo Camo’ system utilizing the built-in camera technology of the hardware bringing customized stealth and camouflage options to the player. By snapping a photo in the real world, players will be able to use the same image as a camouflage pattern applied to Snake’s uniform within the game.
  • Utilizing the Gyro Sensor, players will become one with Snake through specialized tilt mechanics throughout the game design. As Snake climbs trees, or traverses bridges and other environmental obstacles, players will be in danger of falling based on the balancing of the system.
  • An intuitive menu utilizes the touch screen for quick and easy equipping of items and weapons.