Review: Street Fighter II' Turbo: Hyper Fighting (SNES)

Time to get hyper

If there's one thing the Virtual Console service has taught us, it's that some games have aged better than others. Playing the original Street Fighter II after all these years is a real eye-opening experience - it is almost too slow to be playable (especially for PAL gamers). After years of Street Fighter updates from Capcom, it would seem that we've all gotten used to the faster, smoother gameplay offered by Street Fighter Alpha/Zero and Super Street Fighter II.

Thankfully, the game that kick-started the 'turbo' craze is now with us. Street Fighter II: Hyper Fighting does exactly what it says on the tin - it offers a faster version of Capcom's seminal brawler, and it's all the better for it. There is a speed select option so you can choose how mental you want to go.

There are other improvements, too, such as the ability to play as the four bosses (Vega, Balrog, Sagat and M.Bison) and the opportunity to have same-character bouts as well, so there's no more arguing over who is the best in two player mode!

Aside from a few palette changes everything is pretty much the same as it was in the original game, which isn't a real problem as the stages and designs are so iconic you'd probably feel upset if they were changed. The new stages introduced for Super Street Figher II were no way near as nice looking.


If you like your 2D fighters then this really is a must-have, it's just a shame you don't get the lovely metal tin that was given away free with the UK SNES version at the time!

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