Game Review

Super Smash Bros. Brawl Review

Region: North America (NTSC)

12th March, 2008 by IcyStorm

Perhaps the greatest game of this generation? Hmm... maybe, just maybe.

Super Smash Bros. Brawl Screenshot

Smash Bros.? What's Smash Bros.? If you are a Wii owner asking that question, you'll get many funny looks from other gamers that wonder where you have been the past ten years. Super Smash Bros. is perhaps Nintendo's most successful franchise (in terms of sales per game) in the past decade. If you have actually have been living under a rock for the past ten years, Super Smash Bros. is a fighting series that brings characters from different Nintendo franchises and pits them in epic battles. Two previous iterations of the games, Super Smash Bros. and Super Smash Bros. Melee, were best-selling hits for the Nintendo 64 and Nintendo GameCube, respectively. The latest title, Super Smash Bros. Brawl, is bound to sell millions of copies and move quite a number of Wii consoles as well.

Super Smash Bros. Brawl Screenshot

For those that haven't played any Smash Bros. title, here's a brief introduction to the game mechanics. With up to four players in a match, the players strive to knock each other off the stage, earning a knockout (K.O.). Depending on the rules of the match, the win conditions vary, but usually it is played with timed matches or stock (life) matches. Each player has a damage meter that starts at 0%. As he or she is hit by various attacks and items, that damage meter will rise, making it easier for characters to K.O. each other. Items randomly appear and range from exploding Bomb-ombs to health-replenishing food. Certain stages are interactive and require the players to adjust to the changing environments.

Characters and stages in Brawl are from some of well known Nintendo hits. The characters range from famous gaming icons like Mario (Super Mario) and Link (The Legend of Zelda) to mostly unknown Nintendo heroes such as Ike (Fire Emblem) and Lucas (Mother/Earthbound). Each bring their own normal and special attack movesets, along with some unique qualities and abilities that are specific to the character. For example, winged characters like Pit (Kid Icarus) and Meta Knight (Kirby) can fly while Zelda (The Legend of Zelda) and Samus Aran (Metroid) can transform into alternate characters (Sheik and Zero Suit Samus, respectively). Two interesting additions to the cast? Non-Nintendo characters for the very time in a Smash Bros. game: Sonic (Sonic the Hedgehog) and Solid Snake (Metal Gear Solid). Both seamlessly enter the fray and mesh well with the existing lineup.

Super Smash Bros. Brawl Screenshot

Brawl's stages bring more interactivity to the table, with destructible environments in Pit's "Skyworld" stage and mini-game frenzies in Wario (Super Mario/WarioWare)'s "WarioWare Inc." stage. Although some are rather annoying or too large (Lucas's "New Pork City" and the returning "Hyrule" of The Legend of Zelda series as examples), most of them are extremely entertaining and mind-boggling. The surroundings are amazingly detailed with tons of little events occurring in the background such as arrows being shot in the Fire Emblem stage and some of Sonic's pals rolling by in Sonic's "Green Hill Zone" stage.

So what else is in Brawl? Four control schemes, WiFi play, and custom stages are only a few of the new features. There are still the new Subspace Emissary adventure mode, stickers, and replays.

When Brawl was first announced, gamers questioned possible control setups and devised some of their own for the Wii remote and nunchuck. Luckily, director Masahiro Sakurai and the Sora development team decided to implement four control schemes for players to use: the sideways Wii remote, the Wii remote and nunchuck, the Classic Controller, and the ol' faithful GameCube controller. Other than the Classic Controller, the first two control setups are wildly different from the GameCube controller most players are used to. The many options are nice, but from what I've seen and heard, most players will stick to the GameCube contoller (or the Classic Controller).

Super Smash Bros. Brawl Screenshot

WiFi features?! Yes, WiFi play, something that most or all Melee fans wanted. The general multiplayer is available for online play but exclude the co-op Subspace Emissary adventure mode. With strangers, you will be limited to two-minute free-for-alls or team battles. Once you've swapped 12-digit Friend Codes, however, the limitations end and the game allows you to change the rules and play other events such as Multi-Man Melee. Also available is the Spectator feature, which allows you to gamble your coins (more on this later) and watch other people fight. In addition to the actual playing, custom stages can be submitted to Nintendo who will then upload select stages to everyone's Wii. It's a cool feature that will keep Brawl refreshing months down the line. Unfortunately, at the time of review, Nintendo seems to be having problems with "With Anyone" matches, although connections through Friend Codes work. There is a 64-friend code limit, so choose your friends wisely. The actual playing experience online has been lackluster; lag has been present in every match, sometimes becoming completely unbearable. The others I've played with have reported lag as well. There is only one method of in-game communication, and that is the in-game taunts. Four 20-character messages are able to be set your D-Pad directions, and you may type the messages yourself.

Brawl does feature a rather limited stage builder, but it is a stage creator nevertheless. At the start, your items for stage creation are severely limited, but with greater playtime and experimentation, more tools and parts for custom stages are unlocked. As stated earlier, these stages can be submitted to Nintendo. Nintendo will send a new custom stage daily through the WiiConnect24 service. These stages cannot be saved, which is a confusing design decision.

As far as single player features go, Brawl offers a lot to do. That, however, is not enough; the heavily touted Subspace Emissary is not as great as it may seem. It is a story-driven adventure where the player will encounter and use pretty much every character in the game. It is essentially a platformer, but a ridiculously boring one at that. There is no text other than name introductions, no speech, and no real character development other than the unimpressive cut-scenes. The levels feel very bland and repetitive, and it will become annoying and tedious to fight the same mindless enemies over and over. The level design of these stages are rather poor and simply have the player wandering around in search for the next door. Characters are thrown in randomly for the sake of including them in the adventure, and the game does not provide a worthy reason for me to continue playing other than to unlock Sonic.

Super Smash Bros. Brawl Screenshot

The remaining single-player modes include the Classic mode, Event Matches, Home-Run Contest, Multi-Man Brawls, and Target Tests. All of these are returning from Melee, although some parts are tweaked and modified. Most of these enable co-op which is a great addition, but I don't see myself playing these event matches with a friend; I'd much rather play a regular match.

Rounding up Brawl's offerings are the miscellaneous items: trophies, stickers, replays, snapshots, and Virtual Console demos. Trophies are the same as ever: they offer a bit of information on the character or item. Stickers are items you can use to power-up your characters in Subspace Emissary. Replays can be recorded (for up to three minutes), so you can show off hilarious or epic K.O.s to your friends. Photos were a part of Melee, but Sora Ltd. has implemented photo-taking in any match which greatly encourages the feature and actually makes it worthwhile. The last additional features are the Virtual Console demos. Brawl offers several timed demos of classic Nintendo titles such as Star Fox 64, F-Zero, and Kid Icarus. All of these don't detract from the game; depending on how the player views them, they can be incredibly essential to the user experience or be simply extra things he or she may try out.

Super Smash Bros. Brawl Screenshot

Coming back to the game mechanics, I will say this: Brawl is not a fighting game. This is not my original thought: 1UP's Retronauts podcasts made me realize that Brawl is a platformer with fighting elements. Although Melee was quite responsive to controls and worked well with its environments and levels, Brawl is not the same in that regard. Competitive Smashers and the regular hardcore Smashers agree that Brawl feels slower and more sluggish than its predecessor. Perhaps this is the result of Sakurai's simplification of the game, but it's not something that was executed properly. If the controls aren't always responsive and well suited for the world, it will make for a frustrating experience. This applies for both singleplayer and multiplayer; a match can rest upon the quickness of a character's reaction to a button press.

Does the game look and sound good? Yeah it does. It is nothing near the 360 and the PS3's finest, but it is definitely among the Wii's best graphical offerings. Brawl runs smoothly at 60fps consistently in 480p and 16:9, which is somewhat impressive with character models more detailed and polished than Melee's characters. Most of the environments are amazingly detailed, with low-resolution textures difficult to spot. What I think is more important than the graphics here, though, is the absolutely phenomenal soundtrack. Brawl's soundtrack is comprised of orchestrated works by some of the gaming industry's well known and successful musicians; there are nearly 300 music tracks available for play during your brawls and for custom stages. This is an unprecedented effort in the audio department by Nintendo, a company that resorts to MIDI music for the vast majority of its titles.

Super Smash Bros. Brawl Screenshot

One flaw that deserves its own paragraph is the long disc-loading times. Nintendo's GameCube titles have had quick loading times with new levels and cutscenes appearing almost instantaneously, but Nintendo's Wii titles cannot pull off the same feat. Brawl's disc-loading times can range up a couple of seconds to a whopping fifteen seconds. The actual gameplay makes up for this rather nagging problem, but it's something that always affects you; it makes Subspace Emissary even more unbearable.

Conclusion

Super Smash Bros. Brawl is a well-rounded experience that excels in all aspects: presentation, audio, gameplay, features, and replay value. With an impressive cast of 35 characters and 41+ diverse stages, each Smash match offers something new and exciting for the player. Even though it comes with its own set of flaws, Brawl definitely improves upon what Melee did best and brings even more to the table. Something I got over was the incredible potential this game had and did not fulfill; this can be said for every game in existence. Brawl could have included many more characters in its playable lineup, including Issac of Golden Sun and Viewtiful Joe of Viewtiful Joe, instead of R.O.B. and some other "Luigified" clones. The wishlist is endless, but hey, we'll still live with the existing roster. Sakurai and the rest of the team at Sora neverthless did exceptional work, drowning us in extras and the same, fun gameplay that kept us entertained for the past nine years. Now, enough of this review. I must go play for another 12 hours.

9/10

Game Trailer

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Game Screenshots

User Comments

03:12pm on 12th Mar, 2008

1. By motang

Great review for great game. One regret that I do have is I wish Sora/HAL Labs would have added Mega Man, now that would have been awesome!

08:34pm on 12th Mar, 2008

2. By get2sammyb

No 10?

09:45pm on 12th Mar, 2008

3. By Zenman

yea megaman would be nice to have, like every smash bros. knockoff made in flash has megaman in it

12:50am on 13th Mar, 2008

4. By IcyStorm

No way in hell does this deserve a 10. SSE was incredibly underwhelming for what Sakurai made it out to be, and the WiFi play is incredibly "iffy" right now. It might just be Nintendo's servers being overwhelmed, but I'm not happy with the performance.

11:23am on 13th Mar, 2008

5. By get2sammyb

Fair play IcyStorm.

The Wi-Fi will be Nintendo's servers I guess. One of the reasons I'm kinda glad the UK iteration is out last (all problems should be ironed out by then).

10:34pm on 19th Mar, 2008

6. By Nanaki

For me, this deserves a perfect 10. I'm a massive fan of the SSB series- both the N64 and GCN games were my favorite titles on their respective platforms. I really thought that there would be nothing else to improve on, but they seem to have defied all odds and made the game even better than Melee. If I had to sum it up in one word, I'd say 'sharper': The battles, modes, and AI all seem to have gone through an extensive upgrade.

I can't find a fault in Brawl- I really can't. There is so much packed into the disc, that I have the distinct feeling I won't have even completed it by the end of the year.

It took me 18 hours to get used to the game and unlock all the characters and stages. Now I have the events, stadium, all star, classic, and co-op to do. The disc is packed to the brim with AAA content.

So I'm afraid I have to disagree with you Icy, SSB is a perfect 10.

04:40am on 20th Mar, 2008

7. By IcyStorm

Bah, everyone's entitled to his or her own opinion. I disagree with you about many of the things, but primarily calling SSBB a "perfect 10." A game cannot be perfect and can always use improvements, and a 10 doesn't mean perfect anyway, but that's a rant for another day.

I'm not one to collect every single trophy and sticker. While that may be appealing to you, some of the modes such as Target Test and the Multi-Man Melee stuff; I'm just not interested in and will not beyond completing some of the challenges or unlocking stages or characters. We both get a different enjoyment out of the game, and I'm glad you love it as much as you do.

Although Brawl is a tremendous amount of fun, there are still flaws that I personally find with the game that I have mentioned in my previous comment and the review itself. The WiFi service in general, SSE (can you actually say it's that fun? It's reminiscent of Kirby because of Sakurai, but it feels a lot more repetitive than it should), and the general nerfing of characters that did not need to be nerfed.

There's also the absurd mechanic of tripping, which I didn't realize was there until a few days after the review was published.

07:43am on 20th Mar, 2008

8. By Nanaki

Yes, I agree nothing can be perfect- but a perfect 10 implies that is the maximum score you can give something. A flawless game is impossible- unless it is something like 'Watch the non-changing line on the screen game' (TM). But, nethertheless, it is still possible to give a title a 10/10- because we all know there are going to be some limitations.

Even if the collecting doesn't interest you, there are still 41 stages to brawl on- even more once you get used to crating stages (which I have, quite sadly, done by looking at the stages that have not appeared from the past games.

Wi-Fi on Nintendo is poor anyways- and it'll be expectionally busy for these next few months.

As for tripping- thats what shield roll is for.

I personally liked the SSE- it gives a good opportunity to get used to each character. I certainly feel that the combat has improved, even if it is slightly slower than Melee (I'd point people towards the first SSB if people really want to see what slow is)

02:44pm on 21st Mar, 2008

9. By Anythingwill

Everyone has there own opinion i suppose,
Because as for myself, I find SSE an amazing adition. I've barely played anything else, and when a buddy and myself were playing it for the first time that's all we did.

As for being slower than melee, idk how you can tell. There's always so much going on in the screen i actually thought it was faster than melee. Now i myself don't own melee so i don't have that direct comparision. I had to go over to my buddy's whenever i wanted to play that. Still, i've played it and at least thought i had a feel for the speed of it.

Overall, I won't be playing anything else for a while!!

02:48pm on 21st Mar, 2008

10. By Anythingwill

Oh, and the music is amazing!!!

07:49pm on 21st Mar, 2008

11. By Jesus159159159

I'm like, the most biased Nintendo fanboy out there, and even I don't think it deserves a 10 (more along the lines of 9-9.5/10). Subspace was disappointing, but I found it more enjoyable when you play with a partner. Me and my bro (especially during the Great Maze part), decided to not cooperate and just try to kill each other (etc, throw bombs at each other saying: "NO!!! I'LL KILL HIM!!!" "NO MEEE~~!!!" "THIS IS MY FIGHT! NOT YOURS!!!" XD) Even without killing each other, we still had alot of fun working together and seeing embarrassing death sequences!

Using WiFi has gotten alot better these days, with anyone and friend matches! Theres almost no lag anymore (...almost)!

Good review! I just wanted to point out something. Around the sixth-seventh paragraph (or next to that pic of Bowser and Pikachu) you said:

"Also available is the Spectator feature, which allows you to gamble your coins (more on this later) and watch other people fight."

I feel that the coin feature is pretty much useless, but... i think you forgot to mention what you were going to mention, the coin gambling feature. Maybe I missed it somewhere, but yea, its not like it really matters =3

And hey! Don't be dissin da R.O.B. I can teach you a lesson or two with him. Hows about it? Wanna trade smash codes?

5370-0075-9394

Hit me up, suga lumps ;p

07:58pm on 21st Mar, 2008

12. By Jesus159159159

and btw, I ALSO HATE THAT TRIPPING FEATURE!!! Like, how do you avoid it? :(

08:47pm on 21st Mar, 2008

13. By Nanaki

I think a lot of people are placing too much emphasis on the value-added features that are stuffed into this game. In essence, SSBB is a multiplayer fighter that you and your mates duke it out on. Things such as the SSE, trophies, events, are basically an extension of the game.

The angle you have to see it from is that nothing has actually been taken away from the series- things have merely been added to it in great volume. At the end of the day, I'd be more than happy with this game even without all the added stuff. Heck, the first Smash Bros was an amazing title and that was literally the bare bones of what SSBB is.

In countenance, I know you can say that by adding these things in, its expected that they should fall under the same impeccable quality of the series, but I really do beg to differ, even on that point. If you don't like the SSE, ignore it- Play classic mode, or All Star mode instead. Even with the SSE taken away, there is a phenomenally huge and well thought-out game there- something that will never be superseded by another title in the genre. Seriously, name me any fighter (and, yes, I do class this as a fighter) that has provided more that is on offer than SSBB... even with the SSE taken out of the equation.

Grab four mates round, put on SSBB, and you are having a blast.

As for the tripping thing: learn to use the shield roll

09:39pm on 21st Mar, 2008

14. By Jesus159159159

@ Nanaki: WHAT ARE YOU TRYIN TA SAY HUH? Who are you to judge that I don't know how to shield roll? lol, jk, but yea, I do shield roll all the time, and I still get that tripping thing. I thought tripping was a random thing, but with a bit of research, I found out that tripping is caused when you tap and then release the control stick (or so I hear). You can also cause others to trip by using certain attacks, but i think you can find that out for yourself with google :)

I think its fair to give Brawl a lower score because of the SSE and a few other problems. I mean, this was supposed to be one of the main features of Brawl, and yet its one of the most boring (without a buddy). You can't just ignore something that Sakurai hyped so much. Hopefully, with all the negative press on SSE, Nintendo will take note and make it better for next time. This is what reviews are for =3

oh and I recently found out that those pics are always changing, so when I mentioned "next to that pic of Bowser and Pikachu", I meant to say: "near the 4th pic" :)

and if anyone wants to add me, my code is in the comments =3

10:54pm on 21st Mar, 2008

15. By Nanaki

Thats what I mean about rolling though- you don't need to run, so there is no risk of tripping. Try it, it works in Brawls.

Personally, I think the SSE is decent both with and without a friend to play with. I reckon what the problem is, is that people are in such a damn rush to do it so fast. I enjoyed both playthroughs I've done. But I could go on in an endless loop contesting this point, so I'll just drop it now.


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