(TG-16 / TurboGrafx-16)

Ordyne (TG-16 / TurboGrafx-16)

Game Review

Ordyne Review

USA USA Version

Posted by Darren Calvert

The evil Kubota has kidnapped Dr. Tomari's fiancee Kana and taken the colossal nuclear reactor Ordyne.

For those who have never come across this gem in Namco's history Ordyne is a cutesy horizontal scrolling shoot-em-up in the vein of Konami's Paradious. It's a lot more obscure than it ought to be as in fact it was quite a novel game at the time.

You're cast as Dr. Yuichiro Tomari, a brilliant and eccentric research scientist who somehow managed to get his fiancee Kana taken away from him by the equally brilliant but unequally evil Dr. Kubota. A second player can join the quest to help out, taking command of the good doctor's loyal research assistant. That co-op play is key, though – not a lot of the other shooters currently available for download offer two-player simultaneous modes – and it's a definite positive here.

Ordyne's upgrade system is worth a special mention. You don't earn power-ups on the fly in this game. Rather, defeated enemies leave behind floating crystals. The crystals are the cash of the sky, and you're tasked to collect as many as possible before the arrival of the Inn. The Inn, then, is a floating fortress of solitude that shows up in the middle of levels and offers a break from the action outside. You fly in and are greeted by a storefront, a friendly cashier and three possible power-ups to purchase. You can upgrade your ship's bombing capabilities, buy an extra life, or give your standard gun a more rapid rate of fire, among other options.

This game has a lot of variety, across the range of wonderfully crafted stages you'll encounter an R-Type style huge mothership and a crazy rotating maze which shows the SNES wasn't the only console able to do mode 7 like effects.


Whilst this game is an excellent blast it faces some stiff competition on the VC. The gameplay whilst fun is short-lived and once completed there is not much replay value in comparison to faster and tougher shooters which are out there. If you want a light hearted blast to while away a few hours however you could do a lot worse than this.

From the web

Game Trailer

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User Comments (1)



JamieO said:

Well then, I was just saying on Mean Machines Archive's forums the other day how I'd love to play this smart looking cute 'em up and wha'dya'know it has been on Virtual Console for years. It just goes to show that the VC will keep on delivering surprise treats long into the future, even if Nintendo has slowed down its release schedule.

Nice review @Dazza, I hereby declare you to be a better shooter player than me, 'cause I can not even reach Ordyne's Mode 7 style maze, yet. I can only get up to the boss rush on Round 6, I presume that the swanky stage described in the review is either Round 7 or 8. I was even stuck on Round 3's boss too, but I soon learnt a technique to take it out easily. I'm not complaining though, I love the way these old school 1989 games do not even offer a difficulty select, the gameplay is so balanced, that you play this one Namco's way, or the highway. I have said before that I suck at shooters. Ah, well!

I am in full agreement regarding the power-up system, many of them like the Pac-Man shield providing 'Stock Bomber' are brilliant, although they can make some boss battles a bit easy. They do not last long enough to be much help on that darn boss rush level, though. The bomb system is put to good use in a side-scrolling shooter too, which makes sense considering that Namco made Xevious. I like the shop set-up, it reminds me of Mega Drive Forgotten Worlds and the wacky 'Dream Co. Ltd' store is a nice way to place a bet on cheap upgrades.

Cheers for providing the game's back-story, I did not even realise that the Scientist was a dude, I thought it was a crimson haired lady! lol. I think that this game is going to be great in simultaneous two player, I haven't tried that yet. Download Ordyne people.

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