(TG-16 / TurboGrafx-16)

Bonk's Revenge (TG-16 / TurboGrafx-16)

Game Review

Bonk's Revenge Review

USA USA Version

Posted by Darren Calvert

I love a good bonk!

Hudson struck gold with Bonk's Adventure, following its success a sequel was inevitable and we couldn't have asked for a much better follow-up than this. Improving on numerous facets of the original, Bonk's Revenge boasts better graphics and sound and more challenging gameplay. This sequel offers gamers a quaint, humorous, and charming adventure through prehistory that will satisfy long time fans and newcomers alike.

The treacherous King Drool III has snatched half of the moon and it is up to Bonk to retrieve it and save Princess Za before it is too late. Equipped with only his generously endowed forehead as a weapon, Bonk smashes his enemies into submission. In addition to headbutting enemies directly you can also pound the ground with your head to shake the earth and devastate nearby enemies.

Another trick in Bonk’s arsenal is the ability to hover by tapping the jump button during a jump, this will help you negotiate some of the trickier platform jumps in the game. The simple controls are highly responsive and allow players to navigate the game's seven multi-staged worlds and boss fights, not to mention the copious number of bonus stages along the way.

Unlike its predecessor, Bonk's Revenge won't allow players to rip right through levels with ease. There are a great number of enemies, as well as more intricately designed layouts that force the player to backtrack. Because of the greater number of foes, the designers have implemented stronger power-ups and frequent opportunities to recuperate health. By eating a small slab of meat "Nuclear Bonk" emerges and upon smashing the ground freezes all the enemies on screen. By eating another small piece of meat while Nuclear Bonk, or eating a large slab on its own, "Butthead Bonk" appears on the scene. Yes, his head does in fact turn into a huge butt, which breathes fire, and when spinning, destroys most surrounding enemies.

Graphically, the game showcases the capabilities of the TurboGrafx quite well, employing large, bright, and colourful worlds to explore. The enemies are carefully detailed and animated, and designs such as Butthead Bonk exemplify the game's quirkiness. The backgrounds are beautiful and immerse the player in Bonk's land. While the sound effects are nothing special, the game's musical score is an excellent complement to the artistic direction of the game, and the aforementioned immersion factor.


If you enjoyed Bonk’s Adventure then you will love this follow-up. There are three Bonk platformers on the TG16, this is probably the best pick of the bunch. If you are looking for a fun 2D platformer to occupy you for a while, this is a solid purchase.

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User Comments (6)



Roo said:

It's no Super Mario, but Bonk is likeable enough and this game is certainly a solid purchase. 8/10 is fair game.



Ender said:

It's a beautiful game.
Great platformer.
Agree with Darren, 8/10.



Majora said:

Best Bonk game. A lot of secrets and a lot of fun. I can't understand why Marcel say "Bonk 3 improves on Bonk's Revenge and ends up being possibly the best game in the original trilogy" in the other review.



IAmChristinaAguilera said:

@3 I disagree -- I'd been wanting to dip my toe into the TG-16 end of the VC pool with one of the Bonk games, since it's really part of videogamedom that I never experienced in my heavily Nintendo-and-Sega childhood. Based on what I'd read about Bonk's Revenge being the best, I snagged it, and at this point it's probably one of my least-played VC games. It's a good, charming enough game, believe me, but like Roo said, Mario or (16-bit) Sonic it ain't, the bonus games are unnecessarily frustrating, and limited continues have meant that I haven't beaten the game yet and don't really have much drive to see it through. It is at least a "good" game, though there's a bit more of a learning curve to flipping and knowing when you're going to hit the enemy, land, or fall on your head and slide to your death. I've played a bit of Bonk 3 since, and it does seem to add a little more finesse to the controls, and the big Bonk/small Bonk mechanic does add some well-appreciated depth to the gameplay/levels. So basically, just wanted to throw my hat in the "if you must buy a Bonk for VC, maybe Bonk 3 is the best one" ring.

Also the "if you're only going to get one TG-16 game at all, obviously get Castlevania: Rondo of Blood first and foremost" ring.



Rarewarefan7495 said:

The level design sticks out out of all the Bonk games. It's definitely the best one out of the series. As for Bonk 3, the game's level design feels recycled from the past games so the game feels old and outdated. The co-op doesn't add much to the gameplay either. Bonk's Revenge has better platforming and music than Bonk 3 overall. If you need to get one TG-16 game, make it Gate of Thunder. IMO it's the best shmup of all time.



Rarewarefan7495 said:

At No. 4, the game does have limited continues but the game is not too difficult and you should rack up a lot of lives and points. Also the levels in Bonk's Revenge have a lot of non linear sections that do require a ton of exploration which isn't found in Mario and only used a little bit in Sonic (I don't even explore the levels in Sonic anyway as I wanted to get the high score and the fastest level time). Bonk 3's candy system does add a little bit of depth but the level design is too generic and lame. IMO Bonk's Revenge 9/10, Bonk's Adventure 8/10, and Bonk 3 7/10

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