Retro Features - Page 8

Feature: Staff Memories of the Game Boy Advance

Staff Memories of the Game Boy Advance

Remembering the last ever Game Boy

This week we have been celebrating the 10 year anniversary of the Game Boy Advance. It was the last handheld of the Game Boy era, and is fondly remembered for vivid graphics, multiplayer gameplay and for the portable gaming experience that it offered. To round off our GBA celebrations, we’ve invited some of our writers to share their memories of the handheld..

Feature: Remembering the Game Boy Advance

Remembering the Game Boy Advance

The end of an era

For many years, the Game Boy brand was as synonymous with Nintendo as Mario and, perhaps, it still is. Have you ever been playing on your DS or 3DS and had someone who’s not particularly games savvy refer to it as a Game Boy? After all, the Game Boy was a worldwide brand phenomenon, penetrating the public consciousness and...

Talking Point: The Most Memorable Third Party Game Boy Advance Games

The Most Memorable Third Party Game Boy Advance Games

We’re a bit late to the party

Back in June, the Game Boy Advance was celebrating its 10 year anniversary. We’re sure there was a party, with lots of balloons and a GBA shaped cake, but we weren’t there. We were a bit tied up with the excitement of E3 and the unveiling of the Wii U, while also looking ahead to what was next for the 3DS. Now we...

Feature: Luigi's Mansion 10th Anniversary

Luigi's Mansion 10th Anniversary

No longer the other brother

It may not be grabbing the headlines at the moment, but a notable anniversary has just passed: September 14th was the 10th anniversary of the release of Luigi’s Mansion in Japan. With the sequel due to arrive on 3DS in 2012, Downloads Editor Corbie Dillard and writer Jacob Crites have taken up the challenge of exploring...

Feature: Nintendo - Gaming in Black and White

Nintendo - Gaming in Black and White

The continuing appeal of retro

In the midst of lively, colourful menu tiles that spin with a blow into the microphone and play charming tunes when selected, many 3DS's are littered with other tiles that are glaringly less interesting. They don't play charming animations on the top screen, and when selected, the greeting is nothing more than a little “ping” sound and a grainy monochromatic..

Feature: Star Fox - Pioneering 3D Shoot-em-ups Since 1993

Star Fox - Pioneering 3D Shoot-em-ups Since 1993

Shoot everything in sight

This week sees the release of Star Fox 64 3D. As you're no doubt aware, it's a remastering in the same vein as Ocarina of Time 3D, so updated visuals are naturally present. Given the updated hardware, Fox McCloud and the team will be appearing in true 3D for the first time. On the 3DS, a true sensation of depth should...

Talking Point: What Was the Best Super NES Game Ever?

What Was the Best Super NES Game Ever?

It's time to decide

It's 20 years ago today since the Super Nintendo saw official release in North America, and over the following years it amassed a truly incredible library of games still thought of today as some of the finest ever. But what really was the top dog on Nintendo's 16-bit wonder machine? Did the 96 levels of Super Mario World do it...

Feature: What Happened to Metroid 64?

What Happened to Metroid 64?

Samus got lost

As a week of Metroid Anniversary celebrations draws to a close, we thought we’d look back at a Metroid game that never was. We’re not talking about Metroid Dread, which could still happen, but Metroid 64, which will obviously never see the light of day. We’ve made the title up, but in light of the trend of adding ‘64’ after...

Feature: Samus Aran, Gaming's Leading Lady

Samus Aran, Gaming's Leading Lady

We take a look at the famous female bounty hunter

Historically, just about every form of media has seen itself dominated by men, and gaming is as guilty as the rest. You could chalk it up to the playing population remaining largely scant of females for reasons too complex and debatable to delve into here, but that's only half the story. The...

Feature: The Making of TOTAL! Magazine

The Making of TOTAL! Magazine

Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications

It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console revolution in that region of the world. However, with..

Features: 10 Life Lessons Learned From Mega Man

10 Life Lessons Learned From Mega Man

It's not just blasting, you know

Playing the Mega Man series is cathartic in many ways. You get to listen to great music, appreciate the impressively cartoony visuals Capcom wrung out of the NES hardware, and experiment with many unique and varied abilities. But overall, we tend to like it because it's mindless. It's a platformer with clear...

Talking Point: Your Sonic the Hedgehog Memories

Your Sonic the Hedgehog Memories

Spill it

We've gone all-out to celebrate Sonic the Hedgehog's 20th anniversary this week, bringing you Staff Memories of Sonic the Hedgehog, a look at unreleased Sonic the Hedgehog games and Sonic's Nintendo games too. With 20 years of rich history behind him, we want to know how Sonic's affected you, the gamers. What memories do you have of the

Feature: Staff Memories of Sonic the Hedgehog

Staff Memories of Sonic the Hedgehog

We reminisce about the blue guy

Today marks 20 years since the very first time Sonic the Hedgehog burst onto TV screens around the world, kicking off a genuine phenomenon that continues to draw in new gamers to this day. As experienced gamers ourselves, naturally the team at Nintendo Life has plenty of memories of the spiky blue one's glory days, so we invited our staff to share their fondest..

Feature: Sonic: The Nintendo Years - Part Two

Sonic: The Nintendo Years - Part Two

The second instalment of our look back at gaming's favourite blue dude with attitude

Sonic: The Nintendo Years — Part One detailed the hedgehog's first few years on Nintendo consoles, but by the end of 2005 it was clear that Sonic games had changed very drastically, and nowhere was that more evident than in the next two 'hog-related outings. First...

Feature: Sonic: The Nintendo Years - Part One

Sonic: The Nintendo Years - Part One

As Sonic the Hedgehog reaches 20 years old, we take a look at the spiky one's past.

Sonic’s career is as chequered as those famous green hills; since his runaway success in the first half of the 1990s he’s struggled to reclaim those glory days. Luckily if you’re a Nintendo console owner you can play all the best Sonic games extremely easily,...

Features: A View from Hyrule Field

A View from Hyrule Field

We remember why Ocarina of Time is more than just a game

As we move through life, we will at times look back fondly at memories that we hold dear. And, as gamers, many of us merge recollections of the virtual world with those of reality. Some titles simply bring the right elements together in the perfect way, making this feel natural, normal, important. One game pulled this off better than most..

Feature: The Making of Super Play Magazine

The Making of Super Play Magazine

The hitherto untold story of the UK's finest SNES-focused publication

As much as it pains us to admit it, print media is slowly coming to the end of its relevance in the video game industry. Although some pockets of resistance still exist and continue to fight the good fight, the truth is that magazines have been usurped from their position on the...

Feature: Lads of the Rising Sun

Lads of the Rising Sun

How two unassuming British programmers succeeded inside the halls of Nintendo

As a nation, the Japanese have gained a reputation of being particularly insular; despite their wholehearted acceptance of many aspects of western culture, they tend to regard their own products, traditions and population as superior. Bearing this in mind, the success of Dylan Cuthbert and Giles Goddard – two British..

Feature: The SLG3000 and the Glorious Return of Scanlines

The SLG3000 and the Glorious Return of Scanlines

How to get that authentic retro look from your modern flatscreen TV

Sometimes, outdated technology has a quality which seemingly defies description. For example, those of you that are old enough may harbour a strange nostalgic affection for the monochrome Game Boy’s blurry LCD screen, even to the point of spurning the updated Game Boy Color...

Feature: The Making of Shadowrun

The Making of Shadowrun

We investigate the troubled genesis of one of the finest SNES RPGs in existence

We're big fans of pen-and-paper fantasy role-playing games here at Nintendo Life. In fact, we were the first to pour out a little liquor when the legendary Gary Gygax passed away not so long ago. The reason for our love comes not from every human's natural attraction to...

Features: The History of BIT.TRIP, Part 3

The History of BIT.TRIP, Part 3

In this installment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series.

Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart from being very...

Interviews: Doctor Kong Director Alexis Neophytides

Doctor Kong Director Alexis Neophytides

We catch up with Alexis and Hank at the film's Brooklyn premiere

The saga over high scores in Donkey Kong is no longer a tale of two dudes. While most of us came to know the world of modern day Donkey Kongers through the epic rivalry between Steve Wiebe and Billy Mitchelll, it wasn't long before a third player emerged out of left field. Hank Chien, a plastic surgeon from New York, shattered both of..

Feature: Retrofitting Your Console for the HD Age

Retrofitting Your Console for the HD Age

How to give your Wii and classic hardware a new lease of life

While the relentless march of progress ensures that modern gaming consoles — and the televisions upon which they are played — are able to offer pin-sharp HD picture quality, it's worth sparing a moment to consider where this leaves older machines, as well as the humble Wii — which has yet to break through the 480p barrier, much to..