Retro Features

  • Hardware Review Hyperkin SupaBoy Portable SNES

    The biggest retro hardware release in more ways than one

    The lapse of hardware patents on retro platforms has resulted in an explosion of clone machines, most of which are produced cheaply in the Far East. These systems emulate the performance of consoles such as the NES, Super Nintendo and Genesis/Mega Drive, all of which are no longer covered by...

  • Feature Nintendo's Biggest Blunders

    Even Mario gets it wrong sometimes

    They say true love triumphs over any hardships. If that is the case, then we must really love Nintendo, for it's provided us with plenty of chances to test our devotion throughout the years. Here is a selection of moments where it all went topsy-turvy, even if our commitment never wavered: You Can't Play That:...

  • Feature The Desire for Physical Media

    Digital isn’t always enough

    Yesterday we reported that there’s a new SNES title on the way in 2013. That title is Nightmare Busters from developer Super Fighter Team, a run and gun action game with a planned pre-order run of 600 copies. The concept of developing for a console that's now four generations out of date is unconventional but not...

  • Feature Nintendo Characters Looking for Love

    Will you be their player two?

    Like so many others, we at Nintendo Life get swept up in the romance that is in the air during St. Valentine's Day. We love the smell of the flowers, the taste of the chocolate and the irresistible allure of digging through the online dating profiles of strangers, hoping to find something amusing. Surprisingly, we got...

  • Feature The Wonder of Ugly Add-Ons

    Only their creators love them

    For those who hadn’t noticed, we recently posted our 3DS Circle Pad Pro review, which unsurprisingly prompted a broad range of opinions and comments. While the reaction to the add-on has undoubtedly been diverse, most agree on one thing: it’s ugly. Or, to quote our review, it "makes the console look like it's...

  • Feature 3DS and the Trend of Colourful Handhelds

    Who needs rainbows?

    It’s been on the market for less than a year, yet the 3DS is already available in five distinct colours, with multiple limited edition console designs also in stores or on the way. The reaction to new colour announcements is always interesting: while some bemoan yet another ‘new’ 3DS hitting the market, many seem to accept...

  • Feature Staff Memories of Nintendo at Christmas

    Merry Christmas, one and all

    Christmas has arrived, the festive period of giving and generosity, and also a time when loved ones shower each other with thoughtful gifts. For many gamers it's a holiday full of nostalgia and memories of shiny new consoles, games and fun with the family. We couldn't let this holiday pass without sharing some of our...

  • Feature Further Adventures in Scanlines: The SLG SCART

    Reading between the lines

    Not so long ago we reported on an awesome piece of tech which imbued your HD TV with the power to display authentic retro-style scanlines. The SLG3000 has since gone on to become a highly sought-after piece of kit in vintage gaming circles, so much so that Arcade Forge - the company behind the unit - have come up with a more streamlined version, dubbed the SLG SCART..

  • Feature Celebrating 10 Years of Animal Crossing

    Population: glowing

    Here's a fun game next time you're at a boring social occasion: try explaining the point of Animal Crossing to an elderly family member. Nintendo's genre-defying life series first appeared in Japan in April 2001 as Dobutsu no Mori ("Animal Forest") on Nintendo 64, but it was the enhanced Animal Forest+ for GameCube —...

  • Feature Memorable Zelda Moments

    The wonderful world of Hyrule, and beyond

    The Legend of Zelda is one of the best loved Nintendo franchises, over 25 years old and still finding new ways to thrill gamers. The significant number of Zelda releases means it boasts an incredible history and reputation, with each new entry’s adventure contributing its part to the lore of the series...

  • Feature Remembering the GameCube

    A decade of cubed gaming

    Every company in every industry will have a few years in its history that don't quite stack up to the rest. With the mammoth success it had enjoyed with the SNES, Nintendo must have had quite the shock when Sony's PlayStation proved to be a huge overnight success in the mid-Nineties and poached many publishers, developers...

  • Feature Ten Years of Golden Sun

    Bask in its warm glory

    2001 must have been a particularly good year for gaming: we just celebrated Pikmin's tenth anniversary, and now it's time to look back on the birth of RPG franchise Golden Sun. The original Golden Sun launched in North America on 11th November 2001, with sequel Golden Sun: The Lost Age following in early 2003. Created by RPG...

  • Feature Pikmin's 10th Anniversary

    A modern classic

    The GameCube era is still a questionable time for Nintendo fans. While the console undoubtedly had its standout titles, there always seems to be a lingering question over how high — or, more to the point, how low — it would rank when gauged against Nintendo's other consoles. But wherever you fall in the debate, it's impossible not to acknowledge Nintendo's willingness to shake..

  • Feature Classic Sequels - Tricks or Treats?

    Better than monkey nuts

    The night is finally here: Halloween is upon us. At the time of writing the world isn’t being taken over by zombies, werewolves or ghosts. Instead, the main horrors are the legions of children in cheap masks ringing the doorbell and demanding treats. Many can look forward to bags full of toffee apples, loose sweets and a pile of monkey nuts from less generous victims..

  • Feature Fun and Frights on Nintendo - Part 2

    Moments of gaming horror

    Halloween is almost upon us, with many gamers making plans for a night of terrifying gaming. Whether these are modern titles or retro, old-school goodness, there are plenty of scary games to enjoy. In the first part of our Fun and Frights feature, we gave a brief outline of how horror games have developed through the...

  • Feature Fun and Frights on Nintendo - Part 1

    How horror has evolved

    At this time of year, it’s no doubt common practice for many gamers to find their favourite scary game, turn off the lights and get into the Halloween mood. There’s something about frightful gaming experiences that's unique in the entertainment industry. Unlike horror movies or tense, nerve-wracking books, video game fear...

  • Round Table Let's Talk About Castlevania

    25 years of memories

    This week has been Castlevania features week. We’ve picked our top ten games from the series, reviewed an awful novelisation of Castlevania 2: Simon’s Quest, and provided some tips for wannabe Dracula hunters. One thing that has become clear amongst the team is that this series is packed full of memories and nostalgia, as...

  • Feature A Guide to Hunting Dracula

    The old-school way

    So far this week we’ve listed our top 10 Castlevania games, while also launching the Nintendo Life Book Club with the horrific Simon’s Quest novel. A common theme across the series is the quest to defeat Dracula, mostly by trekking through his unfeasibly huge castle. Should the unlikely ever occur and the world looks to you to hunt down the Prince of Darkness, who better to..

  • Feature Nintendo Life Book Club - Castlevania II: Simon's Quest

    For all you bookworms

    Here at Nintendo Life we do our best to keep you entertained with a diverse range of news, reviews, features, podcasts and music shows. We've been missing one thing, though: a Nintendo Life Book Club. There's a lot of game-based literature out there, so we thought that the bookworms out there would like to chill out with a...

  • Feature Castlevania - The Terrifying Ten

    Our favourite Dracula quests

    As the dreaded night of Halloween continues to loom ever closer, we are now turning our attention to the Castlevania franchise, which recently celebrated its 25th Anniversary. All of this week there'll be features looking at the series, as we join the hunt to take Dracula down once and for all. In previous features...

  • Feature Resident Evil's Nintendo History

    Undead on the big N, past, present and future

    The claustrophobic darkness. The creeping undead. The hideous monsters. The Resident Evil series has brought such thrills and chills to our TVs since 1996, and it’s taken quite a unique path when it comes to Nintendo consoles. With the month of All Hallows’ Eve upon us, we decided to take a look at...

  • Book Review The History of Nintendo Volume 1

    Let's-a go

    You might consider yourself a Nintendo expert, with innumerable facts and figures at your disposal, but even the most knowledgeable follower of the Kyoto company will find hitherto unknown realms of information in The History of Nintendo: Volume 1 — 1889 - 1980: From playing-cards to Game & Watch. The book made waves last year in...

  • Feature Remembering the Super Game Boy

    A colourful entry in the Game Boy family

    The original Game Boy was a big hit when it launched in 1989, thanks to a winning combination of portability and some cracking games. One thing it did lack, however, was colour. Whilst rival handhelds the Sega Game Gear and Atari Lynx boasted colour back-lit displays, Nintendo's portable was limited to four...

  • Round Table Remembering the Nintendo 64

    Check out the polygons!

    This week we have been celebrating the 15th Anniversary of the Nintendo 64, looking at memorable games, the revolutionary aspects of the system, the let-downs and disappointments, as well as the possible 3D future for N64 titles. Now it’s time to relax and get into some good old retro reminiscences, scouring our aging...

  • Talking Point The Role of the N64 on the 3DS

    Classic games for a new audience

    It's no secret that Nintendo has been having something of a tough time of it in regards to the 3DS. Since its launch in late March of this year, Nintendo's newest handheld has battled through a significant price drop, a shaky start as far as its online functionality is concerned, complaints about poor battery life and relatively low sales, that can arguably be..

  • Feature Nintendo 64 Let-Downs, Head Scratchers and Conundrums

    Analogue stick scars and unrealised Crystal Dreams

    When the Nintendo 64 entered our living rooms for the first time, most of us couldn't help but marvel at its power and dream of the possibilities. But with great power comes great responsibility, and not all of those dreams ended up coming true. We already explored the system's most memorable...

  • Feature Celebrating the 15th Anniversary of the Nintendo 64

    The Big N’s gift to modern gaming

    Looking back on the Nintendo 64, there are plenty of subject areas that warrant exploration. As a console, the N64 was a trend-setter that pushed the boundaries and expectations of gaming experiences. This status as a technologically advanced and experimental console was both a blessing and a curse, as it enjoyed...

  • Talking Point The Most Memorable Nintendo 64 Games

    Get N, to the Nintendo Life Poll

    It seems like the year of major anniversaries in all things Nintendo, as this week we celebrate the 15th Anniversary of the Nintendo 64. The good old N64 was released on 29th September 1996 in North America and introduced 3D polygon graphics at a level that hadn’t been seen before. Throughout the course of this...

  • Feature Staff Memories of the Game Boy Advance

    Remembering the last ever Game Boy

    This week we have been celebrating the 10 year anniversary of the Game Boy Advance. It was the last handheld of the Game Boy era, and is fondly remembered for vivid graphics, multiplayer gameplay and for the portable gaming experience that it offered. To round off our GBA celebrations, we’ve invited some of our...

  • Feature Remembering the Game Boy Advance

    The end of an era

    For many years, the Game Boy brand was as synonymous with Nintendo as Mario and, perhaps, it still is. Have you ever been playing on your DS or 3DS and had someone who’s not particularly games savvy refer to it as a Game Boy? After all, the Game Boy was a worldwide brand phenomenon, penetrating the public consciousness and...

  • Talking Point The Most Memorable Third Party Game Boy Advance Games

    We’re a bit late to the party

    Back in June, the Game Boy Advance was celebrating its 10 year anniversary. We’re sure there was a party, with lots of balloons and a GBA shaped cake, but we weren’t there. We were a bit tied up with the excitement of E3 and the unveiling of the Wii U, while also looking ahead to what was next for the 3DS. Now we...

  • Feature Luigi's Mansion 10th Anniversary

    No longer the other brother

    It may not be grabbing the headlines at the moment, but a notable anniversary has just passed: September 14th was the 10th anniversary of the release of Luigi’s Mansion in Japan. With the sequel due to arrive on 3DS in 2012, Downloads Editor Corbie Dillard and writer Jacob Crites have taken up the challenge of exploring...

  • Feature Nintendo - Gaming in Black and White

    The continuing appeal of retro

    In the midst of lively, colourful menu tiles that spin with a blow into the microphone and play charming tunes when selected, many 3DS's are littered with other tiles that are glaringly less interesting. They don't play charming animations on the top screen, and when selected, the greeting is nothing more than a little “ping” sound and a grainy monochromatic..

  • Feature Star Fox - Pioneering 3D Shoot-em-ups Since 1993

    Shoot everything in sight

    This week sees the release of Star Fox 64 3D. As you're no doubt aware, it's a remastering in the same vein as Ocarina of Time 3D, so updated visuals are naturally present. Given the updated hardware, Fox McCloud and the team will be appearing in true 3D for the first time. On the 3DS, a true sensation of depth should...

  • Talking Point What Was the Best Super NES Game Ever?

    It's time to decide

    It's 20 years ago today since the Super Nintendo saw official release in North America, and over the following years it amassed a truly incredible library of games still thought of today as some of the finest ever. But what really was the top dog on Nintendo's 16-bit wonder machine? Did the 96 levels of Super Mario World do it...

  • Feature What Happened to Metroid 64?

    Samus got lost

    As a week of Metroid Anniversary celebrations draws to a close, we thought we’d look back at a Metroid game that never was. We’re not talking about Metroid Dread, which could still happen, but Metroid 64, which will obviously never see the light of day. We’ve made the title up, but in light of the trend of adding ‘64’ after...

  • Feature Samus Aran, Gaming's Leading Lady

    We take a look at the famous female bounty hunter

    Historically, just about every form of media has seen itself dominated by men, and gaming is as guilty as the rest. You could chalk it up to the playing population remaining largely scant of females for reasons too complex and debatable to delve into here, but that's only half the story. The...

  • Talking Point Your 25 Years of Metroid Memories

    Charge your beaming smiles

    Today is the 25th anniversary of Metroid and we want to know your favourite Metroid moments. Do you remember the first time you faced off against Ridley? Touching down on Tallon IV for the first time in Metroid Prime? Whatever your favourite moments and memories of Metroid, we want to know. Leave them in a comment below...

  • Feature The Making of TOTAL! Magazine

    Steve Jarratt and Andy Dyer spill the beans on the production of one of the UK's most endearing Nintendo publications

    It’s hard to believe it now, but back in the early ‘90s Nintendo was not the dominant force on UK shores. That accolade went to Sega, whose 8-bit Master System and 16-bit Mega Drive were the driving force behind the console revolution in that region of the world. However, with..

  • Features 10 Life Lessons Learned From Mega Man

    It's not just blasting, you know

    Playing the Mega Man series is cathartic in many ways. You get to listen to great music, appreciate the impressively cartoony visuals Capcom wrung out of the NES hardware, and experiment with many unique and varied abilities. But overall, we tend to like it because it's mindless. It's a platformer with clear...

  • Talking Point Your Sonic the Hedgehog Memories

    Spill it

    We've gone all-out to celebrate Sonic the Hedgehog's 20th anniversary this week, bringing you Staff Memories of Sonic the Hedgehog, a look at unreleased Sonic the Hedgehog games and Sonic's Nintendo games too. With 20 years of rich history behind him, we want to know how Sonic's affected you, the gamers. What memories do you have of the

  • Feature Staff Memories of Sonic the Hedgehog

    We reminisce about the blue guy

    Today marks 20 years since the very first time Sonic the Hedgehog burst onto TV screens around the world, kicking off a genuine phenomenon that continues to draw in new gamers to this day. As experienced gamers ourselves, naturally the team at Nintendo Life has plenty of memories of the spiky blue one's glory days, so we invited our staff to share their fondest..

  • Feature Sonic: The Nintendo Years - Part Two

    The second instalment of our look back at gaming's favourite blue dude with attitude

    Sonic: The Nintendo Years — Part One detailed the hedgehog's first few years on Nintendo consoles, but by the end of 2005 it was clear that Sonic games had changed very drastically, and nowhere was that more evident than in the next two 'hog-related outings. First...

  • Feature Sonic: The Nintendo Years - Part One

    As Sonic the Hedgehog reaches 20 years old, we take a look at the spiky one's past.

    Sonic’s career is as chequered as those famous green hills; since his runaway success in the first half of the 1990s he’s struggled to reclaim those glory days. Luckily if you’re a Nintendo console owner you can play all the best Sonic games extremely easily,...

  • Features A View from Hyrule Field

    We remember why Ocarina of Time is more than just a game

    As we move through life, we will at times look back fondly at memories that we hold dear. And, as gamers, many of us merge recollections of the virtual world with those of reality. Some titles simply bring the right elements together in the perfect way, making this feel natural, normal, important. One game pulled this off better than most..

  • Feature The Making of Super Play Magazine

    The hitherto untold story of the UK's finest SNES-focused publication

    As much as it pains us to admit it, print media is slowly coming to the end of its relevance in the video game industry. Although some pockets of resistance still exist and continue to fight the good fight, the truth is that magazines have been usurped from their position on the...

  • Feature Lads of the Rising Sun

    How two unassuming British programmers succeeded inside the halls of Nintendo

    As a nation, the Japanese have gained a reputation of being particularly insular; despite their wholehearted acceptance of many aspects of western culture, they tend to regard their own products, traditions and population as superior. Bearing this in mind, the success of...

  • Feature The SLG3000 and the Glorious Return of Scanlines

    How to get that authentic retro look from your modern flatscreen TV

    Sometimes, outdated technology has a quality which seemingly defies description. For example, those of you that are old enough may harbour a strange nostalgic affection for the monochrome Game Boy’s blurry LCD screen, even to the point of spurning the updated Game Boy Color...

  • Interviews Richie Knucklez - The Kong Off

    We recap the event and sit down with "the most important person in video gaming right now"

    In the documentary The King of Kong: A Fistful of Quarters, Steve Wiebe travels to FunSpot Arcade to put a stop to all the naysayers disputing his record-setting Donkey Kong skills. To the amazement of everyone watching, he achieves the first ever kill screen...

  • Feature The Making of Shadowrun

    We investigate the troubled genesis of one of the finest SNES RPGs in existence

    We're big fans of pen-and-paper fantasy role-playing games here at Nintendo Life. In fact, we were the first to pour out a little liquor when the legendary Gary Gygax passed away not so long ago. The reason for our love comes not from every human's natural attraction to...

  • Features The History of BIT.TRIP, Part 3

    In this installment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series.

    Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart from being very...

  • Interviews Doctor Kong Director Alexis Neophytides

    We catch up with Alexis and Hank at the film's Brooklyn premiere

    The saga over high scores in Donkey Kong is no longer a tale of two dudes. While most of us came to know the world of modern day Donkey Kongers through the epic rivalry between Steve Wiebe and Billy Mitchelll, it wasn't long before a third player emerged out of left field. Hank Chien, a plastic surgeon from New York, shattered both of..

  • Feature Retrofitting Your Console for the HD Age

    How to give your Wii and classic hardware a new lease of life

    While the relentless march of progress ensures that modern gaming consoles — and the televisions upon which they are played — are able to offer pin-sharp HD picture quality, it's worth sparing a moment to consider where this leaves older machines, as well as the humble Wii — which...

  • Interviews Catching Up with Steve Wiebe

    The former champ ain't no chump

    Not since a certain famous gorilla and plumber-to-be squared off for the coveted Pauline has there been a rivalry like that of the Kings of Kong. The film The King of Kong: A Fistful of Quarters brought to public attention the fight for dominance between family man Steve Wiebe and Goliath-like hot saucier Billy Mitchell, and since then New York plastic surgeon Dr..

  • Interviews Dr. Hank Chien, the Current King of Kong

    Doctor Kong tells all

    We recently live blogged former King of Kong Steve Wiebe's attempt to take back the Donkey Kong record, but before last March, we weren't even aware that a new champ was out there. We recently sat down with the New York plastic surgeon to get his thoughts on his rise to fame, competitive playing and more as well as get some...

  • Features NES Characters, Then and Now: Part One

    See how some of your favourite characters have evolved over the past 25 years

    The Nintendo Entertainment System was a system that stimulated the imaginations of designers and gamers alike. Whether it was the smiling, dream-like wonderland of the Mushroom Kingdom, the sprawling fantasy world of Hyrule or the atmospheric depths of planet Zebes, the NES gave birth to some of the most brilliant and..

  • Talking Point Your Favourite Nintendo Christmas Memories

    Gather round, gather round

    For many gamers, Nintendo is as big a part of Christmas as tinsel, turkey and too-tight trousers, the company's magic helping to make the festive season just a little more joyful. With that in mind, we want to hear from you, our beloved Nintendo Life readers, about your favourite Nintendo Christmas memories. Perhaps it was...

  • Features Don't Touch My Samus: Metroid's Controversial Turn

    Why the latest Metroid game's depiction of Samus isn't a complete departure for the series

    Metroid isn't a franchise that is known to rest upon its laurels. While each entry maintains the same basic elements that made the first game successful, one could hardly say that the series has gotten comfortable over the years. Whether it's adding a...

  • Features Celebrating Super Famicom's 20th Anniversary

    Nintendo's Mode-7 machine turns 20

    For those who aren't aware, the Super Famicom console is celebrating its 20th birthday today. On this day in 1990, Nintendo released the much-anticipated follow-up to its immensely popular Famicom system onto the eager Japanese gaming world. The Super Famicom became an instant hit in Japan and a North American...

  • Feature Slipped Disk - The History of the Famicom Disk System

    We look back at Nintendo's first misstep in the domestic gaming hardware arena

    Given what we now know about add-on hardware for games consoles, the very concept of the Famicom Disk System seems hopelessly flawed. Since this Japan-only system hit the market in 1986 we’ve seen the equally ill-fated Sega Mega CD, Sega 32X and Nintendo 64DD all come...

  • Features Things We Miss About the 8-Bit Era

    It's the little things that count

    Today, the virtual reality experience of the Wii is as immersive as Lawnmower Man director/writer Brett Leonard ever could have hoped, with Mario as real and in-person as an actual member of our family and special effects so vivid that we compulsively hold our breath during underwater levels. Okay, maybe things...

  • Features Reader NES Stories

    You tell us why you loved that 8-bit magic machine

    To help celebrate the 25th anniversary of the NES's North American debut, we asked you to send in your favourite memories with that machine, and you delivered. We apologise to those whose letters we unfortunately were unable to find a place for, but whether you made it into the article or not, it's much appreciated. Though some outside of the..

  • Features Staff NES Stories

    Learn our shocking pasts

    To continue our celebration of 25 years of NES, the staff's gathered around the campfire to share their favourite memories of that little dream machine. Not everyone could make it to the party, unfortunately, but we're sure that those who couldn't had good reason to stay home. Join us now as we lay bare our souls to you and open up in a way that the staff of Nintendo Life..

  • Features NES Homebrew Is Where The Heart Is

    How two indie developers are keeping the system kicking after all these years

    It’s nigh impossible to overstate the importance of the Nintendo Entertainment System in video game history: its popularity pretty much single-handedly revived the home game console market in the US, which had crashed a few years before the NES’s October 18th, 1985...

  • Interviews Brian Provinciano - Retro City Rampage

    Vblank Entertainment's open-world game looks set to hijack your 8-bit heart

    Grand Theftendo may have started out as a pet project of Vblank Entertainment's Brian Provinciano, but eight years later it's turned into one of the most intriguing games slated to hit WiiWare in the form of Retro City Rampage. The novelty of an 8-bit open-world game was...

  • Feature How ColecoVision Became the King of Kong

    How a trip to the toilet resulted in video gaming's greatest coup

    When you think of the early '80s video game scene one name instinctively springs to mind: Atari. This pioneering firm had practically invented the concept of the interactive television experience, and its all-conquering VCS (also known as the 2600) was incredibly popular. Naturally...

  • Features We Want Your NES Stories!

    Tell us your 8-bit bits

    October 18th marks the 25th birthday of the NES's North American debut, then only to a select number of cities, and we're celebrating by bringing you a veritable coin box of features and treats. And we want to make you, our beloved readership, a part of the celebration. We'll be running a feature that puts the spotlight on...

  • Feature The Making of Jet Force Gemini - Part Two

    In the second and final part of our N64-themed making of, we look at the critical and commercial impact of one of Rare's best action titles

    One of the most refreshing aspects of Jet Force Gemini was the way in which the player’s progression throughout the various levels was handled; initially, the only character available is Juno, but eventually other heroes are added to the roster, each faced..

  • Feature The Making of Jet Force Gemini - Part One

    In the first of a two-part feature, we go behind the scenes on what is regarded by many as the N64's finest action title

    Back in the late ‘90s being an N64 owner was a testing experience. Having to listen to your Playstation-owning chums constantly droning on about Lara Croft and Solid Snake was enough to put any Nintendo devotee in a bad mood, but the general lack of quality software towards the..

  • Feature The Making of Star Fox

    We go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process

    In these days of ultra-realistic graphical plenty it’s all too easy to forget that for console gamers, 3D visuals didn’t really become par for the course until the advent of the 32-bit technology in the...

  • Feature The Making of the Nintendo Virtual Boy

    Nintendo's other attempt to crack the world of three dimensions

    Everybody has an awkward secret that they'd rather not share with the world. Be it an old school photo that showcases your crimes against fashion or an acutely embarrassing vinyl LP in your record collection that you simply can't bear to part with, we keep these things hidden from the...

  • Feature The Making of the Nintendo Game Boy

    Last year the machine turned 20, but what was it like to work with? We speak to the developers who made this legendary handheld sing

    Every now and then a product comes along that is so groundbreaking that it becomes synonymous with its function. The Hoover, Cellotape, Pritt-Stik…these names and many more like them have become so intrinsically...

  • Feature The Making of Unirally

    Whoever said two wheels are better than one clearly didn’t experience this wholly unique racing title

    If you consider yourself to be a true artisan then there’s nothing worse that pouring your heart and soul into creating something truly breathtaking only to then be accused of flagrant plagiarism; such an allegation robs you of the unique...

  • Interviews Readers Ask Steve Wiebe

    The King of Kong answers your questions

    You asked, and now underdog star of the 2007 documentary The King of Kong and current holder of the Donkey Kong Jr. world record Steve Wiebe has answered. Before he takes on the Donkey Kong world record yet again at the Game Developers Conference in San Francisco this week, see what Wiebe thinks about modern...

  • Feature The History of the Nintendo Game & Watch

    We take a look at the LCD range that sparked a portable revolution

    When you look back on the history of video games it’s not uncommon to discover amusing anecdotes regarding defining moments in the industry. For example, rumour has it that Namco’s Pac-man was conceived when creator Toru Iwatani glanced at a pizza with one slice missing and...