Retro Features

  • Feature Celebrating 25 Years Of A Legendary Final Fantasy Title

    When is a Final Fantasy not a Final Fantasy? When it’s a SaGa!

    Way back in the mists of 1989; when we were all wondering how Nintendo’s Game Boy could possibly stand up to the mighty full colour Atari Lynx and whether it was really worth handing over $200USD/£190 for Sega’s new console, Squaresoft (as it was then known) decided to release...

  • Book Review Console Wars - Sega, Nintendo, and the Battle That Defined a Generation

    An insightful history with a bit too much Blast Processing

    It's crystal clear from the first page of Blake J. Harris' Console Wars: Sega, Nintendo, and the Battle That Defined a Generation that the book is destined for the big screen. With not one, but two movies based on Console Wars already in production before it even hit bookstore shelves– a...

  • Mario Kart Month An Outsider's View Of Super Mario Kart

    Kerry sees if the 16-bit classic is still in pole position

    Mario Kart 8’s release is now just a few weeks away and everyone here at Nintendo Life is so excited about the game that they can’t sit still without applying superglue to their chairs first. Well everyone except me; I honestly haven’t been anywhere near a Mario Kart game for at least...

  • Ninterview Sami Cetin On His Journey To Super Mario Kart Success

    The UK Super Mario Kart champion shares his experiences

    With Mario Kart 8 now around the corner, it's an ideal time to begin looking both forwards and to those predecessors that made the series such an integral part of our gaming lives. Super Mario Kart on Super NES started it all, with its Mode 7 visuals and terrific design winning over millions...

  • Month of Kirby A Series With Rewarding Game Design

    The Great Cave Offensive, anyone?

    It’s been 22 years since Kirby made his debut in the 1992 Game Boy confection Kirby’s Dream Land. In that time, players have seen the lovable pink puffball grow to become one of Nintendo’s biggest stars, scoring it big in hit after hit on both consoles and portables. Those not quite in the know about...

  • Talking Point The Game Boy is 25 Years Old, and Deserves Its Place in Gaming History

    Nintendo's most vital triumph

    Today's an important day, and we imagine a large celebration cake has been purchased for Nintendo HQ in Kyoto. The Game Boy was released 25 years ago today in Japan, and it was a system that — perhaps unlike any other — defined and set Nintendo on its path to being a successful multi-billion dollar corporation...

  • Month Of Kirby Minigame Mania

    Look cute, lose friends

    Kirby’s now comfortably over twenty years old at this point; HAL’s pink puffball is firmly entrenched in gamer’s minds as a Nintendo icon and the star of many, many games. When he’s not off saving Dreamland from the gluttonous King DeDeDe or going toe-to-toe with Mario in the latest Super Smash Bros., however, Kirby...

  • Month Of Kirby Kirby's Lost Levels

    Kirby's Cancelled Curse?

    In the first of a series of features that'll form a mini Month of Kirby — ahead of the release of Kirby: Triple Deluxe in May — we look at a few games starring the pink mascot that never saw the light of day. Kirby has had a storied run as one of Nintendo’s most recognizable characters, having appeared in traditional...

  • Ninterview Joe Heaton on The Joy of Game Boy Mods and Chiptune Music

    "Over time it’s achieved an iconic status "

    Nintendo's unrivalled history and cultural impact in gaming is manifested in various ways, and brings together fans and enthusiasts of many kinds. A number of us enthusiastically jump into the company's latest systems and games, while others find the most joy in collecting retro equivalents. There are...

  • Hardware Classics Sega Saturn

    Out of this world

    Following their epic tussle for supremacy during the early part of the decade, the remainder of the '90s were difficult times for rivals Sega and Nintendo. The arrival of hardware newcomer Sony — and its phenomenally successful 32-bit PlayStation system — totally changed the landscape of the video games industry. Sega and...

  • Book Review Boss Fight Books - Chrono Trigger

    There's more than one way to revisit the past

    It's difficult to write about video games. Believe us, we know. The medium is, strictly speaking, a compound one. Whereas writing about works of art in most media entails a relatively straightforward discussion of how well or poorly the work in question used the tools available to that medium, writing...

  • Feature A Look At the Super Mario Kart (SNES) World Championship 2014

    Start your engines

    With the arrival of Mario Kart 8 soon this year, the franchise has come a long way; yet while plenty of gamers look ahead to what's next in the series, competitive gaming on its predecessors is still going strong. An example is the original Super Mario Kart on the Super NES, just recently released on the Wii U Virtual Console...

  • Hardware Classics SNK Neo Geo Pocket Color

    I'm not boy

    As the '90s drew to a close Nintendo's massively popular Game Boy handheld — which was almost a decade old and had already seen away more powerful rivals like the Atari Lynx and Sega Game Gear — was about to face a fresh wave of competition. The Bandai WonderSwan was perhaps the most interesting challenger — on paper, at least...

  • Ninterview The NES Club and an Epic Collector's Quest

    Take a ride on the ultimate 8-bit road trip

    A major ongoing strength for Nintendo is its cultural heritage, a history in the games industry that makes the brand immediately recognisable to so many. Younger gamers may be familiar with the DS, Wii, 3DS and gradually the Wii U, but we're approaching 30 years of major home console and gaming handheld...

  • Hardware Classics Bandai WonderSwan

    What the creator of the Game Boy did next

    Although Nintendo's lofty standing in the games industry cannot be attributed solely to a single person, it's fair to say that without the talents of Gunpei Yokoi the Kyoto firm wouldn't be where it is today. Yokoi was employed by Nintendo in 1965 and his inventions — such as the Ultra Hand and Lover...

  • Matters of Import Prepare To Die In Fire Emblem: Thracia 776

    This Super Famicom swansong takes no prisoners

    Fire Emblem is a strange series; much loved and well known, yet still a relative outsider when compared to the likes of Kirby or even Star Fox. Released first as a Nintendo Power exclusive deluxe pack in 1999 and then again in more standard SNES packaging in 2000, Thracia 776 has the d

  • Feature Games That Almost Were - A Look At Cancelled N64 Titles

    Everything not saved will be lost

    The end of the millennium was a turbulent time for Nintendo – the N64 hadn’t quite turned out to be the SNES Mk.II success it’d hoped the hardware would be, the 64DD add-on got off to a cautious launch in Japan and in 2001 both the N64 and the Game Boy Color would be completely replaced with younger and more...

  • Matters Of Import Wonder Project J2 Brings Masterful 2D To The N64

    Making cute robots girls cry

    The N64 never did get much 2D love when it was around, but games like Wonder Project J2 — as well as Treasure’s Bangai-O — show that other developers were missing a trick by ignoring the untapped potential of this side of Nintendo’s hardware. First published by Enix in 1996, Josette’s adventures on Blueland...

  • Ninterview Aaron "NintendoTwizer" Norton and the Ultimate Retro Collection

    "The history of video games is awesome"

    Even when Nintendo is in a quiet phase between Nintendo Direct broadcasts, or there's a wait for the next hot retail or download game, fans of the company are never short of conversation points. The big N's legacy and history give it a powerful impact in gaming culture, and the keenest of gamers do amazing...

  • Month Of Kong Whatever Happened To Donkey Kong Racing?

    Former Rare man Lee Musgrave talks about a lost GameCube smash hit

    E3 2001 was a joyous occasion for Nintendo fans. The GameCube was nearing its release in Japan and North America and Nintendo had a lot to say and show about it. Super Smash Bros. Melee, Star Wars Rogue Squadron II: Rogue Leader and Luigi’s Mansion were just some of the games...

  • Month Of Kong The Making Of Donkey Kong Country

    Behind the scenes on the game that spawned a million-selling series

    This month has seen the launch of Donkey Kong Country: Tropical Freeze, a superb platforming romp starring one of Nintendo's most iconic characters and coded by a western development team, Retro Studios. These days, the notion of an American company doing the heavy lifting on one of...

  • Month Of Kong The Making Of Diddy Kong Racing

    How a diddy development team made a huge impact on the kart racing genre

    Donkey Kong has had a long and vibrant history on the video game scene. To honour his most recent Wii U adventure, Donkey Kong Country: Tropical Freeze, we've declared February to be the Month of Kong, a celebration of DK and Co.’s impressive journey from their arcade roots...

  • Soapbox A Case For The Defence: Castlevania 64

    The only things that suck are the vampires

    Castlevania 64, which is how we shall refer to the original Nintendo 64 vampire-killing game to avoid confusion with the other Castlevania, is a game that’s been unjustly left on the series' scrapheap for far too long, and I’m going to tell you why. Now that doesn’t mean I’m here to excuse the...

  • Feature Meet The Gamate, The Handheld Which Tried To Take On The Game Boy And Failed

    We look at the history behind one of gaming's more obscure portables

    When Nintendo launched the original Game Boy to a rapturous critical and commercial reception in 1989 it was almost a forgone conclusion that other companies would follow suit and concoct their own portable systems. Arch-rival Sega quickly pushed the Game Gear onto store shelves...

  • Remake Request ActRaiser

    Playing God

    Back when the Super Nintendo launched in Japan — where it was of course known as the Super Famicom — it was accompanied by some truly remarkable titles. As a young (and loyal) Sega Mega Drive owner at the time, for me personally it was torture to see the likes of Pilotwings, F-Zero and

  • Ninterview Stepping Into The Nintendo Arcade

    Alex Crowley tells us about collecting cabinets and his love for DK

    When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral part...

  • Interview Kennedy Baruch on Filmmaking Inspired by Games

    "The Legend of Zelda is basically the Holy Grail of gaming"

    Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...

  • Feature Our Nintendo Moments of 2013 - Part Two

    Tom, Dave and Lewis share their favourite 2013 memories

    In the slightly delayed second part of this series, three more members of the Nintendo Life team share their favourite moments and memories from 2013. This time around we have features editor Tom Whitehead, US reviewer Dave Letcavage and news hound Lewis Childs. Tom Whitehead: 2013 has...

  • Feature Our Nintendo Moments of 2013 - Part One

    Ron, Morgan and Lee share Nintendo memories

    In the first of a festive two-part series, some of your humble Nintendo Life writers share their favourite Nintendo gaming memories of 2013. In this first part we have three of our U.S. reviewers and news hounds, Ron DelVillano, Morgan Sleeper and Lee Meyer. Ron DelVillano: One of the strangest...

  • Feature Why I Love Import Gaming

    Import gaming addict Kerry Brunskill explains the appeal of overseas gaming

    I’ve been fascinated by Japanese games for as long as I can remember, going right the way back to faux-Japanese Amiga games like Leander and Apidya II. There's something appealing about Japanese game design and art which can't quite be matched by western titles, and...

  • Soapbox Zelda's Magic Creates A Link Between Generations

    Damien McFerran on how Nintendo's new 3DS Zelda has created a vital bond

    More than two decades ago, an excitable 12 year-old boy huddled down in front of his Super Nintendo console armed with a copy of The Legend of Zelda: A Link to the Past. Having witnessed the critical acclaim directed towards this new action RPG the youth expectantly flicked...

  • Feature A Supersonic History of Sonic Cartoons

    I’m waaaaiiiiting...

    For anyone growing up in the early nineties, there was one gaming rivalry that dwarfed all others – Nintendo vs SEGA. While the feud gave us classic moments such as “Genesis does what Nintendon’t” and the infamous Genesis ‘blast processing’, this gaming cold war would split playgrounds and even families over who...

  • Feature Last Night A Hedgehog Saved My Life

    Damien McFerran recalls his once ardent love for Sega's Sonic

    This week sees the launch of Sonic Lost World on Wii U and 3DS. Two of the most anticipated Sonic games in years, these new instalments have been subject to the usual level of hype which seems to surround any new adventure starring Sega's popular mascot. I've been swept up in this...

  • Feature Nintendo Life Book Club - Mega Man II

    Who needs a new game, huh?

    Due to the huge success of our first entry in the Nintendo Life Book Club (our look at the novelization of Castlevania II: Simon's Quest, which you can read here), we have decided that it's a series worth continuing. Yes, it took us two solid years to reach that conclusion. Leave us alone. The point is that we're finally...

  • Feature The Short Life And Untimely Death Of Robotech: Crystal Dreams

    Designer and developer Doug Lanford talks about the unreleased N64 title

    Some game developers are drawn towards projects because they represent a challenge, or the chance to work on fresh hardware. Others may feel attracted to contributing to the development of a particular game because of its subject matter or the concept upon which it is based...

  • Feature Great Nintendo 64 Multiplayer Games You May Not Have Played

    All you need is a bunch of friends

    When it comes to local multiplayer, the Nintendo 64 is undoubtedly one of the best systems around. With four controller ports built into the console, as well as a solid line-up of classic multiplayer games, it isn't surprising that the system is still being enjoyed by many people around the world – it is, after...

  • Interview Exploring The Centre for Computing History - Cambridge

    Taking a trip down memory lane

    One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

  • Hardware Review Wireless Super Retro 64 Controller

    Out of control

    With digital download services on the rise and HD remakes becoming more of a regular occurrence, the retro gaming scene is bigger than ever. Restore points and improved visuals — not to mention the off-TV play function offered by the Wii U GamePad — have done a good job of making older titles more suited to our modern...

  • Ninterview Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

    "More games consoles need to be bright orange and have a handle"

    By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

  • Soapbox The 8-Bit Era Laid the Groundwork, but Modern Day Progress Shouldn't be Discounted

    Tom feels that enjoying both retro and modern games is vital

    This week we've published a few features to celebrate the Famicom's 30th Anniversary. It's an extraordinary landmark, particularly because so many games from the 8-bit machine are still treasured to this day, many of which are deserving because they're enormous fun. I think there's...

  • Round Table Let's Talk About the Famicom / NES

    Oh, the memories

    This week we've written some features and re-published some select reviews to celebrate the Famicom's 30th Anniversary, this particular landmark reflecting the Japanese release of the iconic original design. Naturally, not many of us in the Nintendo Life team have played that original system, but we have all indulged in the NES in...

  • Interview WayForward on Shantae's Past, Present and Future

    Some "pretty big surprises" in store for Pirate's Curse this Fall

    With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

  • Feature The History Of The Famicom

    As Nintendo's iconic console turns 30, we chart the rise of a legend

    Nintendo may be a company with a history that stretches back over a hundred years, but it has only enjoyed its current level of fame for the past thirty or so — and that’s largely thanks to a remarkable 8-bit console which launched in its native Japan three decades ago this...

  • Talking Point The Famicom Was the Beginning of the Modern Gaming Era

    Solid building blocks

    We recently shared the landmark news that the Famicom has celebrated its 30th Anniversary, having launched in Japan on 15th July 1983, over two years before the NES made its way West. The latter version is that best known and most commonly cited, yet it was the original model's release — Nintendo's first dalliance with a home...

  • Feature The Making Of Pilotwings 64

    The N64 launch title which soared to new heights

    In recent years Nintendo has made a habit of aligning itself with external studios in order to complete notable projects. We've seen fruitful unions with the likes of Sega (F-Zero GX), Capcom (The Legend of Zelda: Minish Cap) and more recently Team Ninja (Metroid: Other M), Next Level Games (

  • Feature When it Comes to Games, What's in a Name?

    Quite a lot, if you're fussy like us

    The latest major 3DS release to hit Europe is Mario & Luigi: Dream Team Bros., except in our review we took to calling it by its North American name, just plain-old Mario & Luigi: Dream Team. It arrives Stateside around a month after Europe, but the shorter title seems like a better fit; that "Bros."...

  • Feature Taking A Look Back At The Nintendo 64 Rumble Pak

    The little peripheral that shook things up in a big way

    Nintendo has always been a video game manufacturer renowned for innovation. From revitalising the video game console industry with the NES back in 1985 right through to opening it up to the mainstream with its Wii and DS systems in the mid-2000s, the Japanese company has continued to have a...

  • Feature A Virtual Tour of Pilotwings 64

    Come fly with me

    When it was released in 1996, Pilotwings 64 was praised for its incredible visuals and vast, open landscapes. Even now, the attention to detail is astonishing — as we pointed out in our recent Pilotwings 64 review so much so that we felt compelled to explore it. To save you the effort of having to dust off that old N64 and unlock...

  • Ninterview Behind The Scenes At Club Nintendo Magazine

    We speak to former staffer Natalie Griffith

    Those of you in the UK who are old enough to recall the days of the NES and original Game Boy will no doubt have fond memories of Club Nintendo magazine. It was essentially the "official" mouthpiece of Nintendo at the time, and was distributed via subscription. It contained details on forthcoming games, as...

  • Feature The Humble Origins of Animal Crossing

    How an obscure little N64 title grew into a hit franchise for Nintendo

    The hype and excitement for Animal Crossing: New Leaf across the web is reaching a critical level. Hitting North America on 9th June and Europe on 14th June, it begs the question whether some people might literally explode as a result of not being able to contain their...

  • Feature The Making Of Street Fighter Alpha 3: Upper

    How the GBA’s best fighter doomed the company that made it

    We’d be willing to bet that if you quizzed any games developer, they’d admit that pushing a system to its absolute limit is one of the most satisfying parts of the job. Taking a piece of hardware and making it do things it really shouldn't be capable of shows incredible talent and...

  • Hardware Classics Nintendo Virtual Boy

    Nintendo's nadir, or misunderstood masterpiece?

    According to the history books, the Virtual Boy is Nintendo's biggest failure — both commercially and critically — in the hardware arena. Launched in 1995 to almost complete consumer apathy, it bypassed Europe entirely and was discontinued the following year. It is also thought to be the reason...

  • Feature A Brief History of Pokémon - Part One

    Contracting Pokémania

    In the mid-nineties, an epidemic spread across the world. First discovered in Japan, it soon spread across the pacific, consuming vast areas of America. We were powerless to stop it. No cure was to be found. Before long, it broke America's shores and hit Europe with similarly devastating effect. The worst affected were...

  • Feature Celebrating Ten Years of The Wind Waker

    A decade under the ocean

    This week marked the 10th anniversary of The Legend of Zelda: The Wind Waker’s European release, a title that’s equally one of the most beloved and controversial titles in the entire Zelda franchise. Launched on the GameCube between 2002 and 2003 worldwide, The Wind Waker had a troubled launch, due largely to a backlash...

  • Feature Nintendo Battle - Game Watch: Super Mario Bros. 3 vs. Star Fox

    The power's on the wrist

    These days we take gaming portability for granted. We may kill time playing a bit of Angry Birds on our smartphones while waiting for the next bus to arrive or waiting for our dental appointment. Back in the early ’90s you could carry around a Game Boy or Atari Lynx, but neither was particularly pocket friendly. The...

  • Feature Nintendo Life's Staff Favourites - Super NES

    Doubling the bits for Super power

    We think it's safe to say that the past two generations of Nintendo home consoles — Wii and Wii U — haven't overly concerned themselves with raw graphical power; now its all about concepts and experiences. It wasn't always so, with Nintendo responding the the SEGA Mega Drive / Genesis — which enjoyed a spell...

  • Feature Ten SEGA Mega Drive / Genesis Games We Want on the Wii U Virtual Console

    They skipped Wii VC, so now their time has come

    Earlier this week we were rather pleased the share the news, based on a couple of sources, that Castle of Illusion Starring Mickey Mouse looks set to come to Wii U. It's unclear whether it'll be a straight-up re-release (on the Virtual Console) or a remastered port, but whatever the case it's a SEGA...

  • Ninterview Per Fhager On Combining Embroidery With Video Games

    "Video gaming is an important medium that reflects our time"

    Video games and art regularly collide with spectacular results, but the work of Swedish artist Per Fhager is one of the most surprising examples of this fusion of interactive entertainment and the world of visual crafts. Fhager's work has been displayed all over Europe, and manages to...

  • Feature Nintendo Life's Staff Favourites - NES

    Let's begin at the beginning

    One thing you may have noticed, if you're a regular visitor to Nintendo Life, is that we're more than happy to wear our retro-enthusiast, rose-tinted spectacles as often as possible. A merger with VC-Reviews in April 2009 is an important part of our history, and we often share entertaining blasts from the past and wax...

  • Hardware Classics NEC PC Engine

    Emotion Engine

    It's a common misconception that the Nintendo Super Famicom and Sega Mega Drive were close rivals in their native Japan. In reality, Sega was in fact third in the pecking order, and it was NEC's PC Engine which fought so bitterly with Nintendo for domination of the sales charts. A collaboration between hardware manufacturer NEC an

  • Remake Request Captain Blood

    Clone alone

    The medium of video gaming has arguably witnessed some of the most ridiculous story lines in the history of humankind. Let’s face it, if you went to a literary agent with the concept of a portly Italian plumber giving up hunting giant apes and travelling to a land filled with talking mushrooms to save a princess from the clutches of...

  • Round Table Let's Talk About the F-Zero Franchise

    Ready

    With SNES classic F-Zero coming to the end of its spell as the 30 cent/30 pence Famicom Anniversary promotion on the Wii U eShop, some of us in the Nintendo Life team thought that it was the perfect time to talk about the franchise. With just four main releases — include the GBA title but discounting the arcade unit — it's not been...

  • Remake Request Langrisser

    Fire Emblem's old rival deserves a second chance

    As you dig yourself into Fire Emblem: Awakening’s monstrously addictive campaign, spare a thought for some of the other turn-based strategy RPGs which haven’t been given the chance to impress an entirely fresh generation of players. Like Langrisser, for example. Chances are, unless you really...

  • Hardware Classics Sega Mega Drive

    The genesis of Sega's superstardom

    It's fitting that the first non-Nintendo entry in our Hardware Classics series should be the Sega Mega Drive. This sleek 16-bit powerhouse remains Sega's most commercially successful console, having shifted around 40 million units globally. Famous for being the first console to challenge Nintendo's dominance in...

  • Feature The Wonderful World of Multiplayer Add-Ons

    The lengths we go to

    If you want to play a bit of multiplayer in most games nowadays, and you don't have a friend nearby, it's as easy as selecting a menu and waiting for strangers to appear as competition. Online multiplayer can perhaps be a bit more personal than that, of course, with the ability to meet up with friends and have a blast, as we did...

  • Hardware Classics Nintendo DS Lite

    This is how you redesign a console

    Let's be brutally honest here — the original DS design was ugly. Quite what Nintendo's designers were thinking when they came up with it we'll never know, but the dumpy, two-tone casing hardly got pulses racing, even back in 2004. It felt like a system that was rushed out of the door purely to meet a deadline,...

  • Hardware Classics Nintendo AV Famicom

    Give the dog a bone

    The Nintendo Entertainment System — or NES, for short — is arguably the console on which Nintendo's current lofty status was built. Launched in Japan as the Famicom, the 8-bit platform is home to an almost endless list of solid-gold classics, including Super Mario Bros., The Legend of Zelda, Metroid,

  • Feature Nintendo Battle - Donkey Kong: Tabletop vs. Game & Watch

    Are you ready?

    During the arcade boom of the early 1980s, Donkey Kong was doing great business for Nintendo. To capitalise on this popularity, miniature versions of the arcade game were released. First, there was Coleco’s Donkey Kong tabletop, followed by Nintendo’s Game & Watch Multi Screen version. We decided to pit these ‘portable’...

  • Feature Video Game Characters Looking For Love

    Looking for co-op partners

    Last year we brought you a collection of dating profiles we happened to find online, which belonged to some of our favourite video game heroes! You wouldn't expect lightning to strike twice, but since it's Valentine's Day and miracles do happen, we thought we'd spend some more time combing through the darkest recesses...

  • Hardware Classics Nintendo Game Boy

    Monochrome masterpiece

    The Nintendo DS may be the biggest selling handheld console of all time, but you could argue that this is only the case because of the vital groundwork laid down by the Game Boy. The original monochrome brick was pushed onto the market in 1989 in the wake of Nintendo's popular Game & Watch range, and would go on to sell...

  • Hardware Classics The Legend Of Zelda Game Boy Advance SP

    The Triforce is strong in this one

    Nintendo's Game Boy Advance is one of the company's most beloved handhelds. It had a hard act to follow, coming after the blockbuster successes of the original monochrome Game Boy and the Game Boy Color, but it managed to shift almost 90 million units globally. However, in typical Nintendo fashion, it took a...

  • Talking Point The Legend of Zelda: Remakes of the Past

    Majora's Mask 3D, anyone?

    The recent announcement of The Wind Waker HD for Wii U was met with a great deal of excitement not just here on Nintendo Life, but across social networks and other websites. It's a title that has a passionate, loyal following, and the prospect of an enhanced version prompted plenty of conversations about just what...

  • Remake Request Princess Crown

    We explain why this 2D classic needs another shot at glory

    In the first of a new series of features, we take a look at a game that is badly in need of a remake on a Nintendo system. Princess Crown might sound like the kind of game you’d expect your little sister to play, but it’s actually the first release from the team that would eventually...

  • Hardware Classics Game & Watch JR-55 - Donkey Kong II

    A multi-screen masterpiece

    Before the Nintendo DS, Game Boy Advance and even the Game Boy, portable gaming was all about Nintendo's Game & Watch series. The brainchild of Nintendo engineer Gunpei Yokoi - who apparently came up with the idea after seeing a Japanese businessman playing around with his pocket calculator during his journey to work...

  • Feature Nintendo and Bond Through the Ages

    A license to thrill

    While film tie-ins are expected these days, few games can attest to having their origins found in novels, and fewer still can claim to have outgrown those origins and become a success in their own right. But that is exactly what the James Bond franchise has done. What initially began as a series of novels by Sir Ian Fleming,...