Retro Features - Page 3

Feature: An Ode to the Owl: The Inside Story of Psygnosis

An Ode to the Owl: The Inside Story of Psygnosis

Ex-Psygnosis staffer Richard Browne pays tribute to the legendary UK studio

Back in August 2012, Sony closed the doors of Studio Liverpool. Formerly known as Psygnosis, the studio was arguably most famous for its Wipeout series of futuristic racing titles, but it's easy to forget that it enjoyed a rich and vibrant history long before it was...

Matters of Import: Battling with Beautiful PSone Brawler Panzer Bandit

Battling with Beautiful PSone Brawler Panzer Bandit

A distinct lack of panzers and bandits

There’s no getting away from it: Panzer Bandit is obviously “inspired” by Treasure’s seminal SEGA Saturn classic Guardian Heroes. Fortunately, there’s far more to Fill-in-Cafe’s beat-‘em-up than merely imitation for imitation’s sake, as what we have here is a stunning game that not only serves...

Matters of Import: Cute Witches Blow Things Up in Cotton 100%

Cute Witches Blow Things Up in Cotton 100%

May contain less cotton than advertised

Märchen Adventure Cotton 100%, to give it its full and unwieldy title, first allowed us to summon magical death on baseball bat toting snowmen and boggle eyed trees back in 1994 on the Super Famicon, before finding itself ported to the PlayStation almost a decade later under the budget ‘SuperLite 1500’...

Feature: Our Nintendo Moments of 2013 - Part Two

Our Nintendo Moments of 2013 - Part Two

Tom, Dave and Lewis share their favourite 2013 memories

In the slightly delayed second part of this series, three more members of the Nintendo Life team share their favourite moments and memories from 2013. This time around we have features editor Tom Whitehead, US reviewer Dave Letcavage and news hound Lewis Childs. Tom Whitehead: 2013 has...

Feature: Our Nintendo Moments of 2013 - Part One

Our Nintendo Moments of 2013 - Part One

Ron, Morgan and Lee share Nintendo memories

In the first of a festive two-part series, some of your humble Nintendo Life writers share their favourite Nintendo gaming memories of 2013. In this first part we have three of our U.S. reviewers and news hounds, Ron DelVillano, Morgan Sleeper and Lee Meyer. Ron DelVillano: One of the strangest...

Feature: Why I Love Import Gaming

Why I Love Import Gaming

Import gaming addict Kerry Brunskill explains the appeal of overseas gaming

I’ve been fascinated by Japanese games for as long as I can remember, going right the way back to faux-Japanese Amiga games like Leander and Apidya II. There's something appealing about Japanese game design and art which can't quite be matched by western titles, and...

Soapbox: Zelda's Magic Creates A Link Between Generations

Zelda's Magic Creates A Link Between Generations

Damien McFerran on how Nintendo's new 3DS Zelda has created a vital bond

More than two decades ago, an excitable 12 year-old boy huddled down in front of his Super Nintendo console armed with a copy of The Legend of Zelda: A Link to the Past. Having witnessed the critical acclaim directed towards this new action RPG the youth expectantly flicked...

Events: Replaying PSone at Play Expo 2013

Replaying PSone at Play Expo 2013

Always time for a go-a on Klonoa

Forget the smoke, smog, and stench, the most challenging aspect for an eighties or nineties arcade to recapture is the wonderful way each coin-op would bustle together to create an electric attack on your senses. The noise, the flashing lights from each blinking screen, and the buzzing of gamers towards video game...

Feature: A Supersonic History of Sonic Cartoons

A Supersonic History of Sonic Cartoons

I’m waaaaiiiiting...

For anyone growing up in the early nineties, there was one gaming rivalry that dwarfed all others – Nintendo vs SEGA. While the feud gave us classic moments such as “Genesis does what Nintendon’t” and the infamous Genesis ‘blast processing’, this gaming cold war would split playgrounds and even families over who...

Feature: Last Night A Hedgehog Saved My Life

Last Night A Hedgehog Saved My Life

Damien McFerran recalls his once ardent love for Sega's Sonic

This week sees the launch of Sonic Lost World on Wii U and 3DS. Two of the most anticipated Sonic games in years, these new instalments have been subject to the usual level of hype which seems to surround any new adventure starring Sega's popular mascot. I've been swept up in this...

Feature: Nintendo Life Book Club - Mega Man II

Nintendo Life Book Club - Mega Man II

Who needs a new game, huh?

Due to the huge success of our first entry in the Nintendo Life Book Club (our look at the novelization of Castlevania II: Simon's Quest, which you can read here), we have decided that it's a series worth continuing. Yes, it took us two solid years to reach that conclusion. Leave us alone. The point is that we're finally...

Feature: The Short Life And Untimely Death Of Robotech: Crystal Dreams

The Short Life And Untimely Death Of Robotech: Crystal Dreams

Designer and developer Doug Lanford talks about the unreleased N64 title

Some game developers are drawn towards projects because they represent a challenge, or the chance to work on fresh hardware. Others may feel attracted to contributing to the development of a particular game because of its subject matter or the concept upon which it is based...

Feature: Celebrating the 18th Anniversary of the PSone

Celebrating the 18th Anniversary of the PSone

Happy Birthday, PAL

Hip-hip-hooray, because today is the 18th anniversary of the original PlayStation console, as it was released on the 29th September 1995 in Europe, just twenty days after it was made available in North America. Therefore in the UK, at the age of eighteen, the PAL PSone can legally participate in a champagne tipple, so we raise...

Feature: Great Nintendo 64 Multiplayer Games You May Not Have Played

Great Nintendo 64 Multiplayer Games You May Not Have Played

All you need is a bunch of friends

When it comes to local multiplayer, the Nintendo 64 is undoubtedly one of the best systems around. With four controller ports built into the console, as well as a solid line-up of classic multiplayer games, it isn't surprising that the system is still being enjoyed by many people around the world – it is, after...

Interview: Exploring The Centre for Computing History - Cambridge

Exploring The Centre for Computing History - Cambridge

Taking a trip down memory lane

One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...

Hardware Review: Wireless Super Retro 64 Controller

Wireless Super Retro 64 Controller

Out of control

With digital download services on the rise and HD remakes becoming more of a regular occurrence, the retro gaming scene is bigger than ever. Restore points and improved visuals — not to mention the off-TV play function offered by the Wii U GamePad — have done a good job of making older titles more suited to our modern...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

Soapbox: The 8-Bit Era Laid the Groundwork, but Modern Day Progress Shouldn't be Discounted

The 8-Bit Era Laid the Groundwork, but Modern Day Progress Shouldn't be Discounted

Tom feels that enjoying both retro and modern games is vital

This week we've published a few features to celebrate the Famicom's 30th Anniversary. It's an extraordinary landmark, particularly because so many games from the 8-bit machine are still treasured to this day, many of which are deserving because they're enormous fun. I think there's...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

Feature: The History Of The Famicom

The History Of The Famicom

As Nintendo's iconic console turns 30, we chart the rise of a legend

Nintendo may be a company with a history that stretches back over a hundred years, but it has only enjoyed its current level of fame for the past thirty or so — and that’s largely thanks to a remarkable 8-bit console which launched in its native Japan three decades ago this...

Talking Point: The Famicom Was the Beginning of the Modern Gaming Era

The Famicom Was the Beginning of the Modern Gaming Era

Solid building blocks

We recently shared the landmark news that the Famicom has celebrated its 30th Anniversary, having launched in Japan on 15th July 1983, over two years before the NES made its way West. The latter version is that best known and most commonly cited, yet it was the original model's release — Nintendo's first dalliance with a...

Feature: The Making Of Pilotwings 64

The Making Of Pilotwings 64

The N64 launch title which soared to new heights

In recent years Nintendo has made a habit of aligning itself with external studios in order to complete notable projects. We've seen fruitful unions with the likes of Sega (F-Zero GX), Capcom (The Legend of Zelda: Minish Cap) and more recently Team Ninja (Metroid: Other M), Next Level Games (

Feature: When it Comes to Games, What's in a Name?

When it Comes to Games, What's in a Name?

Quite a lot, if you're fussy like us

The latest major 3DS release to hit Europe is Mario & Luigi: Dream Team Bros., except in our review we took to calling it by its North American name, just plain-old Mario & Luigi: Dream Team. It arrives Stateside around a month after Europe, but the shorter title seems like a better fit; that "Bros."...