Retro Features

  • Poll What Other 'Classic Edition' Nintendo Systems Do You Want to be Released?

    Dreaming of the good old days, but miniaturised

    The Nintendo Entertainment System: NES Classic Edition (called Nintendo Classic Mini: Nintendo Entertainment System in Europe) has caused quite a stir since its announcement earlier this week - a budget Nintendo retro unit at $59.99 with 30 pre-loaded games is always likely to go down well. Its...

  • Interview Collector 'Metal Jesus' on His North American Nintendo 64DD Discovery

    "I knew from the first moment that it was something special"

    Earlier this week we reported on the discovery of a North American Nintendo 64DD unit, likely the first high-profile example to be shared online. Its stickers caused plenty of chatter as they suggested it was a Lotcheck / retail-ready unit, helping to confirm the fact that a North...

  • Book Review The Unofficial Guide To Konami Shooters

    A timely reminder that Konami was really good at making games, once

    Konami may be retreating from the production of video games these days but not so long ago the company was seen as one of the leading lights in the industry, challenging the likes of Capcom, Sega and Nintendo when it came to creating compelling, must-have experiences. This...

  • Hardware Review EXEQ GameBox Game Boy Advance SP Clone

    AGS-101 screen quality on a budget - what's the catch?

    Love them or loathe them, clone consoles are very much here to stay. As existing hardware becomes harder to find or fails due to everyday use, the demand for replacement systems grows ever stronger, fuelled largely by the almost insatiable demands of a new generation of retro gaming...

  • Hardware Classics Pokémon Mini

    Nintendo's smallest console, in both size and stature

    It's somewhat ironic that one of Nintendo's most obscure consoles is so strongly aligned with one of its most instantly recognisable brands, but understanding why the Pokémon Mini wasn't quite as successful as it probably should have been is relatively easy; it was marketed poorly, the games...

  • Hardware Classics Nintendo 64

    Will you still love me when I'm 64?

    To mark the 20th birthday of Nintendo's 64-bit wonder we're republishing this feature on the console, which originally went live on the site in December 2014. The Nintendo 64 is a console which divides opinions, even today. For some, it was an unforgivable fall from grace after the dizzying heights of the...

  • Ninterview Avid Retro Game Collector Justin "Jutman" Hickman

    "I would say close to 60 percent of my total collection is Nintendo"

    In the latest of our long-running Ninterview series we speak to a UK-based video game collector with the kind of haul you can't help be insanely jealous of. Lifelong Zelda fan Justin Hickman - known on Twitter as "Jutman / thec0llect0r82" - was kind enough to sit down with us for...

  • Hardware Classics Game Boy Pocket

    A refreshed icon

    It would be fair to say that the Game Boy's longevity surprised everyone, including Nintendo. Originally released in 1989, it was still going strong by the middle of the following decade and experienced a notable boost thanks to the timely introduction of the first Pokémon titles, Red & Blue. The momentum provided by these...

  • Ninterview Preserving Gaming History With Arcade Collector ShouTime

    "Without preservation, titles would be lost today"

    If you're one of the many wise people who picked up the excellent Sega 3D Classics Collection on 3DS recently then you may spot the mysterious name "ShouTime" in the credits section. ShouTime assisted developer M2 with its port of Power Drift, and is one of the world's foremost collectors of arcade...

  • Ninterview Ahmed Bin Fahad Discusses Building the World's Biggest Nintendo Collection

    "Don’t think purchasing games is a waste"

    In 2014 Ahmed Bin Fahad made headlines when he received the Guinness World Record honour for the biggest Nintendo collection. Consisting of over 8000 pieces, it's an impressive range that shows his love for all things Nintendo, with the estimated cost coming in at around 1.5 million dirhams - the United...

  • Gallery Cover To Cover With Super Famicom: The Box Art Collection

    Art attack

    Super Famicom: The Box Art Collection launches this month, but we've been lucky enough to have the chance to thumb through an advance copy ahead of its official release. Published by Bitmap Books and created by fanatical Super Famicom fan Stu Brett, this 276 page tome highlights some of the best cover artwork of the 16-bit years.

  • Feature A Night at the Arcade

    Mitch Vogel on the experience of gaming in a simpler time

    As a millennial, I was born long after the great heyday of arcades, but it was something that always fascinated me. It was bizarre to think that there was a time before home consoles were so prevalent when the typical video game fan would grab a fistful of quarters and pop down to the...

  • Feature The Making Of Turok: Dinosaur Hunter

    Good dino, nice dino

    When it comes to the Nintendo 64 and first-person-shooters, there are two titles that have become synonymous with the genre: GoldenEye 007 and Perfect Dark. While these classics rightfully deserve their place among the greats, the Turok series has largely fallen into obscurity, which is a crying shame when you consider that...

  • Feature Smiles and Tears - A Mother 3 Retrospective

    Cancellations, rebirths, fan translations and more

    This week marks the 10th Anniversary of Mother 3, Shigesato Itoi's third and final instalment in the Mother series and the follow up to EarthBound that, unfortunately, never saw the light of day outside of its native homeland. Since that day ten years ago we've seen hopes dashed, rumours (some of...

  • Feature ENKKO's Andy Vargas on Breathing New Life into the N64 Controller

    Sticking it to the past

    Did you know that it's becoming increasingly difficult to find a Nintendo 64 controller that's in good, working order? While the controller may have ushered in a new era of full-analogue control in video games in 1996, it wasn't without its flaws. Its unusual three-pronged design was enough to put off some people from even...

  • Feature Batman V Superman In The Battle Of The Nintendo Games

    Which superhero comes out on top? Find out within...

    This article was originally published on 25th November 2014, and has been re-posted to celebrate the cinematic release of Batman v Superman: Dawn of Justice. Things are really heating up in the world of superhero movies, thanks to both Marvel and DC revealing their cinematic hands like two...

  • Feature Ten Game Boy Advance Games You Should Play

    Puzzle games, RPGs, action, platforming...

    The Game Boy Advance just recently turned 15 years old, with that first model kicking off what would be the last Game Boy 'family' or systems, at least so far. It would be a platform that would take Nintendo's portable offerings forward in leaps and bounds, not just in terms of raw power but also...

  • Feature The Day Sega Took Over An F1 Race And Senna Lifted A Sonic Trophy

    Welcome to the Sega European Grand Prix

    Sega is still a key player in today's video game industry, but its position has diminished considerably over the past few decades. 25 years ago, it was one of the undisputed giants not only of the gaming arena, but of mainstream popular culture, having successfully taken on Nintendo with its popular Mega...

  • Feature Poster Children - Your Guide to Collecting Nintendo Power's Awesome Classic Posters

    A blast from the past

    If you were a kid growing up at the end of the '80s and into the late '90s, you very well may have known that home console gaming was in its prime glory in the Bush Senior and Clinton era. The new and as-of-yet unexplored frontiers of companies like Nintendo and Sega were fertile planting ground for now-classic and beloved...

  • Music 8Bit Music Power Review

    Chipping away

    In the world of music vinyl is currently enjoying something of a resurgence, with the antiquated audio format coming back from the dead to take pride of place in any self-respecting hipster's living room. While it's unlikely that this trend has anything to do with the release of RIKI's 8Bit Music Power, parallels can nevertheless be...

  • Hardware Classics Bit Corp Gamate

    ​From Taiwan with love

    Given that we've covered pretty much every retro console of note in our Hardware Classics series, it was almost inevitable that we'd be forced to investigate systems which could hardly be considered noteworthy from a commercial or critical standpoint. That's certainly the case with Bit Corp Gamate, a handheld console...

  • Ninterview The History of Gaming, In Oil Paint

    We have a chat with Randy Gallegos about his gaming art

    If you've ever seen our Instagram account you'll know we love a bit of gaming art here at Nintendo Life. The majority of the art we come across is digital, however we recently came across the work of an American artist who does things a little differently. Artist Randy Gallegos has been...

  • Feature Why We're Still Playing... GoldenEye 007

    Steven Smith revives the laser watch on N64

    In the latest entry in this series we have Nintendo Life newcomer Steven Smith (@N64Memories) talking about GoldenEye 007; no, not that one on Wii, but the N64 original. GoldenEye 007 was my first true experience of a first-person shooter (FPS). Yes, I had played Doom – a classic, o

  • Hardware Review We Look at a Definitive GameCube HDMI Mod

    Crystal quality

    Long-time fans of Nintendo have often harped on about the GameCube controller being one of the best controllers in gaming history, and the console it attached to first was certainly not shy of some spectacular releases. It's a shame that we have to have a television the size of Snowdonia just to be able to appreciate the system...

  • Hardware Classics Sega Game Gear

    Getting into Gear

    It's easy to see the thinking behind the Game Gear, the machine Sega positioned as a Game Boy-beater in the early '90s. The firm's Mega Drive / Genesis platform was doing a fine job of stealing away market share from the aging NES, and Sega no doubt assumed it could do the same in the portable arena with hardware that was more...

  • Hardware Classics Nintendo Super Scope

    In your sights

    Despite their ingenious nature and futuristic feel, light guns have been part of the video game landscape since the industry began - in fact, crude examples of the tech can be found as far back as the 1930s. In the 8-bit era both Nintendo and Sega produced their own pistol-like light guns in the form of the NES Zapper and Master...

  • Ninterview Retro Video Gaming's Heidi stopXwhispering On Building The Ultimate Game Room

    "Retro games are filled with 'spelglädje' for me!"

    Nintendo Life: Can you tell us a little about yourself? Heidi stopXwhispering: My name is Heidi, I was born in 1984 and I'm from Sweden. I grew up in Sweden, but lived abroad during my college years - in the UK, Germany and Japan. Now I'm back in Sweden. When did you get into gaming? I always...

  • Feature Why We're Still Playing... Metroid Fusion

    Mitch Vogel on how this portable title improved upon its predecessor

    This is a series of features focussed on games that we keep playing again and again, either over an unhealthy number of hours or those that keep getting return visits long after they first graced our systems. After the release of Super Metroid on the SNES, it seemed that the...

  • Feature What If The SNES PlayStation Had Actually Happened?

    We idly speculate on what could have been

    From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the...

  • Feature Wrestling On The Cube: A Complete History

    From WWE to Ultimate Muscle, and Beyond

    Ah, wrestling… one of our oldest guilty pleasures. That peculiar sport / reality show / soap opera is filled with ups and downs and this pattern is somewhat mirrored by its video game counterparts. After dusting off the trusty GameCube and taking a look at the extensive number of wrestling games of its...

  • Hardware Review Cyber Gadget Retro Freak

    Freakishly good?

    You should never underestimate the power of old games. When the Retro Freak was announced earlier in the year it triggered quite a stir online - a remarkable feat when you consider that the company behind it, Cyber Gadget, is a tiny and largely unknown Japanese outfit. The system's retro-gaming potential ensured that it set many...

  • Book Review The Untold History of Japanese Game Developers: Volume 2

    "I hit my head against the monitor hard enough to make the screen crack"

    The term "labour of love" is often bandied around in media circles, usually relating to a personally important project by an artist writer, and while it's possibly overused in some cases, it most certainly applies to John Szczepaniak's quest to chart the hitherto unseen...

  • News ​Hardware Review: Gamepad Digital GPD XD

    That design reminds us of something

    Imitation is the sincerest form of flattery, but when you're creating mass-market electronic devices, slavishly cloning the work of others usually lands you in costly lawsuit - just ask Samsung and Apple. However, there are a multitude of hardware makers working out of China which are small enough to operate...

  • Feature Why We're Still Playing... Pokémon Gold / Silver / Crystal

    The revolution of a revolution...

    This is a series of features that focuses on games that we keep playing again and again, either over an unhealthy number of hours or those that keep getting return visits long after they first graced our systems. In this entry Arjun talks about his favourite Pokémon games. The beginning: There's no doubt that the...

  • Feature A Pokémon Retrospective: Generation 3 - 2002 to 2006

    A period of evolution

    As we build up to the 20th anniversary of Pokémon in February 2016, and look hotly ahead towards brand new things including the new Zygarde forms, we're continuing our monthly journey through each generation of Pokémon, this month we cover the generation that many ignored, the one that came after the Pokémon "fad" ended, but...

  • Feature Why We're Still Playing... Super Metroid

    Mitch Vogel on why it’s just as good 20+ years later

    This is a series of features that'll focus on games that we keep playing again and again, either over an unhealthy number of hours or those that keep getting return visits long after they first graced our systems. I believe that the true test of a game's value is found in how well it stands...

  • Feature The Making Of Eternal Darkness: Sanity's Requiem

    "Getting Nintendo to sign off on game elements was difficult"

    Out of all gaming genres, horror is the one that few would directly associate with Nintendo. After all, its flagship titles largely use brilliantly chirpy and loveable characters in settings that maintain a family-friendly approach and mass appeal. But throughout its history, Nintendo has...

  • Book Review Before Mario

    An evocative and surprising look at Nintendo's uncharted history

    It's common knowledge that Nintendo has been around for over a hundred years, and that the company started out producing playing cards many decades before finding fame as a purveyor of interactive entertainment. However, the years in between are often overlooked by even the...

  • Feature A Pokémon Retrospective: Generation 2 - 1999 to 2002

    Talking 'bout a generation

    As we build up to the 20th anniversary of Pokémon in February 2016, and look hotly ahead towards brand new things including the new Zygarde forms, we're continuing our journey through each generation of Pokémon; this month we cover the much beloved second generation. Feel free to share your thoughts in the comments, and...

  • Book Review The Unofficial Game & Watch Collector's Guide

    LCD legacy

    Game & Watch was Nintendo's first foray into the world of portable electronic gaming. These small, pocket-sized devices used LCD screens to create crude but surprisingly playable games, perfect for passing the time on the way to and from work (in fact, creator Gunpei Yokoi even stated that he was inspired to create the range after...

  • Feature The Short But Sweet Games Journalism Career Of Renegade Kid's Jools Watsham

    "It honestly didn't feel like work"

    Arguably one of the most recognisable faces on the Nintendo indie scene, Jools Watsham is the founder of Renegade Kid, a Texas-based studio which has a long and proud history of producing high-quality content for Nintendo systems. Titles like Xeodrifter, Mutant Mudds, Moon and

  • Feature The Wild And Wacky World Of WarioWare

    Minigame madness

    Being an arch-rival to the iconic red-and-blue plumber and hunting for treasure on the side all have their perks, but what better way to get rich quick than to develop video games? Ever since he dropped the yellow overalls and snagged the stylish biker gear, Wario's name was cemented as the immature, garlic-chomping greedy pig who...

  • Mario Memories How The Super Mario Bros. 2 Instruction Manual Influenced Me Artistically

    Returning to Subcon after 25 years

    In this series of articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have reviewer and guide extraordinaire Dave Letcavage. I'm not sure of my exact age at the time,...

  • Mario Memories Getting Creative With Mario Paint

    "And then... We clicked on the coffee mug icon..."

    In this series of articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have our wannabe hipster reviewer Jose Acosta. When I think of Mario Paint the...

  • Mario Memories The Incredible Impact of Super Mario 64

    "I remember my mouth literally hanging open"

    In this series of articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have our super vegan rocker reviewer Jonathan Bee. I remember very clearly going to...

  • Mario Memories The Summer of Super Mario

    "Super Mario 64 is the game that defined my love of the series"

    In this series of articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have our dashing reviewer Steve Bowling. Back in June of 1996, there...

  • Mario Memories Mastering Super Mario World Across the Years

    "We never got tired of Super Mario World, we only got better"

    In this series of articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have our reviewer, contributor and all-round swell guy Ron DelVillano...

  • Mario Memories Super Mario Bros. 3, Still Bringing Families Together

    You can't talk about childhood favourites without mentioning SMB3

    In this series articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have our lovely reviewer Evan Chambers. We never had an NES when I was...

  • Mario History Super Mario 64 DS - 2004

    3D Mario on the go

    In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations. If you'd have said that one day it would be possible to play Super Mario 64 on a handheld console back in 1996, you'd likely have been laughed out of the room...

  • Mario History Mario Kart: Double Dash!! - 2003

    Seeing double

    In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations. Arriving two years after Mario Kart Super Circuit on the GBA, Mario Kart: Double Dash!! (emphasis not ours) is the fourth game in the Mario Kart series, or third...

  • Mario History Super Mario Sunshine - 2002

    Trippin' on sunshine

    In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It was a bold move from Nintendo to launch the GameCube in 2001 without a Mario game. The tables were turned so that Mario's link to the launch was through...

  • Feature Handheld LCD Gaming Past And Present

    For those times when an original Game Boy just isn’t retro-chic enough

    Nintendo first hit the LCD game scene all the way back in 1980 with Ball, a simple but thoroughly playable affair at the time that may be familiar to fans of the Game Boy Camera or those brave souls who ventured onto the DSi shop. From these humble beginnings Nintendo's LCD...

  • Mario History Super Smash Bros. Melee - 2001

    A new generation

    In this series of articles we'll write about one or more Mario game per day, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It wasn't so long ago that we were writing about the original Super Smash Bros. on Nintendo 64, a 1999 release that achieved success on the Nintendo 64 and...

  • Mario Memories Basking in the Glow of Super Mario Sunshine

    "It introduced me to a passion I still hold to this very day"

    In this series articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have Pokémon expert Andrew Karklins. When I was younger, my first home...

  • Mario History Mario Tennis - 2000

    Two match points

    In this series of articles we'll write about one or more Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. Our original plan for our 2000 entry in this series was to write about Paper Mario, yet just recently we shared an editorial to celebrate its 15th...

  • Feature A Pokémon Retrospective: Generation 1 - 1996 to 1999

    The start of something beautiful

    As we build up to the 20th anniversary of Pokémon in February 2016 and look hotly ahead towards brand new things such as the green blob Pokémon, we're going to take you back on a monthly journey through each of the generations of Pokémon, starting with the first Generation. The build-up to launch: It all began...

  • Mario History Super Smash Bros. - 1999

    The start of a long fight

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In our final entry for Mario in the 20th Century we reach the beginnings of one of Nintendo's most vital franchises. While not strictly a 'Mario'...

  • Mario History Mario Party - 1998

    Let's get it started

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. We'll admit it, we're cheating a little with this entry. All entries in this series of articles have - until now - taken their release dates from the...

  • Mario History Mario Kart 64 - 1997

    A new kind of racing

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In our last entry for this series we covered Super Mario 64, a title that utilised the capabilities of the Nintendo 64 to revolutionise Mario...

  • Mario History Super Mario 64 - 1996

    A gaming revolution

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. The Nintendo 64 was a revolutionary system in multiple respects. Its unique controller introduced an analogue stick to Nintendo gamers, for one thing,...

  • Mario History Super Mario World 2: Yoshi's Island and Mario's Tennis - 1995

    A new look and new beginnings

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It's easy to forget, in this period of fresh Mario 'main' series platformers every 12 to 24 months, that the mid-'90s brought a notable gap...

  • Mario History Wario Land: Super Mario Land 3 and Hotel Mario - 1994

    Wait, this isn't Mario...

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In this daily series most entries have been 'main' Mario titles across portables and home consoles, with just a couple of spin-offs and cameos...

  • Mario Memories Conquering the First Level in Super Mario Bros.

    "I had a sense of fear about progressing further into the first level"

    In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. This time we have news writer, reviewer and Australian Correspondent...

  • Mario History Super Mario All-Stars - 1993

    Remastering NES classics

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. As part of the inevitable circle of life in gaming, we come to a compilation of remasters. In some respects Nintendo was a trailblazer, as...

  • Mario History Super Mario Kart - 1992

    The start of something beautiful

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. With the exception of our 1987 entry, this series of articles on Mario titles for each year since 1985 has been all about main-series...

  • Mario History Super Mario World - 1991

    A new generation of Mario

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In our 1990 entry we covered Super Mario Bros. 3, so rapidly moving onto Super Mario World is an indication of h

  • Mario History Super Mario Bros. 3 - 1990

    Platforming wizardry

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. Though it landed in Japan in late 1988, it would be February 1990 before Super Mario Bros. 3 would grace the NES in North America - painfully, it...

  • Ninterview Dave Higgins And The Quest For A Complete European Game Boy Library

    Collecting at a rate of 1.064 games per day

    Nintendo is responsible for some of the most iconic gaming systems of all time, but one of its most technically humble seems to be undergoing something of a resurgence at present. The monochrome Game Boy may not have the visual impact of the SNES or N64, but its portable nature arguably lends a more...

  • Mario History Super Mario Land - 1989

    Portable platforming

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It's a reflection of the technological times that it was 1989 before Nintendo produced a profitable portable - its grey and green screen was far from...

  • Mario History Super Mario Bros. 2 - 1988

    Like a dream

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In our 1986 entry of this series we covered Super Mario Bros.: The Lost Levels, which forms the other half of this particular tale. Both that and what would...

  • Mario Memories Pre-Internet Timeline Confusion and the Joys of Computer Club

    The first rule of Computer Club...

    In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. Next up is reviewer Jonathan Town. Looking back now, I realise that growing up in Wakefield (West...

  • Mario History Punch-Out!! and Famicom Grand Prix: F1 Race - 1987

    The master of cameos

    In this series of articles we'll write about one Mario game (or more!) every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. 1987 was a rather quiet year for Mario. Nintendo was somewhat occupied with conquering the video game world and popularising a range of...

  • Mario History Super Mario Bros.: The Lost Levels - 1986

    Or just Super Mario Bros. 2 in Japan

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. We kicked off this series with a look at Super Mario Bros., and it's pleasing that it only took one year for Mario's history to get...

  • Mario Memories Playing Super Mario Bros. 3 In The Garden

    Darren recalls a stolen moment in his back garden with Mario

    In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. Next up are the hazy memories of Operations Director Darren Calvert. In my...

  • Mario History Super Mario Bros. - 1985

    Changing the gaming industry forever

    In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. To paraphrase the great poet Dylan Thomas, for this run of articles celebrating the Super Mario franchise we will begin at the...