"Best enjoyed without the obvious comparison with other movie tie-ins. Don't judge on the poor opening two levels; they're far more engaging and complex as it progresses, plus unlocking levels like Terminal Room is immensely rewarding. Its strength is the stealth elements of the game, although unfortunately hindered by clunky mechanics which can unfairly penalise you. Harshly reviewed back in 1997 - worth a revisit."
User Reviews (6)
"I absolutely loved this game when it was released, and played through the entire game. II was unfairly compared to Goldeneye, it isn't a FPS. The graphics and controls weren't great, and it lacked polish, but it had some really inventive missions. Using the masks was a blast. I had a lot of fun, and would play it again on Wii U Virtual Console."
"Screw the critics. This game's great! Aside from some technical gripes, the game is a lot of fun. From using the facemaker and pulling off some stealthy missions, to blowing stuff up with a gunboat - and things like the famous terminal room sequence in between. It also contains some stupid humour too, including a sniping sequence where people pull drinks from their jacket. Amazing."
"Playing this back when it came out it had some great ideas, disguises, social stealth, and distractions where the aim most of the time, games today do a much better job of course with the likes of Hitman and Splinter Cell, shame that future MI games became poor copies of other stealth games, but man did I love the music for the embassy mission."
"I was very enthusiastic to play this game back in the day (still own my copy in mint condition). And some aspects of it were actually quite exciting, in terms of both being a spy and the Mission Impossible franchise. You could actually change your face! But in the it felt like the developers bit more than they could swallow. Points for trying, though."
"I should play Mission: Impossible all the way through before reviewing it, but if everybody did that, most reader reviews would only be positive. This game was more ambitious than Goldeneye in trying to capture all aspects of being a spy. However, it wasn't executed well and the controls were clunky. When I got stuck, I didn't have enough motivation to figure it out."
"GoldenEye it ain't, but it has its own style. The spy vs. action balance skews more in favor of the latter as the game goes on. The wonky controls definitely aren't very conducive towards exciting and responsive gameplay, but with some work and patience, the various missions and objectives can be a blast. The most fun to be had is screwing up missions, though!"
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