"Few games outside of the horror genre get the heart pounding quite like Rare's Blast Corps does. It's a race against the clock: playing as a demolitions expert, you must clear a path for a nuclear missile carrier that's out of control -- not too much pressure then! The range of real-life and absurd fictional vehicles on offer ensures that destroying stuff always feels satisfying."
User Reviews (6)
"One of the best games on the system that was not a Nintendo property. I remember actually feeling a bit sad when I opened everything and got all platinums. I reset this cart more times than I can count just to play through again. The vehicle handling and puzzles were all spot on, and the game always had new surprises to spice it up."
"Blast Corps is an explosive gem with an altruistic concept: cause destruction to prevent even more nuclear destruction! The creativity behind the concept and the variety of vehicles utterly destroys many of today's big budget spectacles. Unfortunately it feels a little raw around the edges, such as having some frustrating vehicular controls. Perhaps the coolest feature a sequel could offer would be multiplayer mayhem."
"This is the kind of game that's not only fun to play but just watching someone else play it makes you smile. Powersliding buildings down has never been this much fun. Actually, there hasn´t really been a game like this since. It's an action/puzzle game with exploration and lots of secret levels to be found. Simply brilliant. The challenge is strong in this one."
"When do we genuinely play a game that's core idea and concept is ORIGINAL?! I cannot remember a more unique offering, and cannot comprehend why there are no clones or sequels to this innovative title. Simple yet deep and rewarding gameplay, it takes a true gem of a game to pull off a single-player only experience with no complaints over lack of multi-player! Genius!"
"A good example of the originality in games from the N64 era. Destroying things in games is fun, that is a fact, but very few games gives you a compelling reason to do so; the idea of preventing a nuclear accident was genius and added a nice sense of urgency that made it exciting to play. Tons of vehicles and secrets sealed the deal."
"Quite a cool little this game actually. One of the more unique games on the system. I recall one scene in the game I really liked too; where you drove over a wooden bridge that covered a large chasm between to cliffs and you could see the landscape far below you. It worked really well in conveying the sense of 3D at the time."
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