If you're looking forward to finally getting your hands on the Switch version of Obsidian Entertainment's action-RPG The Outer Worlds when it's released on 5th June, you might be curious to know how it performs and if there are any extra incentives for Nintendo players.
According to the game's publisher Private Division (via Nintendo Everything), the game will target 30fps, and run at a resolution of 1080p docked and 720p in handheld mode.
The production director Eric DeMilt adds to this, mentioning how Obsidian is "very happy" with the final product in terms of how it looks and plays on Nintendo's hybrid device - considering the technical challenges the team faced:
Porting a game with thousands of assets designed to be loaded and displayed on current gen PCs and consoles with the power to display in 4k made streaming and visual fidelity a challenge on a handheld
In terms of extras - DeMilt confirmed the Switch release would include gyro controls to improve aiming and the overall "playability" of the title.
Will you be taking a trip to The Outer Worlds when it arrives on the Switch next month? Tell us below.
[source nintendoeverything.com]
Comments 129
This sounds awesome if true.
That sounds promising! This game has been on my radar for a while.., I’ll wait for a review, but if the claims above are true and the game runs smoothly I will definitely buy it!
Edit:
I have just read on another site that Virtuos has been working on this port, they are the same people that did the Bioshock ports and those games run and look fantastic both in docked and handheld!
It will be impressive if they get it, I'm now looking forward to seeing it in action!
Remember, this is a current gen game.
And with gyro controls!
That's nice and practically the best it can be for the Switch.
Let's see if it reaches that target, tho.
Yesireebob! That's how it's done!
Really hope they don't skimp on the physical. This game will live in people's Switches lol.
Let's wait for the real numbers.
Can’t wait for the review.
targeting 30 frames per second but doesn't maintain 30 FPS
Gyro controls is the big thing. Good to know for sure that it's included in advanced so I can actually consider buying it.
Looking forward to the reviews
Targeting 1080p doesn't mean it maintains 1080p. The screenshots on the eshop are very blurry, but I'm hoping I'll be pleasantly surprised with the final release. Will still probably wait for a sale though.
If the game is on cart as promised after the initial "download code in a box" backlash, I will get the physical version next Friday. These news sounds promising. Hopefully they deliver.
Those targeting figure's if met would obviously be very impressive.... I'm cautiously optimistic, let's just see..
Take notes, Monolith.
A week away and no notable footage of the game raise my doubts.
@Sculptor it should be the other way around. There’s much more happening at once in XB than this game.
Key word - "target"!
So a fairly new game ported to Switch with decent resolution? The latest 2K ports from the same company is very, very good, but they are mostly unreal engine 3 games. Newer UE4 games for Switch doesnt have that good history, so this one will be the by far most interesting port since Witcher 3.
@Low
Well , the same company ported the recent 2K games and gameplay footage from those ports raised like 2 days before release, and the ports were superb...
@Low
There wasn't any footage of the Borderlands or Bioshock games until release day and they turned out great. I wouldn't worry about it
well, at least it is not 378p!
It’s incredible how all the games, released this week, from 2k looks in handheld mode. I only have switch lite, so handheld it’s all i care. This games sound like it will get the same performance as the others 2k. Made a mistake to bought xenoblade chronicles and it looks awful in handheld. Makes you wonder how a game made for an exclusive device in 2020 can look so dated. I was expecting at so much more considering how good looking is botw, mario odyssey, luigi mansion, links awakening and almost all the exclusive games made for this device...
@Axlroselm Game would look fine if it was. Your playing on a tiny screen.
Pretty impressive, this is a great looking game on other consoles. It’s a shame I 100% it in about 10 hours, the little content is actually really good.
It is refreshing to see a port to the Switch of a more "current" game versus a game that was played/released circa 4 plus years ago.
@Yas that’s the case with all hardware. Every 3d game on every console has dips in framerate or resolution at least once.
Hence the ‘target’.
I rather the game targets 1080p rather than flicks between SD and HD.
Regardless this is a whole lot better than the rubbish Monolith managed.
@Razer
How is Xenoblade Chronicles Definitive Edition "rubbish"? 🤔
Mad because it didn't reach your personal graphics benchmarks?
@Razer
Monolith makes amazing games, but their current engine seems to be absolutely rubbish. I mean, Wither 3 is a game that has A LOT more going on than a game that is essentially a 2010- Wii-game, and it keeps generelly higher res both handheld and docked. The Wii original was on the other hand very good and pushed Wii very well. They should just have ported the Wii original to Switch, refreshed common assets to higher quality and bumped resolution to a full 1080p. The new remaster doesn't even draw foliage as far ahead as the Wii-original...
@Razer However, Monolith was purchased by Nintendo in 2007 and often taken away from their massive projects to help Nintendo develop their own games. I think it's just bad management by Nintendo. Monolith should have been left alone so they could make or improve the engine and polish their games.
@RasandeRose They got the engine working well on the WiiU for Xenoblade X. I’m guessing that they have had trouble getting the engine ported well to the Switch and have not had the resources to do that cause the engine performs much worse on the Switch despite it being more powerful and not having the gamepad to take resources
@LucantoVerdi Borderlands was not ported by Virtuos.
@JuiceMan_V the game itself isn't bad. I mean, it's not exactly ground breaking though, it's okay. A solid 7.5 out of 10.
But just think for a moment.
If EA decided to release the upcoming Burnout Paradise and it didn't run in full HD AND they charged us full price like it's a new game. We would call that rubbish. Many would boycott that (myself included).
But funny how double standards makes it okay for Monolith to do the same thing.
Just think about that for one moment. There are other developers who have put more demanding games on the Switch at a higher resolution.
Whether that's Monoliths fault, or its easier to downscale a game rather than upscale it, I don't know.
But the bottom line is this, Xenoblade DE is rubbish because it's an 8 year old game that doesn't even run in full HD and costs full price.
We are giving EA and other developers hell for just the pricing side of it... At least their games look good.
But Monolith is getting a free pass with the looks and the price.
@BlueOcean if that's the case,that is a shame.
Personally I think Monolith should part ways with Nintendo and create games on better hardware then port those games to Nintendo.
But it seems Nintendo own Monolith outright.
Which is a shame really, Monolith could do some amazing things if they had access to more robust hardware
@RasandeRose
I agree fully with the second part, on the amazing games front, their not as good as many people make them out to be.
I mean, their not bad but I just don't rate them as amazing.
@Low Still with that?? Haven´t you seen Bioshock or Borderlands?? We didn´t see them in action basically until they were released, and they look utterly FANTASTIC. That detail shouldn´t bother us anymore.
Still find this difficult to believe, but companies like Saber Interactive and Virtuos have been showing off just how capable the Switch hardware really is when some adjustments are made to these games.
@nessisonett I don't know man, even just a story playthrough seems to take over ten hours for most people, so being able to 100% it in that time seems like the really impressive thing.
Even though I already played and finished this on my Xbox One X, I'll be buying this game on Friday to show support. 1080 docked and 720 handheld with gyro aiming is everything I wanted. Plus I'm so glad they decided to do a proper release with the game on a cartridge instead of that download code in a box crap. Day one purchase.
@Ralizah lol you believed him? Or are you humouring him?
I doubt he's played it.
It's a 40 hour game minimum.
@RasandeRose I agree, Monolith needs to upgrade their engine as soon as possible... They can´t keep releasing games that look below HD in handheld. Not specially after the release of Switch Lite, and with old games. Nintendo should take more care of that!
@Friendly No, I meant "target" as meaning not guaranteed to get there.
@Razer According to pretty much every review, XCDE looks and plays great. Resolution isn't everything. Lots of games have pin-sharp resolution yet not much in the way of graphical effects. Personally I'd rather have smooth animation, graphical effects but with lower resolution. Not saying XCDE has all of this - not actually played it yet, but will withhold judgement until I do.
@Razer
No, Monolith should stick with Nintendo, no other consoles Maker perform as Nintendo in Japan with Switch, not even Sony. So they have the best installment base for their games with Nintendo. They should just switch to an engine that perform better on Switch, maybe Unreal Engine...
@Ralizah I played it on Game Pass PC so the aiming’s a lot easier and I didn’t die once. It was over the course of a weekend so can’t have been much more than 10 hours. The game’s great but it just ended rather soon. It feels like the minute you get into the swing of things, you’re heading to the final boss.
@Razer A little of both. Seems unlikely that he'd be able to 100% a game in ten hours that takes most people more time just to finish a main story-only playthrough of. I don't think he's lying, though.
On the other hand, the numbers seems to suggest this is actually around a 40 - 50 hour game MAXIMUM, and that's for very relaxed playthroughs of the game. And it's well known that this game is short. So I find your assessment even more doubtful, personally.
@nessisonett That's too bad. It sucks we won't get the sequel on Switch, but hopefully Microsoft's deep pockets will contribute to the sequel feeling longer and more satisfying.
@Ralizah I absolutely think a sequel would be longer, with Microsoft’s money behind it. Who knows, they brought Cuphead and Ori to Switch so maybe they’ll bring the sequel too if it’s not too taxing?
@Razer
Monolith gets a pass because they make games with good gameplay.
And gameplay first is what we all want the focus to be on besides graphics, right? (Well, except for you).
It's quite evident that the game is using the same engine as XBC2/Torna, and no, it's not quite an "8 year old game" that was ported to the Switch as it's a bit more complicated than that.
No offense, for a graphics guy such as yourself, you sound like a fake tech head.
And the $60 price tag is justifiable with the future connected add on which tacks 20 more hours of gameplay onto an 80 plus hour game redone for the Switch.
You basically have a beef with an engine that's showing its age.
@fafonio
Why would you think that? XC may be open world, but it's just a beefed up Wii game almost a decade old. It ran on what is practically a GameCube and it even ran on 3DS.
Outer Worlds is a game that pushes current gen hardware and actually has to be scaled down instead of up to even run on Switch, yet it still maintains a much higher res.
Monolith has no excuses. They just didn't care about fixing their engine bug and put out a remake of a Wii game that at times runs at an even lower resolution than the SD Wii original.
@nessisonett Microsoft has made it pretty clear that none of their other games are going to competing platforms. I think the Ori/Cuphead ports were meant as a sort of ambassadorial gesture, a 'reaching out' to another fanbase with old games that would make a splash. Maybe similar to that PC port of HZD.
If they really want to capitalize on this, they should announce a new Banjo-Kazooie game as an Xbox-exclusive ahead of the next gen launch.
https://www.techtimes.com/articles/245078/20190822/no-more-xbox-exclusives-on-nintendo-switch-or-playstation-4-says-microsoft.htm
@Yas no, what they mean is, they program it to reach 1080 as often as possible. That’s what ‘target’ means. And that’s what programmers do for every hardware ever.
Xenoblade had the target of 720p. So you will not see it have a higher resolution ever in the game. Sometimes lower.
@Ralizah
Ori 2 is definitely coming to Switch considering it's poor performance on XB1.
@Friendly Not sure what you are on about? You've just repeated my exact point. LOL!
@Ralizah Ahh that’s a shame, Switch seems like a perfect fit for a lot of MS games. Maybe things will change after we see how XSeX performs.
"Targeting" 30 rather than just "30" is worrying.
It's like Jump Force "up to 30fps" wording.
1080p?! I thought it would be a dynamic 720p at the most!
@JuiceMan_V nope, it isn't, and nope, it hasn't sold poorly.
Wishful thinking =/= facts.
@StevenH
Ori 2 will be on Switch.
Quote my words.
It's just a matter of how long will it take.
Will it be 2 years instead of 4 like the last game? We'll see.
@JuiceMan_V no $60 is not justified. It's a port, not a remake, they used existing assets to upscale the game.
That "pass" you give them is subjective, I personally don't think they're games are all that great.
But back to the point at hand, its is an upscaled version of the exact same game they released on the Wii, they started developing the game in August 2018, so it's not even a 2 year project.
Developers are spending 4+ years making brand new games and even then some people are justified in NOT handing them their $60.
You're right about one thing.
It's not an 8 year old game, it's a 10 year old game...
I don't need to be a tech guy, I don't suffer from double standards.
If I give EA ***** for trying to sell me an old port for £50 then I'll do the same when Monolith try it too.
@Yas well, good we agree then about that specific point.
But you said the main thing about the article is ‘target’. It’s not. Specs are always being targetted.
The main thing about the article is that they target 1080p instead of the often targetted 720p for switch for 3d party. And that they thus reach for something better than the standard, which is amazing .
If you don’t think that’s the main point of the article than that’s what we disagree about.
@StevenH
You're not obligated to believe me, but I like my chances and when it does come out for the Switch, I'll come back to brag about it.
@JuiceMan_V lol why do you think it'll come to the Switch?
@Razer
The whole game isn't upscaled, bro.
SOME assets are upscaled while other assets are brand new.
I don't think you've played the game given what you're saying, so whatever.
Not here to argue with you about crappy EA either, but if you want to defend and compare them to Monolith Soft with Definitive Edition because you're disappointed about graphics, well that a hilarious hill to die on.
Enjoy Burnout, tho!
@StevenH
I hope you're still around when it gets announced.✌️
wow i've never expected to be like this, this sounds promising
@Razer So you tried XC DE? I'm 1& hours in now. In handheld it looks like XC2, from the resolution it's close to Witcher. People who say Witcher looks better might say it because of the graphics style. Compared to BotW in handheld, BotW has a more comic looks, so it's either less demanding or you don't notice the downgrade.
In docked mode, it looks really good, I can't see anything that full 1080p would make it look better, but I "only" have 49 inch TV.
The reflection effects of weather and water are awesome!
And it's a game that is really full, many hours content and all on catridge. I will check out Outer World, but I doubt it can deliver so many hours of game play. I said it in the other thread before, but graphics not everything. Let's also wait for the amount of detail this game here delivers. You can always pump up the resolution but making the game look plain.
The discussion on the internet regarding numbers and unreleased content became very toxic.
@JuiceMan_V lol how did you figure I was defending EA?
Actually... I am likening Monolith to EA by suggesting their both pricing ports of old games at full price. I hate EA and I don't plan to support them anymore, but I'm also done with Monolith, at least EA can get their old ports to run in full HD.
I don't intend to buy either game though. I own two copies of this and one copy of Paradise.
How do you know Monolith didn't just upscale the entire game? Everything certainly points that way. Every article mentions all the improvements as upscaled improvements.
So there is nothing suggesting this isn't a port... In fact the very fact that it took them less than 2 years to make and they couldn't even get it to run in full HD suggests it is exactly a direct port.
You can't sit there and tell me you are not being two faced when you say Monolith are good but EA are bad.
Monolith has no right to charge $60 for an old port that doesn't even run in modern day resolution and didn't even take them 2 years to make.
keep your expectations down people. someone got an early copy and apparently it's the most ugly game on switch. Very reminiscent of the gamecube era.
https://twitter.com/NintendoLegacy1/status/1265282432732999680?s=20
@Casual_Gamer95
I do hope this is fake..., how can they possibly get the game so early on 26 may?
@Casual_Gamer95 ouch
There will be a 6gb day-one patch though, which includes hi-res textures
https://outerworlds.obsidian.net/en/news/outerworlds/the-outer-worlds-to-launch-on-nintendo-switch-on-june-5-2020
@Friendly Well, as I've said, 1080p is no guarantee of great graphics or gameplay, especially as it's not 1080p, it's "targeted" which is no guarantee of anything! Hence my emphasis. Would have been more impressed if it was definitely 1080p/30fps without the "targeted". That was the main point I took from the article.
@Razer I also wish Monolith was independent, they did an amazing work on Wii U. Xenoblade Chronicles X is the most impressive Wii U game and it looks and performs better than Breath of the Wild. They are also quite bold and open-minded. I would love to see what they would do on better hardware and without Nintendo giving them extra work not related to the game they're developing.
As a newly converted fan of FPS games, I am looking forward to this.
@BlueOcean They would go out of business cause they would spend way too much money and not sell enough copies. This game looks the way it does cause it’s not super popular. So why would you waste money.
@mesome713 If they weren't owned by Nintendo they could make better games and publish their games an all consoles including Nintendo's, that's not losing money.
Thank goodness it's not 540p in Handheld Mode.
And what about cartridge size?
Is it fully on the cartridge though? After downloading the extras from the Bioshock trilogy and the Borderlands collection I’m left with precious little space (Only 2gb)
Sounds great, I'm confident Virtuos will do a solid job here.
If it's already a challenge for them to port PS4 games to Switch, it doesn't bode well for porting PS5 games.
@BlueOcean I don’t think “extra work” is the issue. They actually opened up a new studio and hired specifically for BoTW2. In an interview, I think they mentioned working on Definitive, and two other games. A lot of their resolution issues come from their internal engine, not Nintendo.
@JuiceMan_V hmm that's interesting, in regards to Ori 2 on the Switch.
I somehow doubt it really but we'll have to wait and see, I would be interested to know how well the first one did in on the Switch in comparison to the Xbox.
@Sculptor touché good sir
@mousieone OK but do they have enough time for their recent projects? Who knows. Xenoblade Chronicles X looks amazing and runs smoothly (it's my most played and favourite Wii U game).
I'm waiting for the graphics veredict after realease end then I'll probably get it
@BlueOcean Absolutely agree about the real numbers. So, which of us needs to get Digital Foundry the heads-up on this one? Thanks and until next time I am out!
A daaaammmn I wasn't planning on double dipping as I have a PS4 version I never play, but with Gyro controls, I guess I have to!
@RareAir23 I'm sure they'll review the game performance. Every Switch port is interesting to analyse for technical reasons.
Have waited to pick this up on PS4 so I can play it on Switch. Excited to see how it turned out.
Hello,
Thank you! When we first announced that the game was coming to the Nintendo Switch, it was initially going to be only a digital download or a physical box without a cartridge.
However, things have changed and now you will be able to choose between a digital download OR a physical cartridge (with the box). There will be a day one patch available if you go the physical cartridge route, and while it will be possible to play without this download, it is highly recommended that you download the patch to get the best experience possible.
I hope all of this helps, and thank you again for the clarification!
Have fun out there!
@Razer
Check out Digital Foundry if you want to know about the work that was done on Xenoblade Chronicles Definitive Edition.
I already told you they're using the same engine form XBC2 and Torna, which is why we have the same results.
And yes, Monolith Soft is better than EA to me.
I think it's weird you're so hung up on the graphics of a game you don't own and don't know much about apprently and that's a make or break situation for you.
@BlueOcean
That doesn't even make sense, bro.
Monolith Soft needs to make a new engine or move to unreal or whatever devs will be using.
Not the crap you're taking about.
@JuiceMan_V You are the one talking "crap" here, literally.
@LucantoVerdi it's not fake. this account is one from a reviewer in france. the game truly looks as ugly as this for now
If it's a real physical release I will buy, otherwise no thanks
@JuiceMan_V I've said multiple times I own two copies of the game. Just not this particular version, I know plenty about the game.
it actually proves you don't fully read what others write before you blab out your dribble.
At least get your facts correct.
Regardless of all that, you are straight up two faced if you think it's okay for Monolith to release a 10 year old port that doesn't run in full HD at full price, but you bash EA for doing exactly the same thing and at better resolution. (I think both are wrong personally)
It doesn't matter what I know or don't know about this game, and I know enough to know it doesn't warrant being £50 when we've had 3 versions of it in 10 years and the additional improvements here do not warrant £50.
If you think they do then you have to be okay with other companies releasing full priced old ass ports. Which I know you're not. Which makes you two faced.
So whatever.
@Razer Sorry for butting in this conversation, but while I don't believe that this game is a complete remake, it's also far from a port. Both character and environmental geometry have been vastly improved (Check out locations like Colony 9, Mechonis Field and Central factory) and texture resolution has improved a great deal. Combined with a lighting system several times better than the original and the fact that they're using 2/Torna's engine, I'm personally thinking that it's between a "remaster and a remake." I'm only slightly disappointed with resolution, but it's nothing game-breaking! I definitely don't know much about the tech involved, but I think(?) with some optimization it could reach 900p. Sorry if I seem a little aggressive, I just wanted to show some improvements that will hopefully change your views on whether it's a port or not. Comparing the original and Definitive Edition, the improvements are pretty substantial.
Day one for me. Enjoyed on Game Pass, so it'll be great to play it on the Switch. I'm thrilled they pushed it back to make a real physical edition as well. It'll be well worth the wait.
But a 10 year old Wii remaster runs at 520p handheld and cost $60. And watch it sell better.
Anyway, played it on PC Game Pass for $5 ages ago. Good enough. Decent, a bit “meh” at times. Paper Mario can’t come soon enough.
@Pik0a0chu I know there are some improvements but look, you need to see the bigger picture here. It took them less than 2 years to do this.
There are more demanding games that run better on the Switch, why is that? Why can other developers do a better job than these guys? And I am not taking anything away from Monolith, maybe they are really good.
But Even The Witcher 3 wasn't a full priced game on release and look at the work they did to get that to work on the Switch. It also runs better at a more stable resolution.
Regardless of the level of improvements made here, like you said, this isn't a remake, they didn't remake the game using new assests. They upscaled existing one's and added bits to it. Regardless of the detail you claim went into this.
It took less than 2 years, the game isn't new, it might have a few extra bells and whistles but it DOES NOT WARRANT A FULL PRICE GAME.
You know...
Some games that take 6 years to develop do not warrant £50. What exactly gives these guys a free pass with the same game we've had twice before?
Regardless of the level of improvements done here, it isn't a brand new game, they didn't even spend 2 years making these changes. Yet they are charging full price for this.
This game at this stage, with how many times we've had it, even with these improvements, is worth MAX £30... The audacity for them to charge £50 is the same as EA charging £50 for a 10 year old game.
You know what else, the upcoming EA game runs better too, so that basically negates any changes made to this game, meaning both games are simply in the wrong for taking advantage of Switch owners.
A lot of incredibly bad takes in this thread.
Xenoblade's performance is frankly amazing given the console it's on. It's got larger textures than games like BOTW, more complex geometry than the likes of Mario, and environments as big as any Switch game.
A lot's been made of the dynamic resolution, but in my experience (and don't take my word for it, lots of reviews and analysis confirm this), the resolution almost never drops.
Comparing it to the original Wii game is a smooth-brain take. So what? Are y'all malding over the fact that FF7 Remake runs at 30 FPS? bUt It'S a PoRt Of A pS1 gAmE!!1!1! It's an empty argument made by people with empty heads.
Look at the actual game, the number of polygons it renders on screen at once, the rock-solid FPS. And hey, I'll throw in something nobody else cares to talk about - the load times in Xenoblade are amazing. I don't think I've ever had a load time even enter double digits when warping to an entirely new area, and when warping within the same area, loads are near-instant.
You might personally have wanted a higher framerate or higher resolution - and sure, it would've been possible. But it would've come at a cost in some other department. Xenoblade DE is by no means a technically-deficient game, it's a benchmark of technical performance that blows most other Nintendo-developed games out of the water.
If you want more out of the game, that's understandable. But y'all simpletons read a couple of headlines and think you understand how the Switch works when really you've been playing games with worse performance than Xenoblade for years now and never questioned it. There's a reason Monolith has an entire division dedicated to helping with other Nintendo games.
@BLD dude.
Regardless of how good you think the game is. And it isn't a bad game, like I said, I give it a solid 7.5 out of 10 personally.
But it should not cost full price.
If it's okay for Monolith to charge us full price for this.
It has to be okay when EA do it
It has to be okay when Capcom do it
It has to be okay when Bethesda do it.
It's NOT okay when they do it, so it is NOT okay when Monolith do it.
I personally don't give any company a free pass in this regard. Not even Nintendo.
That is all it comes down to. The resolution just makes it all the more worst.
@Razer
And why shouldn't it? Because it didn't take some arbitrary number of years to make?
K dude, go enjoy Duke Nukem Forever lmao.
Majora's Mask? Trash game by default, they made that in like a year!
@BLD because old games that we've had twice before shouldn't be full price.
Like I said.
If it's okay for this to be full price on the merit of what you're trying to claim.
Then it's okay for EA to charge £50 for the upcoming Burnout Paradise on the merit that it runs at a higher resolution and we've never had it before.
Like you said, development time doesn't matter, so the little effort EA put into porting that game shouldn't be an issue by your own analogy.
If you're okay with one, you can't be two faced and not be okay with the other.
I personally hate both...
@Razer
Don't give a damn about Burnout Paradise, never played it, and for all I know about the series that could be a made-up name.
But, is it just a new resolution, or is it a full-on graphical overhaul with remastered music and a new 10 hour epilogue? Because those are very different things.
@Darren23 Xenoblade chronicles 2 looks way worst on handheld then the definite edition, it looks great docked though
@Razer EA is upcharging the Switch port of Burnout compared to other consoles and is just getting a basic increase in resolution.
XBDE got huge swathes of the game redone visually, all new lighting, a revamped UI, and a new sidestory with some 20 hours of gameplay. The less than stellar resolution might be disappointing but it does not take away from the fact that a lot of work was still done on the game.
Also, Witcher 3 was a full price release and does NOT run better than Xenoblade.
You can argue that Xenoblade shouldn't be full retail price right now, which is a totally fair take, but to try to say it's the same situation as Burnout is so misinformed it borders on willful ignorance.
@Razer Pricing is mostly about what the market will pay. XCDE is an epic game that will provide months of entertainment (I get limited time for playing games so don’t often plough through them). They’ve done a lot of work to modernise the game, and it’s worth full-price for me. It’s one of my favourite games on Wii, and it seems that a lot of effort has gone into the new version.
EA games are more disposable for me, and mostly get replaced by annual updates, so I’d pay less for them.
If enough people see the full-price as justified, and will pay it, that’s the right price as far as I am concerned. If the market doesn’t see the price as justified it’ll sell poorly and get discounted.
@Casual_Gamer95
Just translated and he says the dynic resolution is as bad as BORDERLANDS 2 on Vita, but states that the framerate is smooth. I guess we will see more this week.
@Casual_Gamer95 It's defenitly real but there is a 6gb patch on day one that includes HD textures so I hope that will make it look better. I wouldn't pre-order it but I still have some confidence that it's going to turn out well.
That's awesome!
@WiltonRoots This thread is hilarious.
@Pik0a0chu there are some improvements such as hands and faces and some environmental geometry improvements but non of these are drastic and it still looks like an old game.
I'm with @Razer on this and Nintendo games do get a pass on such things and particularly pricing, look at the several straight up Wii U ports that have released at basically full price. At least with Bioshock and Borderlands you're getting 3 games, though this does have some extra story content so can justify its price more than Super Mario Bros U or Donkey Kong Tropical Freeze. Performance wise though when you have PS3 games running at a higher resolution than a 10 year old game designed for 20 year old hardware, then something isn't right
@Quarth Loving it...more!
Sounds good.
However I thought this had a third-person view option. And without it's not going to be a buy.
Borderlands just again had me convinced that I still don't enjoy FPS enough for RPG's - no matter the setting.
@Swiftstorm Agreed, have bounced hard off Skyrim, Fallout and Dishonoured for the same reasons. Should have loved them but just not a big fan of first person game, sadly.
@Indielink no dude. It doesn't matter that we've had Paradise on various other consoles, we've never had it on a Nintendo console. But we've had Xenoblade DE multiple times. If it's okay for Xenoblade to be full price on the merit of a few small updates then it's okay for Paradise to be full price as we've never had it before. (the updates are small, you can kick and scream that they are not, but they simply do not warrant new game prices).
If you think Paradise shouldn't be full price because we've had it on other consoles then Xenoblade also shouldn't be because we've had on Nintendo consoles.
The Witcher 3 was not a full price release. Not sure where you dug that bs one up from but that's a straight line.
I got my copy for £35 ($45?) when it first came out maybe you got scammed.
Also, You thinking Xenoblade DE being worth the price it's at just because of a few updates is subjective.
But if you're going to sit there and tell me you think it's okay for them to do that but not okay when EA does it.
You and others like you are simply two faced.
@thiswaynow hey man at least you know it's subjective in your reply.
Personally I think both are a scam. I don't like EA and what they stand for.
I personally think Monolith are a bunch of incompetent developers. Never purchased any of their games that I could complete. Not once. I have two copies of this and both times I couldn't finish it.
@BLD it doesn't matter what difference there is to the game.
We've never had it before. on any Nintendo platform.
If it's okay for Xenoblade to be full price on the merit of a few changes. Then it's okay for Paradise to be full price on the merit that we've never had it.
If this game didn't have the dreaded "Internet download required" banner on the bottom, therefore not all the game is on the cartridge, I would have been interested, but nope they can't be bothered to get a bigger cartridge.
If all of Witcher III with expansions fits on one cartridge, why can't others be bothered?
@SegaBlueSky Ohhh Skyrim has 3rd person! As far as I remeber the left bumper changes that. I know for sure so dive back into that 😊
@StevenG From what I saw they have used the extra time to also switch from a code-in-box release to an actual cartridge.
Personally I'm really looking forward to playing this game, but I won't be playing it on release. I'm always well behind release dates, just so I can spread the good games throughout the year, and get them at much lower prices. Now I'm waiting for Vampyr, Witcher 3, Ni No Kuni, and Viktor Vran to arrive. All games that caught my attention, got on my wishlist, passed in the reviews that I needed to see on the points that I needed to know, didn't get removed from my wishlist due to losing interest, and that I could now get at about half of their initial combined retail price. Once I'm done with those, this one is likely to be on top of my list if anywhere near decently playable on Switch in handheld mode. Only first party Nintendo releases I REALLY want get to skip the line, they rarely drop in price anyway.
@Razer You might not think it's worth full price but the effort has been made to add in additional content to justify that price. The new 20 hour side story is literally bigger than some modern AAA games. It is a pretty substantial upgrade from the original release. Burnout Remastered is a barebones port that EA has the audacity to charge Switch owners an extra ten bucks over PS4 and X1 solely because it's coming to Switch. There is NO justification for that price increase. It's the same thing Capcom has done with their most recent Resident Evil and DMC games: upcharge only for the Switch despite receiving the same content as other platforms.
Savings are dope, and I'm glad you managed to snag Witcher 3 for a discount at launch. But that does not change the fact that it launched at full retail price. Feel free to check the weekly games release update on this very site. It's the one dated October 17th.
Again, if you cannot see the differences in XBDE and Burnout Remastered I don't know what to tell you.
@Darren23 I think it's interesting how we all have different takes on graphics for the same games. I've been playing a lot of Xenoblade in handheld and I think it looks good. It could look better but nothing about the visuals get in the way of enjoying the game and the art itself is fantastic (the environments and creatures).
I really shouldn't get Outer Worlds on release day, from a backlog perspective. I'll probably barley be 1/3 through Xenoblade and I have another 200 hours of games in I haven't made it to. But I'm really excited about this game and I'm really happy that they put the game on the cartridge ( though it sound like there's a pretty hefty day 1 patch). So I'll probably get it anyway.
@Razer I think it's ok for either because no one is forcing you to buy their games. Also games drop price really fast anyway.
People complain about Square as well but if people are willing to pay the price it doesn't matter that you aren't.
@troy258 if this patch is real and that the target resolution is 1080p docked and 720p portable, i don't think that "hd" texture pack is gonna improve that much. let's not forget the switch is no powerhouse
Imagine it’s more optimised than the other consoles because I remember those versions being pretty bad
@Casual_Gamer95 We will know when the reviews come in. Like I said I wouldn't pre-order it but I won't write it off completely yet.
@Sculptor so.... what were you saying about Outer Worlds on Switch and Monolith Soft learning from them ?? LLLLLLMAAAAAAOOOOO
This port turned out to be one of the worst in the whole system. This, right here is evidence that a bajillion pixels of resolution or 1000 fps won't save a game.
And that is why Xenoblade and Monolith Soft are superior. Less "numbers", but better game.
@fafonio
You're neglecting the fact that Outer Worlds' leaked screens do not include the day one patch, which will actually improve graphics and add HD textures. You probably knows this though and are choosing to neglect it because it doesn't fit your vocabulary.
Not that it matters though, Outer Worlds looking good or not won't change anything about the fact that Xenoblade DE looks f***king disgusting.
And yeah, getting a PS4 optimized game like Outer Worlds to run on Switch is still a vastly more impressive technical feat than porting a decade old game that ran on a potato, and then having it drop to resolutions even lower than the extremely outdated original. Monolith has a lot to learn from Outer Worlds devs.
I use my Switch in handheld only and Xenoblade is too ugly to warrant a purchase. A friend let me try it because of my skepticism and I just can't play it. They say graphics don't make a game, but they can certainly break one. And between resolutions so low you can hardly see anything clearly or tell distant objects apart — this game is broken as hell. Which is a shame because it was a dream come true for me when it was announced.
Tap here to load 129 comments
Leave A Comment
Hold on there, you need to login to post a comment...