Since first releasing at the end of August, Pokémon Masters has had a pretty successful time - in terms of downloads and revenue, at least. The game enjoyed the strongest launch month for any mobile Pokémon game since Pokémon GO and players spent $26 million on the app in its first week alone, but things aren't all as cheery as they might seem.
Some players have been left unhappy with the overall experience, with bugs, a lack of content, and unpopular design decisions all being listed as common issues for fans. The game's producer, Yu Sasaki, has shared a lengthy blog post on the game's website to address these concerns and to offer an apology.
"We're disappointed we did not meet the expectations of our community, and for this, we sincerely apologize", it reads. "It's our intention that this does not happen again. Hearing these opinions from fellow Trainers has deepened our sense of commitment to deliver a game we can all be proud of. We are very appreciative of all the feedback - both critical and positive".
Sasaki goes on to explain that the goal is to "create an experience like the fans witnessed in that first animated trailer", and lists a number of areas which the development team plan to work on. The current areas of focus are the game's lack of content, lack of appealing rewards, difficulty/design, and poor usability, and while some of these will take time to address, players can expect to receive more story events and a revised reward system in the near future.
If you're interested in reading the full post, you can do so here.
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