Hero

We were lucky enough to sit down with some of the developers of the upcoming Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition at PAX recently and after discussing that game's journey to Switch, we asked producer Hokuto Okamoto, assistant producer Hikari Kubota and the development director Masato Yagi about the most pressing issue on the minds of Nintendo gamers: why is Hero so overpowered in Super Smash Bros.?

There's been some fierce debate among fans concerning the most recent addition to the ever-growing roster, with many suggesting that the randomised elements of his move set make him overpowered (or 'OP' in fighter parlance). After posing the lighthearted question at the end of our interview, the group laughed before ruminating on the topic:

Kubota: That’s because Mr. Sakurai likes him so much.

Okamoto: Is he powerful?

Nintendo Life: A lot of the tournament players are debating whether or not to ban him...

Okamoto: That’s not because he’s too powerful, it’s because of the random element being too powerful, right?

Uh...in short...sort of.

It seems that many of the character's quirks and abilities came from an abundance of ideas from Smash Bros. guru and overseer Masahiro Sakurai. Mr Kubota elaborated on the DLC character's extensive skill set:

Kubota: We thought that he would be an easy fit just putting him in Smash, but from Mr. Sakurai there were all these ideas that kept getting added in after the fact, like putting in a turn-based command window, as well.

Producer Hokuto Okamoto went on to discuss that perhaps Hero's randomness offers an accesible entry point for less experienced players:

Okamoto: You know, as somebody on the Dragon Quest team, we make games, like we said before, that we want people to get through from start to finish - anyone should be able to get through our games. But you get to Smash Bros. and you’re dealing with an action fighting game. As that skill ceiling increases, there are people who won’t be able to keep up, (as there are) people who can’t play at a certain level of difficulty.

So I think that with Hero from Dragon Quest XI, because that strength of his randomness is so powerful at times, that gives him the appeal of being a character that (for) somebody who’s a button-masher, (they) can get in and deliver some really powerful blows. And I think that’s kind of a good point about the character.

With Banjo and Kazooie soon joining the fray and two more challengers to come (we've got our fingers crossed for an announcement in tomorrow's Nintendo Direct), the Smash DLC seems to have gone down very well for the most part, Hero included, but you can't please everyone. Be sure to check out our full interview with the Dragon Quest XI S developers.

How have you got on with Hero? Do you reckon he's OP or are there strategies for dealing with his randomness? Let us know below.