Now that the digital age has arrived, video game preservation is arguably more important than ever. Fortunately, steps are slowly being taken around the world to ensure this industry's rich history lives on for the benefit of future generations.
Down under, the National Film and Sound Archive of Australia has announced it will begin to archive locally made games – including the storyboards, artwork, and soundtracks associated with each one.
NFSA chief executive Jan Müller explained how locally made games would join a collection already made up of more than three million items and stated how it would be "impossible" to represent modern life without video games:
The collection represents the cultural diversity and breadth of experience of all Australians, and it is constantly evolving just like our creative industries.
We aim to be the national leader in collecting multimedia and new media content, and it would be impossible to accurately represent modern life without games. It is essential that games be collected alongside other audiovisual media, to ensure their continued preservation and access.
- The Hobbit (Beam Software, 1982)
- Halloween Harry (Interactive Binary Illusions / Sub Zero Software, 1985/1993)
- Shadowrun (Beam Software, 1993)
- L.A. Noire (Team Bondi, 2011)
- Submerged (Uppercut Games, 2015)
- Hollow Knight (Team Cherry, 2017)
- Florence (Mountains, 2018)
- Espire 1: VR Operative (Digital Lode, 2019)
Once these games have been successfully archived, the NFSA will begin to archive more locally made titles on an on-going basis.