While games like Super Smash Bros. Ultimate strive to be as balanced as possible, one fighting game not as concerned about keeping the playing field level is the Samurai Shodown reboot, coming to the Nintendo Switch later this year.
Following on from six Genjuro Kibagami players making the finals bracket at Evo 2019, the game's director Nobuyuki Kuroki said a balance patch would likely be released in the near future, but noted how the reboot was never going to be completely flat:
I feel that if you make everything too flat in a game like Samurai Shodown, it’s going to be boring. There is a lot of character personality, even among how weak or strong they are. There’s going to be some balancing, but we’re never going to make it completely flat.
Kuroki also explained how unique player styles need to be taken into account when balancing. For example, he considers Japanese players to be more methodical in terms of research and how they play the game, whereas western players are more aggressive in battle. Ultimately, though, he just wants the game's community to grow:
I really just want more and more people to jump into the game, play it, bring as many playstyles as possible, and keep growing the community
What do you think about Kuroki's comments regarding balance in fighting games? Tell us below.