Matt Griffin (Audio Designer) - Username: PT_Matt
What was the thought process behind the creation of your level?
I made the name before the level so I knew it had to contain a lot of flying bob-ombs. Once that was set in stone it came together quite quickly, usually you’ll find working within limitations leads to lots of ideas!
How have your design experiences helped or hindered you in this process?
I have no previous experience in level design but as I’m always telling our design department, it’s not a real discipline and anybody can do it.
Is there a stage from a 2D Mario game that’s a particular favourite of yours? What makes it so memorable?
The first Donut Plains level from Super Mario World sticks out in my mind. I think it’s the first level where you can get the feather. Between that, Yoshi and all the enemies it made for a really varied and fun level that I spent loads of time on as a kid trying to discover all the secrets.
Is there any feature you’d love to see added to Super Mario Maker 2?
I’m going to be a bit biased here and lean towards audio. I think the audio in the game is fantastic and probably some of the best UI sound I’ve ever heard, but it’d be great to get a few variations for each sound effect that you can manually place in a level. You end up playing a lot of levels that spam the same sound repeatedly and it’d be cool if that could be varied up a bit.
A huge thanks to Playtonic and Hamish, Daley, Karl and Matt for taking the time to craft these courses. Let us know how you got on with each of them in the comments below and look out for more developer-created Super Mario Maker 2 courses to come! And don't forget, you can share your levels and play courses from the Nintendo Life community on our own Mario Maker 2 Course page. Enjoy!
Comments 11
I love it when developers work on this game, shows off the brilliant potential of this title.
This is awesome. I love playing levels made by great developers. I haven't read this whole article yet, but already strongly agree with the first page statements about the Mario 3 levels being among the best, along with all of Yoshi's Island. Yoshi's Island is pretty much a perfect videogame. I want it in Mario Maker so badly!
It's just cool to see game devs making levels in Mario Maker. I'll be sure to check them out!
Nice, looks like these are on the docket tonight
I love levels made by developers. That is why I want Nintendo, by far the best developer in the world, to make a brand new 2d Mario adventure. An editor is not enough.
4 levels eh? I bet they get progressively worse
I like that idea of variations on sound effects, and being able to select them while creating a level. Someone else wanted customizable backgrounds. That would be cool too. And skinny lanky Mario! And mystery amiibo constumes with their music. If all that custom music was selectable and placable in blocks that could make for really startling levels! I also agree with bringing Wario to SMM 2. And how about Yoshi, Waluigi, Kirby, etc. Let's just turn Mario Maker into a vast collection of awesome stuff like Smash Bros!
But will it be a dumpsterfire of a level just like Yooka Laylee?
Thank you guys so much for doing these!!
This was a bad and dull level. It was inventive but didn't feel Mario.
Awesome Playtonic, looking forward to Yooka Laylee and the Impossible Lair...
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