Super Mario Maker 2 might have only been out for a few weeks, but the game's community has already uploaded and shared more than two million courses online. Nintendo of America confirmed this earlier today in the following tweet:
In this short time frame, we've seen Zelda-themed levels, a full 32-course game, actual developers make their own stages, and even levels based on other games. The community here at Nintendo Life has also added to this total by sharing its creations.
While we expect the number of courses to rise in the future, players will have to keep in mind that they are only able to share a total of 32 custom-made courses.
How many courses have you uploaded so far in Super Mario Maker 2? How many have you played through? Tell us below.
[source twitter.com]
Comments 29
Impressive! I've had the game since launch but I haven't had much time with the game due to being so busy recently. Literally, I've barely been playing it so far. I'll get right into it in the next week or so!
Honestly hate to be pessimistic but this isn't very impressive compared to the first one, but still cool.
@J-Plap 3.3 million courses uploaded within two months is better than 2 million courses uploaded in less than two weeks?
And some darn good ones in there at that.
I wonder what the average number of stages is per user. I’ve uploaded 8 myself.
@Galarian_Lassie oh wow. Yeah I wasn’t too sure and didn’t really care to look it up :shrug:
And 1.5 Million are remakes of World 1-1
I don't even need to make any courses. It's great.
Actually it's not even two weeks old yet. So it's averaging more than 1 million levels per week.
If courses are being uploaded this fast, then no one had better say anything when Nintendo starts deleting courses like in Mario Maker 1.
@patbacknitro18 But this time we are actually paying for online, though.
I don't have the game, but can you effectively filter out all the garbage? 🤔
So what about a 60 dollar platformer with more than 2 million levels and wayyyy more to come?
@Prizm It may just be good luck but so far I've found that the ratio of good/great levels to complete garbage is dramatically better in SMM2 compared to SMM1.
Auto levels and music levels are - at the very least - tagged and removed.
I have 3 so far and another on the way. I only think it's worth loading up a level if I feel like people would want to play it. With that in mind, does anyone know why some people have thousands of players and I struggle to get to 100?
Super Mario Maker 2 is a great game!
Should I consider the 2 million course the ultimate back log?
@patbacknitro18 then they should provide better servers to keep the levels up. We are paying for it now so no excuse
@J-Plap so don't write stuff without fact checking in future
They're probably all better than anything I could come up with but it's still fun trying to make cool levels, lol
I just wish everything was accessible in every theme. Like the way so many items/blocks/etc. are missing from the 3D world theme for example.
Just got the game, played the first one a lot, not massively into creating my own courses but got this one specifically for the online elements. Fired it up, super excited, and it’s a laggy mess seemingly 50% of the time. Googled it, found numerous articles complaining about the same thing. Hard to get excited about 2 million courses when the online is often utterly unplayable.
Did I miss the NL article about this sorry state of affairs? How on earth did the game get a 10 when such a key selling point is currently so bad?
@luke88 Interesting, I haven't heard about or experienced any of that. I'll have to try it more today
Cool. I contributed roughly 1/286000 of that. Still haven't really played other people's levels much.
I've uploaded 3 levels so far. I'm working on another right now!
@J-Plap how is not? How many did the first one got?
It's even more fun. I love it!
@Galarian_Lassie I'm not sure where you're getting your data, but, Mario Maker 1 had over 1 million courses in the first week of release.
https://twitter.com/Nintendo/status/644442442536583168
JFlap is right, it's not impressive. The Switch install base is much larger than it was for when the 1st game came out on Wii U. It's around 2.5 times as large, so, it's selling just about equal to, if not a little less than the first game did in comparison.
@Nintendo_Thumb It was in this Nintendo Direct: https://youtu.be/VF3AnGHbG6s
@Galarian_Lassie That link is from after 2 months of release. Mario Maker 2 hasn't been out that long to make a comparison. In order for Mario Maker 2 to have actually done better than Mario Maker 1, it's going to have to have over 8.25 million levels (to OG Mario Maker's 3.3 million) by August 28th.
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