Last weekend, Pokémon GO celebrated its third anniversary. So, what exactly has it accomplished in this amount of time? According to Sensor Tower Store Intelligence data, the game has now grossed an estimated total of $2.65 billion worldwide. This covers transactions across the App Store and Google Play.
It makes GO one of the popular western-made smartphone games to-date. Excluding China, Niantic’s game has surpassed both Candy Crush Saga and Clash Royale in the same amount of time. Clash of Clans still holds the top spot, grossing an estimated amount of $3.14 billion.
In terms of spending habits, players in the United States take the lead – making up around 35 percent of gross revenue (approx $928 million). Japan takes out second and is responsible for 29 percent of in-game spending (approx $779 million), and Germany is in third, accounting for 6 percent (approx $159 million).
Google Play is where most GO-related transactions take place and makes up 54 percent of player spending (approx $1.43 billion). The rest is from Apple users ($1.22 billion).
In 2019 alone, GO has grossed $395 million worldwide. This figure is up by 19 percent compared to the first half of 2018. On average, the player base spends $2.4 million within the game each day. Crunching the numbers, that’s about $5 per user split across 521 million downloads. Sensor Tower says the augmented reality mobile game is expected to surpass the $3 billion mark by the end of 2019.
Have you spent any money in Pokémon GO? Are you still playing it after three years? Leave a comment below.
[source sensortower.com]
Comments 24
Is that the reason that pachter man don’t come round no mo?
Yay for the Clash Royale mention.
Soon, Pokemon GO will be on the Top.
@Anti-Matter
That is impossible as 3 years have already passed as of July 6th.
Also Clash of Clans and Clash Royale make bank in China which aren't even included in those figures shown.
Seriously...
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Why you no longer put the image of James? XD
If anything, this speaks to the sheer magnitude of Clash of Clans
It's an ongoing joke- we were closest to world peace when Pokémon Go dropped. EVERYONE with a capable smartphone was playing across the globe. It was madness.
I've heard of Clash of Clans- for a bit its marketing was everywhere. But never have I met someone playing in the wild. Whatever R&D they invested to make the game that addicting was money well spent
No wonder they don’t put some effort on the mainline games, the franchise has grown so much they can get away with anything.
Mobile games are cancer.
Purposely addictive, without depth and money hungry.
You should not be able to spend more than £100 on one mobile game without unlocking everything. It is criminal that some games make you spend literally thousands in order to get all items or characters and they still time gate everything.
And the fact one of these mobile games, made by few people, can make more money than an entire gaming company can make in their lifetimes, even after they produce masterpieces with hundreds of staff with a whole range of talents. Shows how bad mobile games are for the industry.
Unfortunately, it is not “gamers” who play these games. Most are middle-aged mothers and young kids. But because of how lucrative they are, we now see mobile-like additions to games to generate money such as loot boxes and other money grabbing ways, and the whole Diablo on mobile malarkey.
No matter how much fun I had experiencing Pokemon Go, it still doesn’t detract from the problem that mobile games have become (for the most part).
@Kienda No mobile game makes you spend money, you have the ability to tell them no. I have played Fire Emblem Heroes for 2 years now and have not spent a single dime on it. I have played hundreds of mobile games and every time it gets to a point that its impossible to progress without spending money, I just quit. It is that easy, plus there are hundreds of other mobile games to play once you quit one of em. They aren't really bad, the people playing them just needs to learn when to say no.
I hope Pokemon Go doesn't influence the mainline games
@iLikeUrAttitude
Sword/Shield has raid battles, which originated from Go.
I dont think that's a bad thing though - raids were fun in Go, and they'll be fun in Sword/Shield as well.
Downloaded DR Mario yesterday. Deleted it 5 minutes later. Mobile games and their business models just aren't for me no matter who makes said games and how good they are.
Also touch controls will always suck.
@iLikeUrAttitude it did, but so far, not in a bad way (Raif battle in sw/sh look pretty cool
@ItsOKToBeOK I see many who play it everywhere....
They have a huge audience still
@iLikeUrAttitude
Too late they have. Just look at sword and shield for proof that we are not getting improved games for a home console.
@Gzeus88 Welp looks like I'm focusing my attention on Dragon Quest 11
@Kienda 100% correct and the sooner these things are banned the better for all of us
@patbacknitro18 just because you're able to say no doesn't mean others can do and that means you're not the target audience, those numbers at the top of the page for these "free" games tell you exactly that. These games are designed to get people addicted and target people who have addiction tendencies and to get them to spend lots of money, even if its little and often so they don't realise how much they have spent overall. All for games which have less content than those on the Gameboy
@iLikeUrAttitude you may also want to check out the Digimon games that are being released on Switch.
Honestly imo people who complain about Mobile games are crybabies
When you consider just how many more people are in the US compared to Japan, it really speaks volumes about how popular Go is here in Japan. There are almost 3 times a many people in the US.
It doesn't surprise me because when I go out on community days, I see people of all ages playing. From little kids to elderly couples and everything in between. It's really amazing and I have still never seen anything like it. Before or since.
@liljmoore While I can't speak for everyone, I've found many people like myself consider mobile games inferior because they tend to be simplistic games built around short bursts of play time. And are almost universally built around the free to play, pay to play more(win) model. They are further tainted by an abundance of loot box/gacha mechanics all designed to milk players and prey on people susceptible to habits and gambling tendencies.
But even most of the most hardline haters tend to acknoledge that they are profitable. And that is what scares many people (myself included). That profitability threatens to convince companies to shift resources away from traditional gaming toward this mobile style.
These numbers are crazy
I am so glad that this corporation in which I never worked in, nor do I get any financial compensation from is doing better than the other corporations doing the exact same thing
At some point I wonder how does Pokémon go still make all this money when they’re not really greedy on the micro transaction as some other mobile games. Not really pay to win, paywall (unless there are pokestop for miles) or Gacha.
Interested in the Pokémon GO is still not in China, I thought they were getting rid of that ban since last year.
one more step towards purging the evil known as "candy crush"
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