After a look at Crash Team Racing Nitro-Fueled on the PlayStation 4 and Xbox One earlier this week, Digital Foundry has now had enough time to see how the Switch version compares.
With all versions running at 30fps, the focus is on the resolution. In docked mode, the Switch release runs at 720p and maintains 1280x720. In contrast, other iterations run at 1080p. Overlooking the age differences, Digital Foundry couldn't resist mentioning how Nintendo's Mario Kart 8 Deluxe run at 1080p and hits the 60fps target. To make up for the lower resolution, it appears Crash has included additional effects such as motion blur and full ambient occlusion.
In multiplayer, it's 30fps all around as the resolution drops to 1084x576 if more than two players are involved. In handheld mode, it's 480p and maintains a resolution of 854x480. The only performance hiccups are tied to the battle mode.
As for the graphics, there are some seemingly aggressive cutbacks in the Switch release, but most of it isn't noticeable during a race or when in motion. Upon closer observation, shadow quality becomes softer and more detailed textures have been reduced. Fortunately, most of the environmental details remain intact.
The load times – across all versions – are probably one of the biggest talking points. The Switch release, in particular, suffers from extreme waiting times. Digital Foundry ran a number of tests and found the Nintendo iteration, on average, took an extra 15 seconds to load some levels compared to the PS4 and X1 versions. A lot of the Switch load times in total were around the 40-second mark.
Despite its ups and downs, Crash Team Racing on the Switch is still considered to be one of the most respectable conversions to-date, simply because it mirrors the experience offered on other platforms. If you haven't already, be sure to check out our review of CTR.
Take a look at the video above for the full analysis and tell us in the comments if you've been playing CTR on the Switch.