Long before EA got the rights to create Star Wars video games, LucasArts and Factor 5 produced the Rogue Squadron trilogy. The first game was released on the Nintendo 64 and PC in 1998 and the second and third game landed exclusively on the GameCube a number of years later.
While Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike are no longer readily available to the gaming public, the original game – Star Wars: Rogue Squadron – can still be purchased from various digital platforms such as GOG.com.
If you do decide to play it or your old copy on Nintendo 64, you might notice the close-range draw distance and extreme levels of fog from time to time. With this in mind, a group of Star Wars fans is currently working on a high-definition version of the first game in Unreal Engine 4. Take a look below:
It makes us wonder if there's a chance we'll ever get to play this series on a Nintendo platform again. Even a direct port of the original Rogue Squadron would be enough, similar to what we saw with the first two Turok games.
If you are seeking a Star Wars fix on the Switch now that you've seen this, unfortunately, you'll have to hold out until September, when Zen Studios releases Star Wars Pinball.
Would you like to see the Rogue Squadron series revived? What do you think of this HD facelift? Tell us below.