Do you think there are too many games hitting the Switch eShop each week?
Chris Obritsch: Yes and no. Whilst I like that indies are getting in there, the number of mobile titles quickly ported over to Switch to make a buck is frustrating, and it buries some of the better Switch games.
Dan Muir: It’s not that there are too many titles being released, but I do feel that there could be more in the way of support to help developers promote their game from Nintendo themselves. It’s very easy for a title to get buried after a few days and trying to boost the visibility of a title seems to be somewhat of a struggle.
Joshua van Kuilenburg: From a marketing point of few, fewer games would help us stand out, of course. However, as a gamer, the Switch's success excites me, and I perceive the large number of great games hitting the eShop as a plus – as long as Nintendo's QA process can prevent a 'Steam situation' where insane amounts of asset-flip games can bury indie gems.
Dugan Jackson: Having fewer games release each week would certainly benefit the visibility to those who do release. But perhaps it's more important to think about improving how the games are displayed and categorised, so everyone can be accommodated and get a fair shake.
Thomas Whitehead: Well, at the end of the day you either encourage developers onto a platform or you don’t. If Nintendo closes it off people complain (as many did in the first 6 months when the store was more ‘curated’) but then people complain if the store is stacking ‘em high. My personal view is that the number of games isn’t necessarily the main problem, but the store design doesn’t always help. I still personally feel like the eShop user interface and layout could be better, but then again there’s no magic solution. As a Switch owner I do now typically find it harder to ‘browse’ on a weekly basis, and as a result that can bring the danger of people switching off and caring less about new titles, or being less willing to spend a load of time looking at various games beyond one or two that have earned the most headlines.
Michael Heald: When we launched there was a max of about 5-10 games a week being launched, which I think is about the right number for players to keep track of what’s launching. Now that there are many more, it’s very, very easy to miss releases, even ones you’re waiting for.
Andy Pearson: It’s a balance. A good flow of content will encourage more people to embrace the hardware – and more Switch owners means more potential customers for publishers. From a consumer's point of view, I think as long as the eShop continues to improve as a platform, giving consumers different ways to discover content, the platform will continue to grow. They key is how the content is represented and presented, not the volume.
Nik Makin: I think Raging Justice benefited by launching at a time with fewer games released each week.
Mike Daw: It's an inevitable product of a platform's success and it's the same on all stores. The Switch just happened to enjoy a period where big publishers didn't flood with their content, plus dev kits were hard to get hold of. That period is now over though, and it's great to see so many people getting onboard, both as users and developers. It's a great machine and deserves its success.
Thomas Kern: I understand why Nintendo allows many games on the store, because they don’t want to make a judgement on any indie game. I personally don’t have a problem with that because Nintendo finds a balance by being very active to feature great games and provide excellent support for high-quality content. So-called ‘Shovelware’ quickly gets buried.
What would you like to see Nintendo do to improve the eShop?
Mike Daw: The 'indie highlights' video compilation that Nintendo posts on Twitter is a great start, but it would be good to see a similar store section with curated content. It would also be great to see them make use of the 'time played' metric they are collecting for friends list so people can see the games people spend the most time playing, possibly even dividing by RRP, so you can get a feel for value per money. Adding a user review system would be great too – even if it's just a number of stars to avoid censorship issues. I really miss that from other stores. Then naturally a highest-rated section, too.
Dan Muir: I would love the store to be more intuitive, but in comparison to the Xbox One or PS4, it’s still a relatively new front. Hopefully, Nintendo will tweak and improve the store, in terms of aesthetically and navigation, as the Switch matures as a platform.
Chris Obritsch: Personally, I find the 3DS eShop to be a smidge ahead of Switch, and this goes for the PS4 as well. It would be so much more user-friendly if there were categories, and categories within categories – and easier to find things you want to play.
Joshua van Kuilenburg: How about some cosy music? I've always liked that in the other eShop iterations. One a more serious note, more robust search features and a customizable recommendation section, perhaps based off what games players bought previously. Especially with the large number of games releasing these days, discoverability will become an issue for players unwilling to wade through every single release.
Dugan Jackson: Discoverability could be improved, be it through suggestions for 'similar' titles or even just showing our other games on each of our individual game pages.
Thomas Whitehead: The layout could be better. I remember saying right from launch that I didn’t personally think the store design was as good as that on Wii U, weirdly; it’s a tad plain and ‘feels’ crowded when a lot of games arrive at once. Nintendo has made small improvements, we should acknowledge, little things like charts and so on. To be fair to Nintendo, looking beyond the store interface, they have teams and people that are always open to hearing about your games and occasionally offering additional support, like trailers being shared on official channels and so on. Plus the web pages and ‘basics’ that developers get as part of publishing a game are very welcome. The intent to support smaller publishers and developers is there, and it’s great in that way. My personal wish is for a complete overhaul of the store design, even to the point that it looks and operates depending on whether you’re on the TV or portable, like the difference between browsing an online store on a monitor or a smartphone. There’s no reason big redesigns and improvements can’t happen, but it may not be on the agenda – who knows!
Michael Heald: Better discoverability, proper categorisation and also proper featured areas. There’s a multitude of things they could do to expose games better. Imagine hitting the store and there being not just an area for new releases and sales, but also curated areas for different genres, or showing players games that fit their profile based on what they’ve bought to date.
Andy Pearson: When you have a platform that has such a high volume of content, the most crucial thing is how that content is presented to the end user. Personalised recommendations, a wider variety of places a game can be featured, better ways of categorising and searching for content. As the volume increases, the eShop – and indeed all platforms – will need to better consider how users can not only find the games they want, but also discover games they don’t even know they want yet!
Nik Makin: I think browsing the eShop for things could be easier; they do a great job of making the screen uncluttered, but it can take a while to go through the lists. Also some algorithmic suggestions based on play history or purchase history would be a nice addition.
Thomas Kern: I don’t like how the eShop team allows discounts of up to 99% off, which means a game comes down to a mere cents. This race to the bottom is supported by a high visibility of discounted games because of the high traffic section in the eShop. Lower quality games tend to give big discounts very often, and the discounts automatically mean visibility so they override the quality focus of Nintendo-featured content. Deep discounts also mean more downloads, so they are ranked very high in the charts. Casual players may think these games are good because they’re high in the charts. I would suggest Nintendo reduces the amount of sales for each product and how low it can go. If someone needs to give 99% discount to be able to sell a game, then there’s something wrong. Either the developer set a wrong base price or they exploit the deep discount percentage and have set a high price intentionally.
How important is the eShop to your business, and when creating a game, is eShop one of your primary target platforms?
Dan Muir: Very. Nintendo has seemingly listened to the criticism of the Wii and Wii U’s stores and tried to address as much as they possibly could. Hound Picked Games sees that the eShop is probably now the most critical of stores to release on, should a title be multi-format and because of the incredible way Nintendo fans help share and spread the word of new and exciting titles. With the sales ratio of Switch to Steam/PS4/XB1 being so significantly better, it would be foolish to ignore the juggernaut that is Switch for our future titles.
Chris Obritsch: eShop is our primary platform followed by the others, so it's extremely important. However, as I mentioned before, games get pushed down by the mobile ports quickly on the 'what's new' list. Beyond that point, it seems that a lot of users don’t seem to care to dig deeper because of how the eShop is set up.
Joshua van Kuilenburg: Right now, the eShop is our only release platform aside from Steam; it's definitely integral to NAIRI: Tower of Shirin's success. We consider PC as our main development platform, but, especially for future instalments, we will more elaborately target the eShop as well as the Switch's unique features.
Dugan Jackson: How digital storefronts function can make a big difference to sales. Just take the example of Steam – how it changed the front page list of 'new titles' into a list of 'new and popular titles'. We can't rely on the store alone to sell our games for us of course, and have to work hard to help people to become aware of our games so they will search them out on digital stores. Based on sales so far, yes, the eShop and Switch console remain a key target for future games.
Thomas Whitehead: The eShop is very important to our business, for sure; it’s our primary platform at present. The appeal of the device, and its suitability for our sorts of games, hasn’t changed since it launched. The system still offers input flexibility (physical controls, touchscreen, portable, TV play) that nothing else offers, at least not as intuitively and effectively. Our rhythm music games, for example, are most at home there, and particularly games with a retro / pixel-art style seem to really belong on the Switch. Many of our followers are Nintendo gamers too, of course, especially those that also played some of our titles on 3DS in particular.
Michael Heald: Right now, the Switch is the platform to launch on, but as each day passes that becomes less and less the case. I think the sales we got at launch next to 200 games is worlds away from people launching next to 1000+ games. It's hard to say for sure, but I’d say that in another 12 months time, launching on the Switch will be the same as launching on any other platform.
Andy Pearson: As a publisher of Japanese content, for example, the PS Vita was a key platform for us. As that platform enters its twilight years, we can see the Switch now taking over the space that Vita left behind. We’d consider it to be the more natural home for things like Visual Novels, which is a genre we’re particularly fond of.
Nik Makin: The Nintendo Switch, and therefore the eShop, has been very important to the success of Raging Justice; it's been a great platform to release on and definitely one we'll be targeting in the future.
Mike Daw: As for any producer of consumable content, the storefronts are hugely important for that initial release window. Beyond that, casual discoverability becomes key, and it feels like the eShop is slightly lacking in that regard. We are loving the Switch as gamers, so we very much intend to focus on it as developers going forward. Its tendency towards local party multiplayer is something very exciting for us that we haven't really been able to explore on other platforms.
Thomas Kern: eShop has become one of our most important businesses and we’ll keep providing games for it. It’s one of our primary target platforms but also because of the fantastic Nintendo Switch hardware. It’s just a lot of fun to make games for it and play with it.
Comments 69
Having developer “store front” might be interesting
I personally don't have trouble finding the games I'm interested in on the eShop but I check the new releases, coming soon section, sales and my watch list much more regularly than the average consumer would. Visibility is certainly an area that Nintendo should continue to work on with more and more games hitting the eShop each week.
Good (but not surprising) to hear that so many of the developers are having more success on the Switch than other systems in terms of sales. It's such a brilliant system to play indie games on and my library is up to nearly 300 games already as a result.
Like many others, I use the Wish List feature heavily. I browse the Coming Soon section often, and putting the games in which you're interested into your Wish List really helps you to not forget about them, especially if you can't buy them right away. It's a very simple, basic idea, but it really does help. I would agree, though, that visibility for games can be an issue with the volume of releases these days.
@BenAV exactly.
The good is some of eshop only games will have a physical release in the future, something that will NEVER happened on Steam version if the eshop games was from Steam.
Very glad the Switch eShop is performing so well. Seeing sale ratios at 8:1 or even 20:1 really gives a great example on how things are going for the console.
I know it seems disconnected but one of the things holding me back somewhat from eShop purchases is not the shop itself – but lacking folders on the Switch to organise my purchases well.
It's becoming a very weird omission at this stage.
The Nintendo eShop gets a lot of flak, but it's really no worse than any other digital storefront. They're all cluttered and cumbersome to one degree or another.
I'm just glad to see Nintendo be a haven for third parties for what seems like the first time since SNES.
@Thomasbw84 We miss you!
The only thing it really needs is frequent sales.
@Fake-E-Lee for sure. I really miss that band.
It's a question of sorting the wheat from the chaff. And there is a lot more below average games than their are good value for money ones.
The eshop has become a dumping ground for any and all games.
@brunojenso
agreed. i do wish they would update the UI for things like that.
The Eshop is becoming nothing but a place for Shovelware and a very few good games indie games and nintendo games. But I still use the eshop adding games to my wish list that interest me so they won't get lost in the abyss of Shovelware.
I'd like more curation tools on the eshop. It's too difficult to find stuff, and, even with the incredibly engaged player base that eats up indies and third party titles, once something is off the main page or isn't on sale, it has lost visibility (which is likely why there is a class of games that's pretty much permanently on sale: it allows their game to stay somewhat visible).
Still better than the way PSN is laid out on PS4, though. What a nightmare!
@Ralizah Spot on about those games constantly on sale. And eventually those sales lose the intended effect: they stop being atractive.
Lots of really good news with developers seeing success and planning on bringing more games to the platform. I do think the eshop could definitely use an overhaul to make finding games a little easier for users. Still the switch is such a great system with so much to offer.
Wow you interviewed the producers from a lot of absolute rubbish games, Monsterboy kind of being the only exception.
Once I read the roster, I didn't even bother reading the rest of the article. A lot of that is shovelware, and I don't give a rat's ash what shovelware makers think. Just as they probably won't care what a muppet/Bowie hybrid thinks.
I definitely think Nintendo should take a look at what some competitors are doing with their digital storefronts. Steam, specifically, is a good one with a lot of useful features to borrow. Features that were made for a platform with an even bigger library than the Switch Eshop.
I mean, even something like Steam's personalized recommendations would do wonders on its own. I also wouldn't mind the review system they briefly added and removed either.
"With PS4 the download scene in Japan, particularly, is relatively weak for smaller games, and from a ‘Western’ perspective I don’t really feel like download-specific games are pushed at me when I pop on the PS Store. And no wonder, because the system is crammed with retail titles. "
Yup, that's basically it. Everytime I load up the Nintendo store it feels like I'm browsing the menu of those 9999-games-in-1 carts from the NES and Gameboy days. So much games, but barely anything is interesting.
Nothing surprising in any of this
@brunojenso
You're right, that is disconnected.
@TheGerudoKing And that's why I made the caveat. I have no issue with the store – so I thought it might be worth sharing what is starting to hold me back re. eStore purchases – and that is finding my games post purchase.
Release better games, do occasionial discounts, minor updates or DLC's to raise awareness. The Switch does not have a huge amount of fresh AAA that are anywhere frequent. Any indie channel will always get a fair amount of sub par releases, the eshop is no different to something like Amazon - when they started pushing e publishing ebooks. I think some of these indie dev's should acknowledge that competing with bigger outfits is always going to be a challenge. If I was an indie dev, I'd ditch the easy trope of retro gaming and go for sims and strategy games that have typically been shunned by consoles in the past.
One thing I've noticed is the coming soon games on Xbox and PS only show a select few, mainly retail titles. And maybe a few Indies.
The Switch shows you basically everything about to release. There's a lot less of a filter. I'm usually more aware of the smaller indie titles when I search for games on the Switch, so it helps for those. But, at the same time, there are so many other uninteresting mobile port looking games put there by companies who just want a quick buck or whatever that it can be bothersome sometimes.
The featured section is the best place to be. Nintendo does a really good job there. It's different from the other two store fronts where the big retail titles get like 90% of the attention above all else. I saw those multiple Final Fantasy games getting exposure on the Switch right there. That's awesome.
I demand customer ratings on the eshop. I miss the little stars of last gen. Then, a way to sort by rating.
And maybe a “similar to games you enjoy” type thing based on the games you’ve played/rated?
I suppose there could be improvements. A “recommended for you” tab would be nice. Personally I like how how clean it looks and how unflashly it is compared to the competition.
Please Nintendo, no matter what anyone says,we don’t need any Wii style elevator/lounge music in the menus.
I wish you could clear the shovelware away by having the ability to flag games to not appear on your own eshop in the future. Every time I go to the eshop I get so overwhelmed by all the junk and nonsese I end up buying nothing. Even the offers page can take an age to get through.
A 'don't show me this game again' option would be great. You could also take away the games you already own.
Browsing is a pain. Especially when in handheld mode. The writing for lots of the games is so small or in a weird font when flicking through the selection, so you actually have to click on the little picture window to see what the game actually is a lot of the time. Then theres the sales section ... theres frequently too many and getting to the bottom is a slog. ... it really needs to be sorted into categories.
The eShop has had its fair share of good to great Indie games, but it's come at a high cost. Users have to wade through a ridiculous amount of garbage to find those games, partly because of the eShop's clunky organization and partly because there are simply so many titles pouring into the catalog every week that everything gets pushed "below the fold" very quickly. And the legacy collections from previous Nintendo and other platforms that used to be associated with the Virtual Console are long gone (though at least several compilations such as Sega's, Atari's, and SNK's have helped to ease that pain to some degree).
Basically Nintendo's strategy with the eShop boils down to "throw everything at the wall and see what manages to stick". They'll tout the number of Nindie publishers and titles offered and how many of a given game sell on the Switch compared to rival platforms, but at the end of the day I suspect most Switch users would rather have fewer games with higher quality standards and production values than countless games that are, for lack of a more flattering term, junk.
I like the EShop look and by visiting each week and adding stuff I'm interested in to my watch list, works for me!
It does me good to see Tom Whitehead's name back on Nintendolife. Makes me nostalgic for the golden days on this site.
I also think that Nintendo definitely needs to re-design their e-shop now that they seem to be throwing everything but the kitchen sink towards their clientele.
Then again, I'm not sure how they should do it... I mean, obviously there's a lot of what folks call 'shovelware' round there - but then again I downloaded the likes of "Frederic: Resurrection of Music" recently for only Euro 0,50 and I enjoyed that particular rhythm game much more than the likes of Voez or Deemo.
Yareyare...
Basically talked to a bunch of studios that again are niche at best. Lets expand the scope.
That this is the level of work dominating the eShop is by far the biggest problem.
I doubt anyone who has used the eshop would call it "perfect". It does indeed, need a rating system and perhaps as one developer said; time played in average as well as a download count so we could see how it shapes up. Cleverly done and a quick glance could let you know if it's a good game. Right now I rarely bother checking the store unless to search specifically. When i first got my switch i had to look at screenshots then if unsure check a trailer or yt video if there wasn't one.
It's basically the same when it comes to PSVR... I mean, I got my PS4 Pro only for the VR thing, because I refuse to pay the ridiculous amount of money for a high-level PC with HTC Vibe and stuff.
@Agramonte: What are you even talking about??? They've been talking to folks who have actually done amazing things. Those studios are made of people who apparently care for that they do! I've been working in the IT field for more than 20 years and just by reading their comments, I can just bow my head due to their commitment towards their customers.
Tell me 'Agramonte': When was the last time you made a customer or a client really happy?
I did so last Wednesday. I was absolutely fed up with the s*** hitting the fan, but when I got a call from someone completely lost, I did my best to help.... and it turned out right.
And it felt great!!
Try this for a change, ok?!
I just want folders.
Not having folders makes it less appealing to buy more digital games, because I already have 200+ games in my game list. I’m not looking forward to the day I have 500+
We need folders
Why is such a basic tool so hard and such a struggle to get from Nintendo
The E-Shop needs a rating system (only for actual purchasers of the game though), and the ability to browse by rating. When shovelware-makers start seeing their sales disappear because they are getting downvoted, they'll up the quality in time.
Always nice to see Thomas on the site!
There does need to be some more discoverability for games.
Once a game drops out of view from the main pages, it gets buried by everything else. Unless you happen to know its name already (which means you've already heard of it), you have to trawl through the entire list of games to try and find it.
And all you have to recognise it among everything else is the tiny little banner, compared to the 3DS where the banner took up a whole screen.
It'd be nice if you could search using the 'large banner, small text beneath' style the other tabs use.
Looking through the entire list again and again for things gets tiring, so I mainly stick to just looking through one or two genres, or the sales list.
With one game I was looking for, but couldn't remember the name of, I thought I'd imagined a Switch port until I found it weeks later looking through the Strategy genre...
So I'd like to see a 'multiselect' genre search like the Wii U had, personally.
I'd like it to have the Wii U/3DS style tabs on the main page to take you to certain content. I just found those eShops much more friendly feeling than other stores.
The eShop works ok for me though, I check New Releases, Great Deals, Coming Soon and the Featured games each week and I'm more likely to notice indie games on there than I am on the Xbox store.
I only browse the Offers page by default, but keep an eye on the New page and Coming Soon. So I don't really consider there too be much of a problem.
But yes, as @Old-Red suggested, the ability to permanently hide games you have no interest in would be nice.
I'd also like there to be a minimum percentage you can offer for a discount. What is the point in games offering 10% off? That is not a saving that's going to push me over the Purchase line. Get those jokers off the Offers page until they're offering a 33% saving or more.
Reviews from trusted sites like this help. Marketing savvy is something that will help devs cut through the clutter . You don’t need EA budgets to do this if smart and nimble . It’s down to imaginative power and the ability to take risks which indies should have no problem with.
@Andy3004 And that is all great. But we have been here before. We've seen these stories and people before. They been recruited by the most part (again, great!... good job Nintendo!)
I work in Advertising and Design in NYC. So basically I need to make clients happy all the time. And I need to do it with NEW ideas (I cant rehash my old concept every 2 years and sell them again)
When I go to my yearly reviews I get judged by how I made our Big clients happy. And I get it - Big clients success attract new big clients - and those attract big new talent to the studio who bring big clients with them.
Lets make this same article and talk to the multi-million dollar studios now. What do they want from Nintendo and the eShop.
N just needs to do a better job of not letting junk games through, like they said they were going to do..but they are not, they said they were NOT going to let all the shovel-ware through like they did on the Wii & Wii U, but here we are again all they do is see the $$ and woosh all the crapware is here again.. I'm still bewildered on how any game is let through that does NOT have touchscreen capabilities, really is this not like the MAIN selling point of the switch, let alone Joy Con support.. If your game doesn't meet certain criteria it shouldn't be on the e-shop period, go back and make it right, not with a patch make it right the first time..
@Agramonte
Hmm... mayhaps I've misjudged you...
Perhaps it is due to the fact that you work in advertising and I work in software architecture... (in fact you would be surprised by the amount of legacy stuff being written more than 40 years from today).
No hard feelings.... Sorry if I have been sounding too harsh... Ok?!
It's nice to see them doing rather well. To me, availability is great. It's the findability that's the problem.
I want to find my biggest gems. It doesn't happen in the eshop, that's for sure...
One basic thing that could improve the eshop is the ability to sort alphabetically. It's weird to see that when using the eshop on the switch you're unable to do this. I'm shocked that after 2 years Nintendo has yet to implement such a basic feature.
@BenAV I am with you. I honestly don't understand what all the frustration is about. I check the upcoming and recent releases, every Thursday. I am proficient in Youtube for games I don't know anything about and know how to add games that intrest me to my wishlist.
For people just getting a Switch the search with filters isn't that hard.
The only thing I miss is user reviews.
@Andy3004 No, I hear you - and I got where you were coming from. Why I had to expand my point and make it more clear
Well legacy or not - in the back-end - I am still amazed at what software engineers in general are able to create. It is like magic.
@Rinari there is a difference between retail physical and make your own back up with collectors. I did not know you could make your own physical copies of Steam games though. That is kind of cool.
@Agramonte
There's no magic. Just hard work.
Thank you & 気を付けて
m(_ _)m
Oh no, Tom turned into Reggie!
Having the option to click on a publisher to see what else they’ve got to offer is one of eShop’s no#1 strengths. Also, it runs better than the other console shops.
Wishlist is my friend but I wish it would auto remove games as you buy them and have more than a 200 entry limit.
Categories and sub categories would be good, and sales rankings for each month, or for a category, would help you explored games that might interest you. The use of discounts, even just 20% off, is the best way for developers to get older games visible again. Otherwise, it works well and is efficient. I'm not really sure major changes could be made that would add too much complexity to the store, and you wouldn't want that.
Oh man, so many things could be done to improve the eShop. It's got to the point where I don't even bother looking anymore. But for a start:
And that's a quick list off the top of my head...
That's a great article nintendolife. Thank you for that.
I found some of the ideas of eshop improvements to be very good. Personally I would love a star rating system from other players. I would not be opposed to a “recommended based on previous purchases “ curated list. I find that I check the eshop weekly to check out new titles, sales, and upcoming games and anything I find interesting goes to my wish list- sometimes I pick them up on sale... sometimes Shovel Knight just lives in the wish list for 2 years.
Good read thanks.
Nintendo have been very clever going after the indie market with such enthusiasm and its working well for them.
Don’t get the complaints about the shop myself. There are lots of other ways to figure out what’s good and what isn’t, when I go to the shop it’s to buy something and I just want it to be quick and easy (same on PS, XBox, PC etc).
Good read NL. The wishlist is my best friend. I currently have over a hundred in my wishlist. Plus I search by genre to find a title that I vaguely remember. It’s fast, it’s clean, I like it in spite of its flaws.
In my view the presence of so much showelware is a good sign and makes me laugh. We are getting so many quality indies titles amongst the showelware and of course we have sites like this to inform us on what’s actually good. The showelware is a negligible unwanted side effect of popularity in my opinion. Viva la eShop!
I love the eshop and I am so happy that indie games are selling great on the Switch. I love indie games myself. Hollowknight and Dead Cells are my 2 favorites.
The switch is my indie platform, I can't imagine going back to steam for indies. But I do wish Nintendo would add a Indie Highlights page to the store. All the rubbish mobile ports are hiding the jems and unless I spend a few hours looking on line fore for indie recommendations it really hard now to find worthwhile new games.
visibility and discoverability on the eshop is the main, obvious problem here. Nintendo allows it to be flooded by phone shovelware and has no method to find the gems in the muck.
Why are there no promotions like Xbox Live's old Summer of Arcade? It should be Nintendo's job to highlight the best of the best Indies.
You know... giving devs their own little page of games sounds like a SUPER good idea!
"It would also be great to see them make use of the 'time played' metric they are collecting for friends list so people can see the games people spend the most time playing, possibly even dividing by RRP, so you can get a feel for value per money."
This is a really great idea. I hope to be wrong, but I think we'll unfortunately never get something like this because... Nintendo.
While it's only a little thing, I do wish that nintendo would let me add games to my wishlist from the website - I browse a lot at my desk and can read up on games etc. but then I have to remember to do looking for it later when I get home... if I forget the chances of me coming back to a particular title are small
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