Remember the time when Square Enix had to apologise to fans who missed out on a physical copy of Octopath Traveler? Well, Imagineer has now had to issue a similar apology via Twitter, after stores around Japan ran out of copies of Fitness Boxing for Nintendo Switch.
In case you missed it, last week it was revealed sales for the Nintendo-published title have improved over time after players began sharing their weight loss stories online. This led to a nationwide sellout and the following tweet:
Imagineer is now advising users to download the game from the eShop if they want to play it right away, and for anyone else, there's the option to order a physical copy of the game from Amazon Japan.
Do you own a copy of Fitness Boxing? Have you tried out this game yet? Tell us below.
[source nintendosoup.com]
Comments 27
Of all games, I never expected this one to sell out. The world really is a crazy place .
Nope. Lousy value for money with a soundtrack that is already ridiculously dated. I'm baffled by its success. The Just Dance games would be preferable for those looking to work their upper bodies.
This seems like the sort of third party offering that would have been released as a Wii Fit copycat.
Can we just have the real deal already?
@Silly_G maybe people actually like the routines? From what I hear the music is basically just background filler.
Octopath Traveler, I expected that to sell out in Japan.
Fitness Boxing...that I did not expect. Japan never ceases to surprise me.
It "sold out" after selling 3,613 copies. So not saying much.
@Delibheel It’s just filler but awful filler. Instead of original tunes or getting licenses, they used covers of pop songs. Which again wouldn’t be bad if they hadn’t chosen the worst cover artists. The game was an interesting concept but it doesn’t really have the content to back it up.
How about they apologize for the frame rate stutters, which are completely unacceptable in such a simple game. Also, some of the step motions are tough to register properly.
Fitness Boxing is "gamified" exercise equipment. It's not really a game. As exercise equipment, I think it's fantastic. I've used it everyday since launch. 19 hours and 36,000 punches so far. Workout tips, advice, and q&a over here:
https://www.nintendolife.com/forums/nintendo-switch/fitness_boxing
Liked the demo, just waiting for a price drop to buy.
No idea why I keep hearing complaints about the cover songs. This isn't Rock Band. Why would they pay to license a song and have full vocal tracks only to drown them out with the trainer yelling punch combos and instructi0ns at you? I think playing Fitness Boxing to enjoy music makes as much sense as playing Rock Band to get a workout.
I’m a fan. Couldn’t care less about the music, and don’t notice what song is playing whilst I’m a jabbing, punching, dodging and a weaving. I think it’s overpriced, but wanted to start exercising straight away...
@Bondi_Surfer Just consider what $50 would get you as far as kickboxing classes go. That's probably 4 or 5 half hour classes. Good 0n you for getting started!
@Silly_G If it sells so well, it definitely means that people in Japan see value on this product, one that you probably cannot see.
@Cosats Imagineer patched the game just a couple of days ago with the ability to take screenshots (no idea why that wasn't there from Day 0ne), so hopefully more people will be able to share their success stories and others will also see the value of the product.
@Silly_G @GyroZeppeli Trending on Japanese social media apparently. Gamers are losing decent weight from playing the game daily.
The price isn't too bad, It's basically the price one private lesson from an instructor. The music is terrible but I think they needed to butcher the songs to fit them into the routine. I turn the music off and just put something on Spotify. I've found that if you do a 35 minute session every two days you will see results pretty quickly.
@Agramonte Same thoughts. Let's be honest, it's not a revolutionary product, just a good marketing team.
Total sales as of last week of 20,000 copies and it's sold out? Imagineer must have very low expectation for their title. Good thing, Nintendo pick up the title for release in the US, otherwise, they might not even recoup the licensing fees paid for the songs...
@ilikeike the sales in Japan went up after people start posting stories on how much weight they lost with this game
But it stand on 23 thousand in Japan from the last update (at least physical) so it is not like they produced to much physical copies of this game anyway....
@Cosats : I am not blind to why it is successful. It is fulfilling a niche that was yet to be filled on the Switch prior to its arrival, but it is a step back, I feel, from similar software on prior platforms, including Wii Fit and EA Active.
I would leap at a successor to Wii Fit, but I see little value in this, which only offers maybe 5% of the content of the Wii Fit titles.
I am also not of abundant mass, so a title with a broader range of exercises and customisation options is what I'm after. If I were any skinnier than I already am, I'd be anorexic.
I have and adore Fitness Boxing. Its caused me to lose weight, become more toned, become stronger, and feel happier. It's pretty perfect for what it says on the box - getting you to improve your fitness via boxing. Nobody has criticised it for not doing that.
Criticising it for anything else is just dumb really. It's brilliant at what it is.
I hope the success of Fitness Boxing persuades companies to create more Switch exercise and sports fitness games that use motion controllers. For example: Tai Chi, Karate, Kendo.
@Silly_G I've been using since release, really good workout, lost a decent amount of weight (I'm not huge either, about a stone and a half over, and I've lost just under a stone). I would never have down with this with Just Dance, as I can't dance, and hate dancing. Yes, there is less content than wiifit, but I also felt wiifit lacked focus, and was very stop start, whereas 40 minutes of this once everything is unlocked, gives a fairly intense workout.
I agree in theory that the price seems high, but in reality, it does it's job really well, at the cost of 1-2 months gym membership.
Kinda glad I was able to get a physical copy. I think it does a good job at what it’s trying to do. I also have to agree on what @Stargazer pointed out.
The devs do not apologise for framerate drops, horrible motion detection, horrible and outdated tracks, and a stupid workout planner
The translation is: 'It is our # FitBoxing which has been popular thanks to us, but it seems that some shops are sold out. I'm sorry for saying "I went to buy it all the while 😡 無" 😭 Since there is also a download version, it would be greatly appreciated if you could also consider this 🙇♀️ # Fit Boxing'
Tap here to load 27 comments
Leave A Comment
Hold on there, you need to login to post a comment...