DBFZ S2

If there's one other fighting game on the Nintendo Switch worth checking out besides Super Smash Bros. Ultimate, it's arguably Dragon Ball FighterZ. The game is the definitive Dragon Ball fighting game, with an all-star cast and ongoing patches to ensure battles continue to be as fierce, fast and frantic as possible.

Alongside the release of the second FighterZ pass, Bandai Namco has released a new update for the game across all platforms including the Nintendo Switch. It's an adjustment patch, tinkering with the finer aspects of gameplay. Below are the full details:

HEALTH RECOVERY UPON TAKING DAMAGE:
-
Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
-
Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:
-
Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
-
Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
-
Increased the minimum damage of all Meteor Attacks.

SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
-
Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
-
You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
-
Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
-
Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
-
The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
-
Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
-
Increase the distance travelled.

SHENRON (REVIVE ALLIES):
-
Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
-
Increased the health recovery rate.

GROUND RECOVERY:
-
Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
-
Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
-
Vanish Move will also trigger Dramatic Finish now.

Bandai Namco has also shared a new gameplay trailer showing off the heavy hitter Jiren and the quick striker Videl. Both of these characters are the first two available in the second FighterZ pass.

And below is the existing trailer, announcing the second batch of fighters. In total, there'll be six characters released. Gogeta and Broly are also teased.

Will you be checking out the adjustments in the latest patch? Have you purchased any of the DLC in this game? Tell us below.

[source en.bandainamcoent.eu, via youtube.com]