If you enjoy a round or two of Epic's free-to-play battle royale multiplayer game Fortnite on your Nintendo Switch, you might have noticed a slump in your own performance in recent times. This has nothing to do with your own abilities, according to an in-game test Digital Foundry recently ran in each version of the game, there's a glitch where platforms running the title at a silky-smooth 60 frames per second currently have an advantage over platforms running the game at 30 frames per second.
Digital Foundry investigated gunfire rates on 60 fps versions of the game and noticed how more damage could be dealt per second than in the 30fps versions. To be exact, it's a 5.2 percent increase in the rate of gunfire when playing on a platform running the 60fps version of Fornite. You can see the differences in the clip below:
It goes to show how cross-play needs to be carefully implemented in each version a game to ensure the playing field is kept level at all times. So, if you have been struggling in Fortnite on the Switch as of late while versing players on other platforms, this bullet and frame rate glitch is probably why. Never fear, though, as Epic is apparently looking to resolve this hiccup in the next update.
Have you noticed this problem in the game yourself now that you've been made aware of it? Tell us below.
[source nintendoenthusiast.com]
Comments 20
Another reason I don't do online gaming lol
That's not a glitch, that's just the game being poorly programmed
@CurryPowderKeg79 Is that you, Waluigi?
Not so Epic Games 👌.
@GyroZeppeli
Should’ve used Spin...
No wonder why I’ve been getting slaughtered. They really need to upgrade their Switch effort.
@Voldemort807 Anything is possible with the Golden Ratio.
Do a barrel roll!
Which means when I beat the 4 people at once earlier this week who were using other platforms, I never realized how truly "epic" it really was.
*Does the truffle shuffle for victory dance *
Yes, this is why I am bad at Fortnite... that and the fact I'm nearly 40 & don't play it much.
@ALinkttPresent poorly programmed? Because cross platform play is a solved problem?
I don't think so.
This is why I have never managed to kill anyone in Fortnite!
Never playing the game might be another reason.
Good that they'll fix it. Though honestly, I usually die because the opponent made a better call
Epic need to bring back screen recording and find another work around for the slowdown in gameplay because that did fix the issues we were all having but now this is a thing. I don't usually do too bad though to be honest. Usually top 10 with 4 or 5 kills on solo.
Just to clarify something because Dom doesn't bother to mention it: this is an issue with ANY version of the game that runs at 30fps. That includes low spec PCs, Android, and IOS phones, not just the Switch. It's a problem with the engine itself.
Any crossplay game will put the 30 FPS console at a disadvantage compared to 60 FPS due to input lag. You'd think it's not noticeable until you actually try to play the same game on multiple platforms – 30 FPS will feel sluggish and look choppy.
It's easy to say frame rate isn't that big of a deal, until you've been playing a 60fps game long enough to notice how jittery 30fps is in comparison. It's hard to go back, since it always takes a moment to adjust.
A Link Between Worlds on 3DS was really the first game to help me understand what a difference higher frame rates can make.
720p 60fps > 1080p 30fps
Sony was right this whole time!!
@GyroZeppeli
Please let me touch a steel ball so that I may walk again....
@Patrick-Sukiyaki Nyohohoho.
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