The placement of The Legend of Zelda: Breath of the Wild within the series' timeline continues to be questioned, even though Nintendo's Japanese website has positioned the Switch release at the very end with no connections to existing time arcs.
According to a translation of The Legend of Zelda: Breath of the Wild - Creating a Champion book, provided by Nintendo Insider, series Producer Eiji Aonuma explained why this particular entry would not be placed in the chronological timeline:
"We made this game with the intention of returning to our roots, so the response from players about feeling the same as they had when they were young is promising. Since Nintendo Switch is portable, I hope that they will be able to engage deeply with the game in a fresh, new way too.
"In books like the recently released The Legend of Zelda Encyclopedia, we revealed where each Zelda game fell on a timeline and how their stories related, but we didn’t do that for Breath of the Wild. There is a reason for that. With this game, we saw just how many players were playing in their own way and had those reactions I just mentioned."
Aonuma further explains how the development team didn't want a timeline to restrict anyone's imagination with a definitive story:
"We realised that people were enjoying imagining the story that emerged from the fragmental imagery we were providing. If we defined a restricted timeline, then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.
“We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications. I hope that everyone can find their own answer, in their own way.”
Do you think was a good decision by Aonuma and his team? What are your own theories? Tell us below.