If you cast your minds back to 1994, or allow yourself to simply imagine that time if you weren't born yet, you may remember Mickey Mania on the SNES. Developed by Traveller's Tales, this platformer also arrived on Sega Genesis and Sega CD, with one noteworthy element being its 3D, 'into-the-screen' chase - seemingly a first in game development at the time. So how was this achieved?
Well, YouTube user GameHut - who just so happens to be Jon Burton, ex-director of Traveller's Tales/Tt Games, no less - has shared some insight into the process. The video goes into a nice level of detail, breaking down the individual elements on screen to show how the final gameplay was pieced together. Using a mixture of layering, repeated animations, and very cleverly shifting around a set of colour palettes, the final result was a huge success.
Seeing each stage come together - especially the moving floor - is rather fascinating, and goes a long way to show how game developers were utilising the technologies available to them at the time. If you found yourself marvelling at the chase sequence back in the '90s, you can now rest easy knowing exactly how the magic happened.
Do you have any memories of Mickey Mania? Would you have guessed how the sequence works under the hood? Feel free to let us know below.