Catching the right Pokémon, training it, and evolving it is only half the battle in Pokémon GO. Arguably, the most important aspect of a Pokémon is its moves, as you can bring down a much more powerful Pokémon if yours has the better moveset.
It gets a little bit more complicated when you realise that there are two different types of moves: fast moves and charge moves. The names are pretty self-explanatory.
In this guide, we're going to list every single move in Pokémon GO in order of the damage they inflict, and explain how it all works from getting TMs to using a charge move.
How do fast moves and charge moves work in Pokémon GO?
Basically, you use fast moves to build up energy and then use that energy to unleash a charge move when you've built up a sufficient number.
Each fast and charge move has a different energy gain or cost associated with it, and finding the balance that's right for you is key.
Efficiency is the most important aspect, though. You want to deal solid damage with your fast attacks, while also building up a steady stream of energy. Then, you want to spend that energy wisely with a charge attack that deals sufficient damage.
It's not all about how much base damage each move inflicts, either. Arguably, the most important thing to note is how much damage per second (DPS) you can inflict with each move.
Seeing as not every Pokémon can use every move, you need to pick that particular Pokémon's best fast and charge moves.
Wait a minute – moves are distributed randomly, aren't they? Well, yes, but you can mitigate that somewhat with the use of TMs. Let's take a look at those.
What are fast and charge TMs and how do I get them?
Put simply, TMs (Technical Machines) are items in Pokémon GO that let you reroll a single fast or charge move. There's a TM for each of the different types of moves, and when you use one, you'll get a new fast or charge move at random, depending on the TM used.
A Pokémon can't just learn any move though – the moves rolled at random will only ever be a move that the particular Pokémon you're rolling for can use. It's important to bear that in mind so you don't waste TMs.
So how do you get TMs? Well, at the moment the only way you can get TMs is by raiding. Each time you complete a raid, you'll have a chance to earn some fast or charge TMs. The number is very small though, and smaller still is your chance of getting them.
Don't use them willy-nilly, then. TMs should only ever be used on your most powerful Pokémon that you absolutely plan to use over a prolonged period of time. You should do some research into the best Pokémon and then check the IVs (individual values) of any Pokémon you own that are considered best. Really, you should only use TMs on the best Pokémon that has perfect (or close enough to perfect to satisfy you) IVs.
As for the moves themselves, we've included a list of every single one of them in the game below so you can choose the best. Remember what we mentioned before, and aim for those that have the highest DPS.
All Fast Moves in Pokémon GO
Move | Type | Base Damage | DPS | Energy Gain |
---|---|---|---|---|
Struggle | Normal | 35 | 13 | 0 |
Confusion | Psychic | 20 | 12.5 | 15 |
Volt Switch | Electric | 20 | 8.7 | 25 |
Waterfall | Water | 16 | 13.3 | 8 |
Dragon Tail | Dragon | 15 | 13.6 | 9 |
Iron Tail | Steel | 15 | 13.6 | 7 |
Rock Smash | Fighting | 15 | 11.5 | 10 |
Mud-Slap | Ground | 15 | 10.7 | 12 |
Struggle Bug | Bug | 15 | 10 | 15 |
Hidden Power | Normal | 15 | 10 | 15 |
Fire Spin | Fire | 14 | 12.7 | 10 |
Air Slash | Flying | 14 | 11.7 | 10 |
Razor Leaf | Grass | 13 | 13 | 7 |
Rock Throw | Rock | 12 | 13.3 | 7 |
Counter | Fighting | 12 | 13.3 | 8 |
Zen Headbutt | Psychic | 12 | 10.9 | 10 |
Extrasensory | Psychic | 12 | 10.9 | 12 |
Snarl | Dark | 12 | 10.9 | 12 |
Ice Shard | Ice | 12 | 10 | 12 |
Bubble | Water | 12 | 10 | 14 |
Steel Wing | Steel | 11 | 13.8 | 6 |
Fire Fang | Fire | 11 | 12.2 | 8 |
Poison Jab | Poison | 10 | 12.5 | 7 |
Frost Breath | Ice | 10 | 11.1 | 8 |
Feint Attack | Dark | 10 | 11.1 | 9 |
Ember | Fire | 10 | 10 | 10 |
Peck | Flying | 10 | 10 | 10 |
Infestation | Bug | 10 | 9.1 | 14 |
Hex | Ghost | 10 | 8.3 | 15 |
Shadow Claw | Ghost | 9 | 12.9 | 6 |
Acid | Poison | 9 | 11.3 | 8 |
Bullet Punch | Steel | 9 | 10 | 10 |
Metal Claw | Steel | 8 | 11.4 | 7 |
Karate Chop | Fighting | 8 | 10 | 10 |
Wing Attack | Flying | 8 | 10 | 9 |
Quick Attack | Normal | 8 | 10 | 10 |
Charge Beam | Electric | 8 | 7.3 | 15 |
Astonish | Ghost | 8 | 7.3 | 14 |
Bullet Seed | Grass | 8 | 7.3 | 14 |
Take Down | Normal | 8 | 6.7 | 10 |
Vine Whip | Grass | 7 | 11.7 | 6 |
Pound | Normal | 7 | 11.7 | 6 |
Sucker Punch | Dark | 7 | 10 | 8 |
Bite | Dark | 6 | 12 | 4 |
Dragon Breath | Dragon | 6 | 12 | 4 |
Scratch | Normal | 6 | 12 | 4 |
Low Kick | Fighting | 6 | 10 | 6 |
Spark | Electric | 6 | 8.6 | 9 |
Powder Snow | Ice | 6 | 6 | 15 |
Bug Bite | Bug | 5 | 10 | 6 |
Lick | Ghost | 5 | 10 | 6 |
Tackle | Normal | 5 | 10 | 5 |
Cut | Normal | 5 | 10 | 5 |
Water Gun | Water | 5 | 10 | 5 |
Thunder Shock | Electric | 5 | 8.3 | 8 |
Mud Shot | Ground | 5 | 8.3 | 7 |
Psycho Cut | Psychic | 5 | 8.3 | 8 |
Poison Sting | Poison | 5 | 8.3 | 7 |
Present | Normal | 5 | 3.8 | 20 |
Fury Cutter | Bug | 3 | 7.5 | 6 |
Splash | Water | 0 | 0 | 20 |
Transform | Normal | 0 | 0 | 0 |
Yawn | Normal | 0 | 0 | 15 |
All Charge Moves in Pokémon GO
Move | Type | Base Damage | DPS | Energy Cost |
---|---|---|---|---|
Solar Beam | Grass | 180 | 33.3 | -100 |
Overheat | Fire | 160 | 35.6 | -100 |
Draco Meteor | Dragon | 150 | 36.6 | -100 |
Hyper Beam | Normal | 150 | 34.9 | -100 |
Focus Blast | Fighting | 140 | 35 | -100 |
Zap Cannon | Electric | 140 | 33.3 | -100 |
Fire Blast | Fire | 140 | 29.8 | -100 |
Origin Pulse | Water | 130 | 59.1 | -100 |
Precipice Blades | Ground | 130 | 59.1 | -100 |
Blizzard | Ice | 130 | 36.1 | -100 |
Gunk Shot | Poison | 130 | 36.1 | -100 |
Hydro Pump | Water | 130 | 34.2 | -100 |
Moonblast | Fairy | 130 | 29.5 | -100 |
Future Sight | Psychic | 120 | 37.5 | -100 |
Earthquake | Ground | 120 | 29.3 | -100 |
Petal Blizzard | Grass | 110 | 35.5 | -100 |
Hurricane | Flying | 110 | 34.4 | -100 |
Sludge Wave | Poison | 110 | 29.7 | -100 |
Outrage | Dragon | 110 | 25 | -50 |
Stone Edge | Rock | 100 | 35.7 | -100 |
Close Combat | Fighting | 100 | 35.7 | -100 |
Thunder | Electric | 100 | 34.5 | -100 |
Frenzy Plant | Grass | 100 | 32.3 | -50 |
Flash Cannon | Steel | 100 | 31.3 | -100 |
Psychic | Psychic | 100 | 30.3 | -100 |
Shadow Ball | Ghost | 100 | 28.6 | -50 |
Dazzling Gleam | Fairy | 100 | 25 | -50 |
Dig | Ground | 100 | 19.2 | -50 |
Heart Wave | Fire | 95 | 27.1 | -100 |
Brave Bird | Flying | 90 | 36 | -100 |
Megahorn | Bug | 90 | 33.3 | -100 |
Power Whip | Grass | 90 | 29 | -50 |
Wild Charge | Electric | 90 | 29 | -50 |
Grass Knot | Grass | 90 | 29 | -50 |
Dynamic Punch | Fighting | 90 | 28.1 | -50 |
Avalanche | Ice | 90 | 28.1 | -50 |
Play Rough | Fairy | 90 | 26.5 | -50 |
Ice Beam | Ice | 90 | 23.7 | -50 |
Dragon Pulse | Dragon | 90 | 22 | -50 |
Bug Buzz | Bug | 90 | 21.4 | -50 |
Energy Ball | Grass | 90 | 20.5 | -50 |
Doom Desire | Steel | 80 | 36.4 | -50 |
Sky Attack | Flying | 80 | 32 | -50 |
Sludge Bomb | Poison | 80 | 28.6 | -50 |
Thunderbolt | Electric | 80 | 26.7 | -50 |
Hyper Fang | Normal | 80 | 26.7 | -50 |
Rock Slide | Rock | 80 | 25 | -50 |
Drill Run | Ground | 80 | 24.2 | -50 |
Power Gem | Rock | 80 | 23.5 | -50 |
Dark Pulse | Dark | 80 | 22.9 | -50 |
Gyro Ball | Steel | 80 | 21.1 | -50 |
Bulldoze | Ground | 80 | 20 | -50 |
Aurora Beam | Ice | 80 | 19.8 | -50 |
Scald | Water | 80 | 19 | -50 |
Sand Tomb | Ground | 80 | 17.8 | -50 |
Signal Beam | Bug | 75 | 22.1 | -50 |
Foul Play | Dark | 70 | 28 | -50 |
Heavy Slam | Steel | 70 | 26.9 | -50 |
Flamethrower | Fire | 70 | 25.9 | -50 |
Leaf Blade | Bug | 70 | 24.1 | -33 |
Flame Burst | Fire | 70 | 22.6 | -50 |
Magnet Bomb | Steel | 70 | 21.2 | -33 |
Psybeam | Psychic | 70 | 18.9 | -50 |
Rock Tomb | Rock | 70 | 18.9 | -50 |
Water Pulse | Water | 70 | 18.9 | -50 |
Crunch | Dark | 70 | 18.9 | -33 |
Ancient Power | Rock | 70 | 17.5 | -33 |
Silver Wind | Bug | 70 | 16.7 | -33 |
Flame Charge | Fire | 70 | 16.3 | -33 |
Disarming Voice | Fairy | 70 | 15.9 | -33 |
Psycho Boost | Psychic | 70 | 15.6 | -50 |
Surf | Water | 65 | 29.5 | -50 |
Discharge | Electric | 65 | 21.7 | -33 |
Psyshock | Psychic | 65 | 20.3 | -33 |
Weather Ball Fire | Fire | 60 | 28.6 | -33 |
Weather Ball Ice | Ice | 60 | 28.6 | -33 |
Weather Ball Rock | Rock | 60 | 28.6 | -33 |
Weather Ball Water | Water | 60 | 28.6 | -33 |
Iron Head | Steel | 60 | 25 | -50 |
Submission | Fighting | 60 | 22.2 | -50 |
Drill Peck | Flying | 60 | 21.4 | -33 |
Brine | Water | 60 | 21.4 | -50 |
Draining Kiss | Fairy | 60 | 19.4 | -50 |
Night Shade | Ghost | 60 | 19.4 | -50 |
Mirror Coat | Psychic | 60 | 19.4 | -50 |
Flame Wheel | Fire | 60 | 18.8 | -50 |
Air Cutter | Flying | 60 | 18.8 | -50 |
Swift | Normal | 60 | 18.2 | -50 |
Wrap | Normal | 60 | 17.6 | -33 |
Icy Wind | Ice | 60 | 15.8 | -33 |
Stomp | Normal | 55 | 25 | -50 |
Seed Bomb | Grass | 55 | 21.2 | -33 |
Fire Punch | Fire | 55 | 20.4 | -33 |
Mud Bomb | Ground | 55 | 19.6 | -33 |
Aerial Ace | Flying | 55 | 19 | -33 |
Cross Chop | Fighting | 50 | 25 | -50 |
Dragon Claw | Dragon | 50 | 22.7 | -33 |
Ice Punch | Ice | 50 | 20.8 | -33 |
Aqua Tail | Water | 50 | 20.8 | -33 |
Body Slam | Normal | 50 | 20.8 | -33 |
Sludge | Poison | 50 | 19.2 | -33 |
Rock Blast | Rock | 50 | 19.2 | -33 |
Night Slash | Blind | 50 | 18.5 | -33 |
Ominous Wind | Ghost | 50 | 17.9 | -33 |
Shadow Sneak | Ghost | 50 | 14.7 | -33 |
X-Scissor | Bug | 45 | 21.4 | -33 |
Thunder Punch | Electric | 45 | 19.6 | -33 |
Bubble Beam | Water | 45 | 18.8 | -33 |
Aqua Jet | Water | 45 | 14.5 | -33 |
Twister | Dragon | 45 | 13.6 | -33 |
Cross Poison | Poison | 40 | 20 | -33 |
Bone Club | Ground | 40 | 19 | -33 |
Brick Break | Fighting | 40 | 19 | -33 |
Shadow Punch | Ghost | 40 | 18.2 | -33 |
Horn Attack | Normal | 40 | 17 | -33 |
Low Sweep | Fighting | 40 | 16.7 | -33 |
Poison Fang | Poison | 35 | 15.9 | -33 |
Vice Grip | Normal | 35 | 14.6 | -33 |
Struggle | Normal | 35 | 13 | 0 |
Transform | Normal | 0 | 0 | 0 |
This article is part of our Pokémon GO walkthrough and guide series. We have articles that take you through the basics, covering How To Catch Pokémon: Throwing Tips, Poké Balls, & Capture Rates, How To Redeem Pokémon GO Promo Codes, How To Check A Pokémon's IVs Using An IV Calculator, How Trading Works, How To Track Pokémon Using Maps And Trackers, What Star Pieces And Stardust Do And How To Get Them, How Player Vs. Player Trainer Battles Work, and How To Complete Field Research And Research Breakthroughs And All Rewards.
We cover regular weekly and monthly Pokémon GO events, such as Spotlight Hour Times And Bonus Hour Times, and Community Days. We also have charts, including a Type Chart With Effectiveness And Weakness For All Types, an Egg Chart Explaining 2km, 5km, 7km, & 10km Eggs, and a Buddy Chart Explaining How To Earn Candy.
Elsewhere we cover Friend Code And Sharing Them For Easy XP and Which Pokémon GO 'Auto Catch' Companion Device Is The Best, plus more advanced tactics and info such as All Fast Moves And Charge Moves, How To Get TMs, And How It All Works, Shiny Pokémon And How To Catch Them, Glacial Lures, Magnetic Lures, Mossy Lures in Pokémon GO (And Their Exclusive Evolutions), How To Get Lots Of Candy Fast, How Lucky Pokémon Work & How To Catch Them, How To Catch All 27 Regional Pokémon, the Best Attackers And Best Defenders, All Raid Bosses And Best Counters Listed By Tier, What EX Raids Are And How To Get EX Raid Passes, What A Super Incubators Does And How To Get One, and How Get Mega Energy.
Pocket Monster-wise, we have specific guides for How To Get Pangoro, Sylveon, Glaceon, Aromatisse, Slurpuff, Sirfetch’d, Galarian Cofagrigus And More, How To Get Sylveon, Leafeon, Glaceon, Umbreon, Espeon, Vaporeon, Jolteon And Flareon, How To Evolve Wurmple Into Silcoon Or Cascoon, How To Get Tyrogue, Hitmonlee, Hitmonchan And Hitmontop, How To Use The Weather To Get Each Castform Form, How To Catch And Evolve Into Galarian Slowbro, How To Catch Smeargle, How To Find And Evolve Burmy, How To Catch Spinda, Where To Find Unown, How To Catch Ditto, and The Rarest Pokémon Including Wild, Shiny, Mythical And Regional Catches.
We also cover timed research and special events, including Mew's 'A Mythical Discovery', Jirachi's 'A Thousand-Year Slumber', Celebi's 'A Ripple In Time', and Regigigas' 'A Colossal Discovery'. Other (past) event guides include Twitch Codes List - Pokémon World Championship 2022, How To Battle A Challenger (World Championships 2022), How To Battle Fashion Challengers, 'A Spooky Message' Spiritomb Quest, Kanto Event FAQ, and the Summer Tour 2018 Chicago GO Fest And Dortmund And Yokosuka Safari Zones.
Finally, there's our WIP Pokémon GO Pokédex, which currently goes up to 400 Pokémon: #1-50 | #51-100 | #101-150 | #151-200 | #201-250 | #251-300 | #301-350 | #351-400.
Comments 4
Struggle isn't a fast move, it's a charged move.
Surprises me how many people still play this .
@dougphisig there is still a huge community despite 80% of the initial players quitting. What amazes me are the types of people who still play it, however. I still regularly see people in their 50s and 60s (maybe older) out for raids and community day events where I live. Not always with their children/grandchildren either. It's brilliant to see people of all ages getting involved in what is considered a "kids" franchise.
@dougphisig Pokémon is still one the the top grossing apps in the World, making millions upon millions every month - someone has to be playing it for Niantic to be making all that money.
@Baker1000 I don't know if it's too surprising that Pokémon Go has such a large playerbase, after all I'm 37 this year but... but that means I was just leaving school/starting college when Pokémon hit big. A lot of people have grown with the game.
Plus you have the social aspect that Pokémon Go adds, you head out and bump into people & work together, even burn off a few calories.
As for this list... just a huge slab of fairly contextless data, not a big fan/
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