Team17 has revealed that it is bringing Makin'Games' side-scrolling fighter Raging Justice to Switch this year.
The creation of Nic Makin - a former Rare staffer - Raging Justice is a spiritual successor to the likes of Streets of Rage, Double Dragon and Final Fight.
You play as either Rick Justice or Nikki Rage as you try to clean up the streets. Interestingly, you can choose to play as a "good" or "bad" cop, with your actions determining which ending you get at the conclusion of the game. For example, it's possible to arrest criminals rather than destroy them utterly.
We told you a while back that Raging Justice was Switch-bound, and it's great to see that MakinGames managed to secure a publisher of Team17's standing. We can't wait to play this one, but what about you? Share your thoughts below.
Comments 50
... they had me at lawnmowers.
I love b-movies, trenchcoats, brawlers, and being able to be good/bad. Sold.
As long as it sounds half as good as streets of rage, I'm down. Sounds good so far! The art style is... Iffy but it looks like the game has charm. Plus... Lawnmowers.
Yes!
Excuse my ignorance but did I see Nikki attacking someone with an axe?
This looks like a bad freeware title... I think Team17 might be backing the wrong horse here... :/
Not a fan of the trailer, but I hope it proves me wrong. Having said that though, this is all I wanted from the Splatterhouse remake back in 2010. Sigh, people are finicky things.
I am not a fan of the art style personally. I would much prefer the 2D sprites of Streets of rage or Final Fight as opposed to this.
This is great! Love the cheesiness, and the meaty sound effects. And it looks just fine, doesn't look like a cheap freeware game at all, and I think that Team17 might just have a winner here...
Good to see another beat em up on the Switch. Wulverblade is good but the Switch needs more.
So people are either tired of the 8bit/16bit resurgence in indies, or they don't like games with "newer" graphics leanings... man, indies just can't win.
Anyways, if it reviews well, I might pick it up.
Not sure I am digging the rendered characters....
You had me at former Rare developer. My goodness this looks like a cheesy mess. I think my wife and I will love it on co-op
Please be good. I need more beat-em-ups in my life.
Wow! Yeah I'm interested. Hopefully this game turns out great.
Oh god yes. This looks fantastic. Final fight was one of my favorite games as a kid, can't wait!
know you can mow them down lol. ye sorry that joke was bad!.
Greatest in-game integration of lawn mowing since the Legend of Kusakari.
Ugly looking game, but if it plays alright then no harm no foul.
Guess that means DLC characters.
Definitely a day one buy.
@noobish_hat Ps2/Dreamcast era sure, but let's leave that horrible low poly Ps1 mess of an era behind.
Looks like great fun to play, im interested
I love side scrolling beatem ups.
If it controls well, I am in. I haven't played a good beat 'em up in quite a while. So this would be a welcome treat
I kinda like this one, so will give it a try
I like the stop motion style of animation, has that clayfighter vibe.
Grew up in the era when games like this were somewhat common place, I love the old school style. Just hope it's good.
@noobish_hat I haven't played Grow Home, but from what I've seen, it's the art direction - not the low poly look - that makes it stand out, as with any game really. But the majority of Ps1 games which used polygon models looks like absolute butt on today's TVs.
Looks ridiculously great
Not sure on the art style or there only being two characters but I do love a great beat'em up so if it plays good, I'm in.
Nikki Rage and Rick Justice, huh? Seems legit...
There was a game called The Takeover announced last august for Switch which looks like a better version of this. Haven't heard anything since then though. Hope it's still coming.
i guess me bugging them on youtube to get this on switch did the trick...
@noobish_hat Not true. Color palette, character and environment design all play a big role in art direction. But yeah, enjoy that low poly count. I'll stick to pixel art over that.
This is one fugly looking monstrosity. I’ll just play Streets of Rage 2 again, thanks
amazing gfx, the animation is brilliant. not retro more like an alt history of video games and that seems to be a problem for pixel fanciers 'round here.
streets of rage gets a homage that is'nt a slavish copy. definitely worth keeping an eye on
Looks awesome, day one for me!
I hope there is more characters to choose from then just those 2. Neither of them look like my type of brawler. We need someone like Axel or Cody.
Looks beautiful to me and like a lot of fun. Just hope the characters move around well unlike that Bloody Zombies game. So much potential, but so sluggish and finicky. Certainly looks like a Day One purchase for me though. Love that art style!
Nice!! I’m in!!
lol lawnmowers
Sega needs to release a new Steets of Rage in the same vein as Sonic Mania.
Insert obligatory "Shut up and take my money" meme-pic here.
(With Lawmowers!)
This will be on my radar, I hope the lawnmower is fun.
@Drac_Mazoku Yep i kinda agree. The charcaters are cliche but not in a good way and that clay mation style is not great. Why not make a classic inspired game that looks like one.
@noobish_hat Why? 32/64 bit era graphics have aged the worst of all! The reason the 16-bit inspired retro look is so popular is because that era was the peak of 2D sprite graphics.
@noobish_hat Who cares if it's unique when it still looks terrible? It's striking and brave, yes, but still butt ugly nonetheless. It's not clever or bold at all.
No, I'm not tired of indie games using a 16-bit style, because for the most part they look great (just as long as they don't go too far by purposely limiting themselves to an 8-bit or monochrome style).
I haven't heard of those games, so I looked up images of them. "Virginia" looks terrible. "Strafe" looks decent (aside from some of the enemy designs), but the graphics are about GameCube level (which does have retro appeal) rather than PS1/N64. "Grow Home" looks good because of the excellent cel shading, not the low polygon count.
Will keep an eye on this game.
The art style has this weird, pre-made asset vibe to it but I'm kind of digging it. The purposefully limited animation and ridiculous power-ups also help. Kind of makes me wish we'd get another Battletoads or Clay Fighter.
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