Last year, the unthinkable happened - the Switch got a new Doom game, the first since the '90s. A remarkable technical accomplishment, Doom gained rave reviews - but if industrious hackers have their way, it won't be the last slice of hellish FPS action we get on Switch.
As reported by Kotaku, there are other Doom games coming to the console, albeit unofficially. Late last year, kgDoom continued the happy tradition of trying to get id Software's original 1993 outing onto every new piece of consumer tech by porting it to Switch.
Doom 3 has also been ported over, thanks to the fact that in 2011 id Software released the source code to the game. iodoom3 is a project which aims to get it running on as many platforms as possible, and Switch is included.
With Linux now known to be working on Nintendo's console, the sky is really the limit here; there's no reason why we couldn't see Doom II or Doom 64 running on the system under emulation. It's also worth pointing out that Doom 3: BFG Edition has previously been ported to the Nvidia Shield - a platform which runs on Tegra tech, just like Switch. It therefore wouldn't take a lot of work to bring that enhanced version over (officially), either.
[source kotaku.com]
Comments 41
What they never tell you in these "WE HAXXORS TEH SWITCH!" posts is that you need some super early firmware that noone has anymore lol
All well and good, but why can't people get on with making new games?
Heh, I remember getting Doom onto my old clickwheel iPod Video. It was somewhat playable...
Not related to the article but does anyone think that Nintendo will have another direct before the E3?
I mean, it's nearly March already and no big news for games after the May month.
Love Doom 3 😁
@Rika_Yoshitake The exploit used in the recent Linux hack isn't on early firmware, is it? It's being reported that it can't be patched on a firmware level.
@tourjeff I can’t imagine they won’t. Last year they had one in April and the year before that in March so I would guess we’ll see one by the end of April.
Switch is DOOM3D!
Quick, hit the Pan!c Button
I’m against anything unofficial so I don’t really care
They're always porting original Doom or Quake onto the most curious things. I remember seeing pictures of them running on ATMs and digital cameras. Switch is pretty tame by comparison.
Why not, everyone else is at it.
Why dont they just officially give us a trilogy port? And/or Doom 64?
Doesn't surprise me one bit. One of the homebrew apps in the 3DS homebrew starter kit is a port of the original DOOM.
@MagnaRoader Better yet, now that firearms are officially in Mario universe (thanks to Mario + Rabbids) someone can make a Mario themed mod for Doom. Rip n' wahoo!
Should I buy another new switch? To keep at the earliest firmware?
Thinking about it.
STOP PROMOTING HACKERS FROM THIS SITE. IT'S NOT CLEVER.
That video was dull... still, get the BrutalDoom mod working on it! Then "Doom, the Roguelike."
I'd drop some wonga on Doom 3 BFG and Doom Classic collection for Switch.
When I upgrade my switch someday, my old one is going to become a moded one to do stuff like this with. But seeing as I have never done any of this before, it will be fun to learn.
Back in the day, Doom, Wolfenstein, and Quake all looked pretty much the same. And now they are all vastly different.
I've been playing the original on my PC and thinking it'd be cool having 1 and 2 on Switch. If they were to get official releases, I'd probably buy them.
@samuelvictor What part of "looked the same" made you apply "had the same technological achievements" to what I said? Don’t put words in my mouth. They looked the same as far as all of them had a bar on the bottom and involves walking through semi-narrow halls.
What I said was meant to be taken in a tongue-in-cheek manor, but apparently you can’t joke on the internet anymore. Everyone takes everything so damn seriously. I say "doom and quake looked similar" and you react as if I said I killed your dog.
I hope the Switch ends up getting exploited worse than the PSP even.
@samuelvictor I agree. I don't think anything will ever surpass the original DOOM 1&2 for me. I go back to them every few years, and still remember most of the secrets of DOOM 1. I have countless hours playing the SNES version to thank!
You can never have too many Doom ports.
I only have one request for modders, they must add the SNES soundtrack.
I love the commitment to getting doom running on everything, can't wait for it on my toaster.
@tourjeff A new direct is always related to any article.... always
@Rika_Yoshitake except we still have. I'm on 3.0.0, matter of time we get cfw and end up with the best of both worlds
Would be nice to get these on Switch officially, I'd totally buy them. But I'm guessing it'll prob never happen. I'm enjoying the current Doom just fine.
My hope of seeing Doom 64 on Switch is coming close to a reality. Kinda sad it won't be official though.
Why would anyone want those awful old Doom games?
@gatorboi352 lol not with Nintendo thank god Nintendo will shut things down
doom classic complete for ps3 is all you need. and doom 64.
to hell with all these new versions
Why oh why are you guys still spotlighting the work of hackers? Yeah I get that the early Doom games have had their source code released but Doom 64 hasn't so you're basically covering this up to the point where people want to infringe copyrights to play N64 games on it.. Doesn't seem like a week goes by where this sort of crap isn't being highlighted again - doesn't smack professionalism does it.
I like having classic DOOM for nostalgia's sake, but you'll find me over here running rune trials in the new DOOM with motion controls in a gripcase that makes the Switch feel like holding a Wii U gamepad.
I can't get enough of DOOM post-patch. It was always a great game but now that those technical issues are addressed in the resolution doesn't drop super low anymore now that I can play by tilting the handheld to fine-tune my aim (seriously, I'm like Billy the Kid over here taking out enemies so far away they look like a tiny speck)
Is every version of the game as laggy as the SNES Version? I tried it on my friends' SNES Mini a couple weeks ago, and dear Neptune, is that lag crippling. I can deal with the pixelation, but the lag is some of the worst I've ever encountered...
DOOOOOM 64!
@samuelvictor Actually, Rise of the Triad had much more in common with Wolfenstein 3D - after all, it's started off as its sequel. They updated and modified the engine to its limits, but it still had similar limitations - all walls at 90 degree angles, entire ceiling and floor in a level at the same height (bypassed with sprite-based objects to walk on). It did, however, allow for many new things, like looking up and down, jumping (via jump pads), more freely moving walls, etc.
Duke had an engine that vastly outdid Doom, with dynamic levels (Doom used static trees to define levels), moving sectors, sloped sectors, dynamic lighting, looking up and down, jumping, crouching, flying, lots of sector - based effects, etc.
Though all those 2.5D engines, if they had looking up and down, cheated by simply stretching the sectors. If you pay attention while doing so, you'll see that all the vertical edges remain perfectly vertical, not affected by perspective. That's why it often looks weird.
Cya
Raziel-chan
Getting consoles to do things you never expected has always intrigued gamers and enthusiasts. It's not about legalities, it's the challenge of working within limitations. Millions of Game Genies sold back in the day tells me plenty of people are interested to see what unofficial things can be done with the Switch.
I would love a Doom collection on Switch.
Doom 1 and 2. Doom 64. Doom 3 BFG.
@samuelvictor Oh, I wasn't correcting you or anything, I was just sharing knowledge about a subject I adore. :B
I've been a massive fan of the original rott since ever and yeah, for me it was much more impressive than Doom, especially the crazy weapons and power ups. Doom felt really, really slow in comparison.
And yeah, the first quake was dark, brown, cramped and boring. I mostly ignored it in favour of Duke 3D, of which I bought several versions of over the years.
Now if they ported DN3D to Switch... Now that'd be heaven.
If you wanna see the build engine pushed to the limits in terms of detail, check out Redneck Rampage. The final level of episode 1 is, like, 4 walls away from the absolute maximum number of walls allowed by the engine in a level. That game went really crazy with the details.
Cya
Raziel-chan
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