Tiny Metal developer Area 35 has detailed the first major update for the game, Patch 1.0.10.
This patch comes with a wide range of fixes, changes and new content. The most noticeable update is that the opening cinematic has been replaced by a more traditional loading screen. Balancing changes have been made to many units, and all units can now be healed in friendly structures - before it was limited just to infantry units.
A selection of new skirmish maps - including "Split Fire," "Sea of Trees," and "Abandoned Park" - have been introduced as well, and the Metalpedia has been updated with new lore. These alterations are paving the way for the much-hyped multiplayer patch, which will launch soon.
Here's are the patch notes which relate to the Switch version:
Content
-. Add three new skirmish maps “Split Fire”, “Sea of Trees”, and “Abandoned Park”
-. Add loading screen in replacement of open cutscene video
-. Expand Hero Units Metalpedia entryUI
- Increase text size for event dialogs
- Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
- Add canceling of fast forward during cutscene dialogs
- Add two extra zoom levels in field mode
- Allow player cursor to enter unseen terrain
- Make player cursor hover on top of tiles and not fixed to the floor
- Make attack previews for indirect units show the unmoved attack range
- Make camera panning track focusing on indirect unit’s targets
- Make saving settings perform an immediate save to disk
- Move cutscene dialog buttons to non-moving position at bottom of screen
- Reduce default unit voice play chance to 50% from 100%
- Increase contrast of hp % number on per unit hp barBalance
- Make all land-based units healable at Cities, HQs, and Factories
- Increase difficulty of M13 & M14 on both normal and New Game +
- Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
- Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
units
- Increase terrain sighting range by +1 for all buildings that can be captured
- Increase attack power of Riflemen and SpecOps against Sniper units
- Increase attack power of Lancers against Heavy Metals
- Decrease difficulty of Mt. Forest in Skirmish Mode
Bugfixes
- Fix victory not being given to player on three or more team maps under rare conditions
- Fix cursor realignment upon new player turn when auto-move to next action is disabled
- Fix optional mission 3 (MX03) not revealing during New Game+ mode
- Fix some UI text not being translated
Area 35 Director Hiroaki Yura had this to say about the update:
When we first set out to create TINY METAL over a year ago, we were just a small group of experienced Japanese game developers with dreams of playing another Advance Wars-type strategy game. And now that TINY METAL has been released, we're dedicated to making it the best experience possible with Patch 1.0.10, and look forward to implementing your continued feedback as we march towards our multiplayer update.
Full patch notes can be found here. Let us know your thoughts on this update by posting a comment below.
Comments 44
Does it bring the game back to Europe?
@nuovian Just checked the European and Australian eShops now and it seems to be purchasable now.
Good changes, but I still regret my purchase.
Why on Earth would they patch out the opening cinematic?!
@Kalmaro What are your issues with it? I ask as a potential buyer.
@Kalmaro I'm glad I waited instead of buying it on impulse. Nintendo Life are about the only site that gave it a good review.
@Kalmaro I am wondering why you regret your purchase too.
The game is ok. It has been my least fave of all my inidie purchases. Tbh i think wargrove looks a much more promising "advanced wars" game
@Ralizah I have the same question, although to be fair, that cinematic had huge playback issues (high frame rate drops) and it was a pain to watch.
Want to buy this but it's been MIA for a long time!
I purchased tiny metal on the day of release and enjoyed it. I don’t regret it at all. I recommend it for people that like tactical rpgs. I paid half price, so that helped my enjoyment.
@Ralizah @RazumikhinPG You had to watch the cinematic everytime you loaded up the game. You couldn't skip it til near the end. Hopefully this speeds up the process.
This game is already great....and now you make it betta?! squee!
@Leon_S_Kennedy I love Fire Emblem, would I like this?
looks like it's actually hard to spot what goes on on the map. the units kinda blend into the scenery. maybe that's just me though...
This happens just around me finishing the game. Hehe.
There are still a few quirks. One that annoys me is you can set the Unit language to English, Japanese, or Off. But Off still doesn't work. Maybe in 1.2.
I adore the game though or it wouldn't have received the hours I've invested thus far.
@XenoShaun It seems like adding a command to skip the cinematic would have made more sense. What sort of weird game forces the player to watch the opening cinematic every time?!
@Ralizah They were using the cinematic as the actual load screen. This is why it had a dropped FPS and was unskippable until about a minute into it.
Now it's a legit "Loading" screen. However, the initial loading is not any faster.
@CptProtonX Sounds like a bit of a mess.
I really hope they increase the speed the game plays at in the future, as the units seem to move really slow. On a more positive note, I really enjoy the variety of units and the tactical situations in the game and it is worth checking out if you have not got around to it yet.
@Dpullam @BenAV @Ralizah Mostly, the variety of units is severely lacking. No naval units, the air units basically consist of a copter, fighter jet, and a flying radar.
Ground units are just 20 billion different types of infantry, small tank, medium tank, slightly bigger tank, rockets, slightly bigger rockets, and a radar, with a slightly bigger radar.
I dunno, that advance wars magic just isn't there. That and your CO has no involvement in the battle whatsoever. I didn't think that would bug me much but it makes fights seem less personal. All in all, the game just didn't wow me. Still not a finished game either, which I would have forgiven if the base game impressed me more.
@CptProtonX Really? That sucks. You'd think a direct load would cut some time down. Just poor optimisation I guess?
Definite show of improvement. Happy to see the overly long opening cutscene replaced and that all land units can now be healed in any captured city, HQ, or factory. Was really annoying to only heal tanks and other mechanized units in just factories (which are often few & far between).
@Kalmaro Those are pretty reasonable complaints honestly.
Nice! Love this game!
@Dpullam Don't be desperate like me, save your money
I still regret buying this game. Waste of 20$.
@WomboCombo same here. Performane issues forced me to uninstall.
@WomboCombo I guess I'll give it a pass, then. Sounds like it wasn't optimized well for the Switch.
Hard to complain when we're getting Wargroove this year (I wish it had a military theme to distinguish it from something like classic FE, but it sounds like it could be AMAZING).
All those comments here made me glad I only wishlisted it, and didn't take the plunge. I hope Wargroove and Fire Emblem will pan out this year. The Switch is the perfect place for games like these, and Nintendo would be doing us all a disfavour, if they decided not to use this golden opportunity to bring AW back. They 've learend valueable lessons from FE:Awakening no doubt, and some of that could definitely be applied to some degree on AW as well. It might not take off in the same way, but it could still be a solid performer and another critical darling as well. It's about time.
@Kalmaro Advice well taken!
guy sounds like an Ozzie
The articles about the relationship with Project Phoenix (and potentially $1m of kickstarter funds used for this game instead of the game promised) soured me on it early.
I won't cross link to another news site, but plenty of articles about the concerns from backers, and the fact that the devs said unless Tiny Metal sells millions of copies they can't afford to make the game they promised on Kickstarter.
Nobody seems to be mentioning the fact that the developers stole money from another kickstarter to make this game, leaving tonnes of RPG fans with empty wallets. Usually that's all anyone says in these comment threads.
@DrLockdown That was all just a bunch of slander by an ex employee who was disgruntled about being fired for sexual harassment.
@JayJ Really? Hm...I have to look into that.
EDIT: They seem to have an article right here. It seems it can be taken either way.
https://www.nintendolife.com/news/2017/11/tiny_metal_director_accused_of_scamming_kickstarter_backers_to_fund_game
@DrLockdown Yeah it's one of those things where it seems to be some kind of internal conflict so I don't think it's worth bashing the developer over.
@JayJ I was just saying that usually these comment threads are filled with that.
I still kinda want the game, but it's something to keep in mind. Art sometimes has to be separated from the artist.
@DrLockdown Yeah but from what I heard they are still working on the crowdfunding game. Apparently the funding for Tiny Metal came from other sources and the proceeds are being used to continue working on that game.
@JayJ Guess we'll just have to wait and see.
I bought the game but it felt bare bones and lacking many of the features from older titles that supposedly inspired it. I might get back to it after this update, but I have other games to play too. I think I'd rather just wait for Wargroove.
Would have loved to see an improvement to the fps in handheld but I guess that wasn't a priority. A redesign to the units or terrain color to make them more visible would have been welcome too.
I'm a little disappointed. If you want a strategy game buy Disgaea 5 instead or wait for Wargroove. Tiny Metal is at most a 6/10.
@SimplyCinnamon53
it’s more similar to advance wars than fire emblem. It doesn’t have character development like fire emblem, but the battles were very fun.
Did they fix the battle animation so they don't look like total poop anymore? Did they give some more polish, whether in color or lighting or texture or shading to the maps? Really regret buying this game. BUT I do love whatever artist did the illustrations when people are talking. This is a $25 game that looks and plays like a $5.99 one.
@JayJ SUPPOSEDLY came from a kickstarter unconnected to Tiny Metal, that has since stalled. People just theorized this.
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