Atooi boss Jools Watsham has given us another update now, and while it's short on groundbreaking announcements, it does reconfirm that Treasurenauts is his dream project and should be the most impressive game he's produced to date. When you think this is the man behind Mutant Mudds, Xeodrifter and Chicken Wiggle, that's a prospect to be excited about.
Here's what Watsham had to say about his magnum opus:
Treasurenauts is going to be fantastic. If there is one thing that I have learned from the recent releases is that nothing is as exciting as a new game. It can be a port of your favorite game, but it's still something you've already experienced. A new game!? That is full of potential and excitement.
Treasurenauts is something that I have worked on and off for many years now. I first revealed the game back in 2013, which was clearly too early. It has been a really fun project to revisit. Each game that I have worked on and even each game that I have played has contributed to what Treasurenauts is today. It is the amalgamation of everything that I have learned about platformers, and it is a game that is truly special to me.
The design of Treasurenauts is complete. I continue to tweak small details of the design here and there, but the bulk of what Treasurenauts is has been established. Now, we just need to finish all of the content and wrap it up. I have no doubt in my mind that it will be my most ambitious and best platformer that I've had the pleasure of working on. I am constantly surprised and thrilled that people are still out there asking about the game and demanding its release.
The reason the game has taken so long is because it is larger in scope than my other platformers, and as such can't be rushed. However, that also means that it is not earning money for Atooi. Therefore, other games must be developed and released in order to generate money to enable us to continue with development. This is why games like Xeodrifter, Mutant Mudds Super Challenge, Chicken Wiggle, and Soccer Slammers exist. They were each a delight to develop, and they all fit within a time period shorter than Treasurenauts, which made them great candidates to release and generate cash. Admittedly, Chicken Wiggle development totally went off the rails and ended up taking 16 months, but I am proud of the results.
Watsham also confirms that Treasurenauts will be at E3 this year, so we'll get a chance to see how it's shaping up. We can't wait, but let us know your opinion by posting a comment.