One of the better co-op games to launch on the Switch eShop late last year was that of Enter the Gungeon, a roguelike shooter in the vein of The Binding of Isaac that’s quite obsessed with guns and bullets. Though it’s been a popular release, it’s been well documented that the Switch version hasn’t been the most stable, with crashes and bugs showing up a little more often than most would like. Fortunately, Dodge Roll has been good with their support, and a new update is live for the game.
Version 1.0.2 doesn’t add anything major—although we will have a substantial content update to look forward to sometime later this year—but it does fix several bugs and glitches. Here’s the full list of patch notes:
- Fixed a serious crash caused by a memory leak, particularly on later floors or while entering a fateful hallway.
- Fixed a bug where some item names would not appear in non-English languages.
- Fixed a bug where Payday items could not be unlocked by “going loud”.
- Fixed a bug where the Payday follower who shoots didn’t shoot.
- Fixed a bug where a secret character’s past could not be completed.
- Fixed a bug where glass guon stones could be picked up over and over and over and over.
- Fixed a bug where interacting with notes in co-op play could crash the game.
- Fixed a bug where picking up two specific guns could cause both to vanish mysteriously.
What do you think? Have you been noticing performance issues with Enter the Gungeon? What have you thought of the Switch version thus far? Share your thoughts in the comments below.
[source reddit.com]
Comments 23
First Comment!!!!
I have no life, lol.
Haven't noticed anything. I'm waiting for the "Advanced Gungeons & Draguns" update.
When I first got the game it crashed a couple times reading notes from the rat during co-op. Once I got a few guns that vanished. Once the held weapons became invisible. Love this game though, over 100 runs, finally beat the game/credit roll at least on run 96.
Did it fix the bug where I'm so terrible at this game? Fun though...
I didn’t encounter any bugs yet, but I’m very disappointed by the long loading times. I wish they’d work on that!
@Reignmaker I was going to say that haha
Yes the stability is better now.
@Switchcraft same here.
I just want an update so that when I play this game with my son we can both select a character and one of us doesn't have to be that stupid purple ghost.... Really don't understand why the developer did that
> Fixed a bug where glass guon stones could be picked up over and over and over and over.
This happened to me once and it was funny, but definitely game-breaking. For some reason the Beholster refused to shoot anything and the whole encounter was easy like stealing candy from a baby
The only way you can get good at this game is by spending endless hours of your life unlocking guns. For me that grind is so disappointingly cynical...it really annoyed me. Skill is 10%, random drops 20% (and even getting a good load of drops is incredibly rare), the rest is just grind grind grind. The only game I bought that I wish I didn't.
Aka this game is a massive waste of life.
@Rolta maybe, but I was having so much fun ignoring the rest of my Switch collection I stopped at 101 runs, just to force myself to play some of my other games.
I've gotten to the point where 100% of the time I can beat the floor 1 boss without being hit, the floor 2 boss 75% of the time, and floor 3 25% of the time. This is important because you get special items that increase your hearts and damage if you can accomplish these feats.
Practice your dodge rolling, use your blanks, always buy keys, and figure out which guns serve you best-in general shotguns and rocket launchers with bullet upgrades will allow you to walk over bosses and shotguns or assault rifles are best for clearing enemies on the floors.
Always pick the marine, he's more accurate, faster at reloading, and comes with a free armor.
In a game like this, it's not always about winning, it's about having fun-also rescue those NPCs when you can, a few of the merchants are ultra useful!
The game is only grindy because your characters are stuck in a time loop trying to get the gun that kills the past. Keep at it and one day, you can slay that final boss if beating the game is your goal.
My victory loadout was a stinger missile launcher duct taped to a hateful freeze gun, master chamber rounds 1+2, 2 heart expansion items, a void shotgun, a glass guon stone, stout bullets, inferno bullets, a gunknight armor piece, a triple glass guon stone acquired at the altar of pain, and 4 servings of spice. I'd had better loadouts several times before, but only made it through due to experience. I'm also totally going to dive back into this game once I finish my Switch backlog today.
Why do people post saying "first comment" it makes the site look so childish.
@PinkSpider I guess the devs felt that it would break the game a bit if you could have two players with the special bonuses that the main characters have?
Next we need an e-shop bug fix to prevent more rogue-like / twinstick shooters from showing up
@Moshugan I disagree. The game is pretty hard anyway. I think it was just a bad decision by the developers.
@Biff_ARMStrong different strokes for different folks. I was disappointed with Arms after the Global Testpunch. Does that make me a monster in your eyes? 👹
@Alikan No. lol
My game crashes fairly often. Usually after I have already died, so it’s never been a big deal. But this is a much appreciated update to a great game.
Wow, those are some nasty bugs they fixed! Back in the 16-bit days, such an unstable product would've never been allowed out the door.
I'm glad we have the ability to patch video games these days, but it also inspires video games devs these days to be really lazy when it comes to polishing and testing their products for initial release. What's going to happen a decade or so from now when people pick up a PS2 and some physical game discs for some "retro gaming," but the servers are no longer available for them to download necessary game updates?
While I argue that these are the kinds of things that should be worked out before launching a game on a new platform... At least they did fix it. I saw reviews for the PC version and there seemed no reason the game should be demanding or buggy in a Switch port.
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