A Plague Tale: Innocence is shaping up to be quite an interesting piece of software, mixing historical elements, gore and lots and lots of rats.
Given that the Switch is becoming increasingly popular with small-scale indie developers it's fair to ask if the game is coming to Nintendo's console, but Asobo Studio’s Chief Creative Officer David Dedeine has stated that it's simply not on the table right now - because the Switch can't handle the sheer number of rats on-screen:
No. I will not lie by just saying…power. It’s really the power of the device. In this case it was the amount of rats we need to display. We already know that there’s too many rats, too many animations, too many AI at the same time. And if we want to give justice to – it’s like there is a large bridge between [it and ] Xbox One X and PlayStation 4 Pro. And the Switch, it was too hard to make the same game in such a different context.
When asked if the developer has at least tried to get the game up and running on Switch, Dedeine said:
We’ve done the math, and had all sorts of discussions with Focus Home Interactive (the publisher). So maybe will try, but right now the discussion we’ve had with the publisher was to not make Switch a priority.
Despite the almost comical nature of the excuse - we've never heard "too many rats" used as a reason to skip Switch before - it makes sense. A Plague Tale's big selling point is the way in which these creatures scuttle and flow around the game world, like a tide of death. That's clearly going to be taxing on any system's processing power - but could the developer eventually make it work? Time will tell, but for now, you'll have to experience this game elsewhere.