However, there's one annoying issue with the Wii U original which has thankfully been fixed in the Switch update, and that relates to way in which the acceleration stat is manifested in the game.
As you'll already know if you're a seasoned Mario Kart 8 player, each vehicle's stats are different, and vary in quarter increments - .25, .5, .75, etc. However, the acceleration stat - arguably one of the most important when you consider how vital it is to pick up speed after being clobbered by a red shell - was never accurate. It would always round down to the closet whole number, so if your kart had 2.5 acceleration, it actually raced like it only had 2.
This is no longer the case in Deluxe, as AbdallahSmash026 proves with the video below.
With this irksome issue finally put to bed, we can now obsess over those stats properly. Let us know if you've noticed this change yourself by posting a comment below.
Thanks to SLIGEACH_EIRE for the tip!