Nintendo, perhaps, has us in the palm of its Master Hand. As July begins to drift by there's a general feeling and assumption that the NX 'unveiling', whatever form it'll take, could fall as late as September or October. It would be a way to grab headlines heading into the Winter and Holiday season without having to rely upon its actual Wii U and 3DS releases in that period, which have some positives but are also limited in number. It's also the company's line that NX will arrive in March 2017, with the goal that it'll boost the financial results for the year in a similar manner to launch sales of the 3DS in 2011.
Something Nintendo has also done well is maintain the veil of secrecy around the project, with various 'sources' battling for credibility as they gradually contradict each other. Evidently some rumours have far more clout than others, and figuring out which seem sensible can be tricky; generally those that aren't too outlandish seem like safer bets, but plenty of salt is always required.
In any case, even dismissing all rumours there's still logic and evidence for the idea that the NX will be a broad platform offering both home console and portable gaming. It's a drum we've beaten multiple times in the past, and plenty of analysts and investment firms seem to believe that's the case too. With doubts over the veracity of the 'MH' chat of a new portable to properly replace the 3DS, it still seems logical that Nintendo will seek to streamline its gaming products into one range with multiple forms - ultimately to cater to as many people as possible.
To weigh up what we know, it's pretty much certain that the NX has a home console element, or at least the ability to function with a TV. This isn't just due to the fact that The Legend of Zelda: Breath of the Wild is an NX game in waiting, but also because Ubisoft somewhat surprisingly confirmed Just Dance 2017 for the console during E3. The latter company's wording was that the game is supporting all gaming platforms with motion-based controller support, though with the NX quite what that means - Wii Remote compatibility or something else entirely - is for Nintendo and presumably Ubisoft to know and everyone else to find out.
We also have the fact, of course, that under Satoru Iwata Nintendo made a major strategic move in the past few years to unify its home console and portable development teams. The former Nintendo President also spoke on multiple occasions about considering alternative approaches to development and platforms, talking about portable and console elements being closer siblings, while citing the Apple model of iOS compatibility across multiple systems as a point of interest. Current Nintendo President Tatsumi Kimishima, for his part, has repeatedly described the NX as a new way to play games, which is vague enough to mean many things.
It's a dangerous game to predict Nintendo's key unique selling point with NX, and even if there'll be a concept as ambitious as the motion control of the Wii, dual screens of the DS or second-screen controller of the Wii U and its GamePad. Yet with each passing week contemplating the realities of what NX could be in terms of its structure, while accounting for all of Nintendo's business moves and current gaming trends, it seems increasingly inevitable that NX will be more than a single box with a controller.
Not long ago I was down at Nintendo Life HQ chatting with my colleagues Anthony Dickens and Damien McFerran, a day after a preview event at Nintendo UK. When sitting and chatting face to face ideas flow more readily, and thoughts were again drifting to the NX and what we think it could be. It's a conversation that normally ends with "but it's Nintendo so we're probably well off". Yet still, with the moves we've seen from Sony and Microsoft and the current market, our discussion was framed by an idea that would be rather new (but not entirely without precedent) in the dedicated gaming space - where Nintendo produces multiple systems under one umbrella that caters to players of all types around the world.
One of the key changes currently taking place in the games industry - at least with dedicated hardware - is the tumbling down of the 'generations'. Sony is bringing out the PS4 'Neo', a powerful variation on the PS4 that will run all of the same games but do so better, while supporting 4K media playback. It is, in essence, splitting the userbase between those that have the original 'basic' system (as it will become) and the slightly flashier newer variations, though all PS4 games will apparently support both models. Of course this is something Nintendo's done in the portable space multiple times, with recent examples being mid-gen releases like the DSi and New Nintendo 3DS, with varying levels of success.
Then we have Microsoft, which is going further with its 'Project Scorpio' system, though unveiling that at E3 is likely to be considered a strategic error in hindsight. The Xbox One S will arrive soon, which isn't due to boost game performance in the manner of PS4 Neo, but will have 4K media output along with a smaller form factor and a reasonable price. Scorpio, however, is clearly targeting technology enthusiasts, and based on the apparent specifications will be a pricey piece of kit. Microsoft, in also introducing a broader process where games purchased for an Xbox console come with copies that can be played on PCs and other hardware, is trying to blur the lines and essentially make Xbox a consumer-driven range of PC-like hardware. A teenager with a system may have the S in their room running off a small HD TV, for example, while the pricey Scorpio occupies a living room spot while hooked up to the household's 4K TV. It's a model of systems to match different audiences, while all falling under one unified umbrella / brand.
These are key trends, and when talking about NX and all of the factors highlighted above we started to wonder whether separate home and portable units would be all there was, or whether Nintendo's approach would be different entirely. What if there were more SKUs, all under one broad 'Nintendo' brand? In this era of scalable game engines and technology that can achieve impressive visual results with diverse and flexible chips, and with Nintendo avoiding talk of jumping into a technological arms race, there's scope for an interesting and rather different strategy.
Nintendo's challenge, as we've argued is the past, is that its portable systems often do particularly well in Japan, while the home console market is bigger in 'Western' territories. That's the core of the belief that with NX it seeks a dual solution, which is reinforced by patents, listings for games like Breath of the Wild that mention cartridges as potential media and more besides. Yet going further than that, we couldn't get past the potential of a broad platform that supports around four units, each operating the same range of games but, ultimately, catering to different demographics.
As the 2DS has taught us, Nintendo is aware that rugged and simple console forms can succeed when selling to children and - more importantly - their parents. The 3DS generation has brought three variations in a relatively short time: the original 3DS and XL, the budget tablet-shaped 2DS, then the New 3DS. At present the New 3DS and 2DS are the focus, with one notably cheaper than the other but also lacking (out of the box) some optional features such as integrated amiibo support. One is for children, primarily, while the other is for gamers that want all of the features of the 3DS 'family' and are willing to spend more.
It seems likely that NX, in some forms at least, will primarily be a single screen experience - just look at the marginalisation of the GamePad in Breath of the Wild. As we see it, then, there's room for four variations of systems under one 'platform', outlined below with made-up names; yes, we're aware they're not blockbuster ideas on the branding front. That said, I personally reckon the NX generation will have a simple, broad identity in it's name that's iterated easily across different models.
- Nintendo Home - A home console unit with a Pro Controller (or similar) included. A budget price, limiting games to a 720p level of performance. Supports Nintendo Portable (see below and sold separately) for Wii U / 3DS dual screen backward compatibility.
- Nintendo Portable - The high-end portable option, a sleek design and various neat features and ideas included, standalone and also compatible as a controller with Nintendo Home.
- Nintendo Kids - The affordable portable option, lacking some features but still supporting the 'NX' range game library, compatible as a controller with Nintendo Home.
- Nintendo Home+ - A premium home console offering with a higher price, delivering native 1080p gaming on the 'NX' range of games, with features like 4K media output; includes a Nintendo Portable for in-the-box support of Wii U and 3DS backward compatibility.
To be clear, there are no sources informing this, these are just thoughts based on our own conversations, with the recurring joke that this is Nintendo and so it'll likely be something completely different. But still, it's interesting to think of the prospect of a 'range' like this.
As mentioned, above, console generations are breaking down - whether we like it or not. The idea of a console / portable hybrid inevitably also raises doubts around power, and how Nintendo would earn third-party support. Yet the fact is that the third-party blockbuster market mostly ditched Nintendo prior to Wii and DS; what those recent systems and the 3DS achieved in terms of support from other publishers was to attract alternative, sometimes innovative games targeting a different audience. Of course those games are only made when the systems are a sales success, therefore tempting developers to jump in, which is why so many companies dropped Wii U like a hot potato. Yet with multiple hardware variations comes a potentially bigger audience; the key would be infrastructure and development tools across the 'family' that make the development of games affordable and easily scalable for third-parties, minimising their risk.
I happen to believe that Nintendo and related third-parties will change their approach to development and game sales on the big N's next generation of hardware. If each year has half a dozen 'blockbuster' Nintendo games in the next generation, there's scope for a lot of smaller projects which can be sold at budget retail prices and heavily pushed as downloads (even through download cards sold in bricks-and-mortar stores). This kind of library would tempt similarly small but fun experiences from other developers - if hardware sales are good - and also differentiate Nintendo from the Sony / Microsoft triple-A arm wrestle. I think the ship has sailed for Nintendo in that broader triple-A space, but that can also be an opportunity. For every Breath of the Wild-style title as a premier $60 title, there can be multiple $20-$30 games that each offer something to enjoy. There can even be bigger portable-style games, franchises like Fire Emblem that sell for $40 a pop.
How would this be a 'new way to play'? A unified and potentially iterative family of systems, portable and home console, allows people to enjoy a solid library in multiple ways. When you see the variety of patents Nintendo's been submitting over the past two years, there are examples of portable options in various forms or TV-based gaming boosted by cloud processing. It's the ability to play full 'console-style' games on multiple formats, on the go or at home, all under a broad Nintendo operating system that can transition with updated hardware every 2-3 years. Again, generations are ending, iteration is the way the industry is moving.
It need not be confusing to have multiple system versions, either, but branding and marketing are key. For example Apple customers know that they can hop on the iOS store on their iPhone and iPad and simply download apps and experiences shared across the systems. It's lazy to say that consumers can't handle multiple versions of hardware all on shelves at once, as that's the cornerstone of the outrageously successful smart device industry. It's ultimately all about branding, clear communication and having an operating system and range of products that function across iterations. It's possible to make it work without baffling consumers, and Nintendo will surely have learnt important lessons from the Wii U's messaging struggles, in particular.
If you blend the ethos behind iOS and Android with the approach Microsoft is starting to take, but then apply it with a heavy coat of Nintendo goodness, the potential is exciting. Hardware variations to accommodate players of all ages, types and income ranges, all tapping into the same group of games. The sales potential, and then subsequent support from developers, could be significant.
All of this is just, ultimately, a theory. Yet with the current trends in gaming - the rise and continual expansion of iOS / Android, the mid-gen systems from Sony / Microsoft - it's also logical. Nintendo can embrace the modern market in its own way, of course, and importantly deliver hardware to satisfy the broad range of consumers that have bought its hardware in huge numbers over the last decade.
I think it could work, anyway. What do you think?
Comments 91
I'm honestly done with all of this speculation. I refuse to get hyped until I see the reveal. God knows when that will be, though.
I'd want nothing more than a unified hybrid console which would bring together home and portable games, but until the official reveal I'm going to hold my breath.
It could also be hugely divisive.
Am I really going to read all that when there's absolutely Zero concrete information on NX? It's all just rumour, conjecture and speculation. With a large helping of misinformation. I'm going to watch the Euro 2016 semi-final instead.
But on the subject of the article I'd welcome a fully integrated hybrid of console and handheld. But how's about we wait for some solid sources?
Ah yellow box, how I missed you
I'm still not convinced. If there's a handheld option, then it's going to be a stupidly powerful and expensive handheld to get Zelda Breath of the Wild to run.
@A01 I can. What about the Holocaust, for a start?
I fully expect this to be their approach, and if it's not, I'll be disappointed. I want to be able to buy games and know they'll work going forward, and I think third parties would love to know their games will work on all future Nintendo hardware as well if they start an OS-based approach to their systems instead of all of it being completely separate hardware with tons of quirks.
@A01 Yeah, like wow. Some people love to think of the extreme. x.x
It's as good a guess as many. It feels a bit too spread out in capability to start with. A staggered approach may happen. Also, March is a marketing nightmare as it is, having four pieces of hardware with varying abilities seems a harder idea to sell than a controller with a second screen.
I like the idea in general though and I don't mind cloud based stuff with many console iterations if it gets me great games
Interesting speculation. But had Nintendo been more willing to go out of their comfort zone before hand, the Wii U could have had so many more variations than Basic/Premium versions they released. :x and Cross Buy would have been a given, considering you can easily link Wii U with any 3DS system.
DIFFERENT IDEA (please no bully):
>Nintendo ditches hardware
>Leaves the App Store/Google Play
>Builds an emulator/app simply call Nintendo
>Every 1st/2nd party Nintendo title is here, from the first Mario to Breath of Wild
>To Play you need the Nintendo Controller, a bluetooth controller that works with every bluetooth machine, even phones
>There's also Nintendo Motion Controller, to play Wii games and keep making new
>To play NDS/3DS/WiiU games you can use the tv and the phone as the second screen, also with the App
>You can buy single games
>You can stream them all for a number of dollar every month
>The games are organized by power needed and type of controller
>The streaming price varies by power of the machine (i.e. you have an Apple TV, a Level 7 machine, you pay 7 dollars and can stream games from level 7 and below)
>There are also free games with microtransactions which can shine into the app instead of getting lost in the sea of App Store/Google Play and thus lure people into the Nintendo app (and increase the chance they'll buy full flagged games or subscribe)
>The app is available for PS3/4, Windows (legacy+10, which means XBOX), iOS, MacOS, tvOS, Android and a number of the most popular oss for smart tv (firefox, tizen, webOS).
Then just watch the money pour in.
Hmmm. . . .
I'm not sure NX will come in multiple form factors, but it's an interesting idea. Maybe if NX isn't really about the hardware at all but more about the software and services.
It's def something I thought about when Nintendo kept saying how it will be "unique and different" (that is might revolve more around the software and services than the hardware itself) - http://gamerant.com/nintendo-nx-wii-u-313/
PS. I still think Nintendo Entertainment System is the best catch-all name that Nintendo has ever came up with for any of its gaming [entertainment] systems, and I'd personally love for it to return to that name in some way, much like Sony has the PlayStation brand that covers multiple gaming systems.
@SLIGEACH_EIRE I'm watching the semi-final too, I am Welsh after all
Of course the article is conjecture and just referencing relevant things that are real (Nintendo quotes etc). I'm just sharing some opinions and hopes based on a chat between friends, not writing a thesis on the meaning of life!
@FezodgeIII A ridiculous thing to say, I leave you in the hands of the mod team. But in my view that's a silly comment, to put it mildly.
Third party mentioned.
Square mentioned earlier in third party rumors
Square developing Final Fantasy VII remake
Final Fantasy VII featuring Cloud
CLOUD BASED GAMING AND TECH CONFIRMED!!!
Nothing else matters, at all, unless western 3rd parties are bringing their AAA games (if not exclusively, then with exclusive features) to NX. That's literally what will make or break the system.
We've seen what a Nintendo console with HD versions of 1st party content can do in this day and age and it isn't pretty.
Speculate and conjure all you want, but if the games that today's market wants aren't there, just like the apps aren't there for BlackBerry anymore, then the NX is DOA.
This article is what I'm thinking might happen as well. Last year I posted something around these lines on this site outlining my guess(and it's only speculation) of what might be good for Nintendo for their 9th gen system. I think it would be relevant to repost it.
"The key point is price, Nintendo's handheld systems is always bigger than their home consle userbase. Atleast ~50%(DS) bigger and at times 400%(3DS) bigger than its console userbase. During this generation we've have learned that neither Nintendo or Sony can sell to their basic handheld effectively with a price tag of £200 for the UK or $250 for the US. I think anyone can realise this means their next handheld cannot be substantially more powerful than the WiiU. Additionally their handhelds sold best in the past when they reached £79 or $99 if that is not their original price, people who want a cheap system or families with multiple children would not want to pony up the price of a console multiple times for a handheld.
I'd take a guess for what might work best for Nintendo is for the NX to be the shared operating system like Iwata mentioned in 2014. but also for them to launch not two but three SKUs. One console(high end), two handhelds; a premium Handheld(think 3DSXL) and a low-range(Think 2DS) at each launch.
*High end NX console: £300/$349 (most powerful, hopefully most powerful system on the market, full VC can play all of the games designed for the handheld at a higher resolution/framerate)
*Premium NX Handheld: £179/$199(Able to play the less intensive console games in addition to the handheld library can and VC just with lower resolution, FPS)
*Economic NX handheld: £129/$149 (Just as capable as the premium handheld, just designed like the 2DS e.g. mono sound, no hinges to minimize cost, designed so that it can be cheaply manufactured and quickly reach £79 or $99).
Rather than making one device and hoping its price appeals to the entire market. They should aim to have devices out as quickly as possible that allow for a flexible range of prices so there's a price tag that at the very least all of their 8th gen customers can be happy upgrading to the new systems ASAP."
https://www.nintendolife.com/news/2015/12/reaction_the_nintendo_nx_and_why_we_think_a_unified_platform_is_the_future#comment3312328
They should make a system that isn't gimmicky to bring in third parties because the Wii U did and there are big game droughts and not all of them are quality.
They also missed out on several big games like Witcher 3, Overwatch, and Dark Souls.
Playing handheld games on the big screen or home console games on the go is a must for me if the hybrid system is true.
@Xaessya 3rd parties want power. If NX skimps on power like Wii U did, then it will also not have games like that.
Nintendo's brand power of their own IPs doesn't carry the weight that it once did in the 80s and 90s. Sadly, Nintendo still thinks it's the 80s and 90s.
@gatorboi352 There's a good argument to make that it is still DOA because people have access to those games already and therefore don't care about buying them on a Nintendo console - it's no longer an incentive.
Reality check: A Nintendo console that is a PS4 clone would STILL fail.
Nintendo will NEVER get sustained western third party support. The people that want those games already have access to them on their PlayStation or Xbox, and therefore those games aren't an incentive to buy the system. Then those games sell like garbage, and then those third parties drop support.
Point is: 3rd parties want SOFTWARE SALES.
Well, in light of what has been proposed in the article, we should also drop the label "the NX" since that signifies only one single device.
Once we start seeing codename NX like an all encompassing architecture, or better yet: an ecosystem, then it makes much more sense in combination with what Iwata has said on console and handheld being like brothers and them wanting to go more towards an environment like Apple, so a uniformity across platforms.
So NX could very well just be the Operating System, that could be compatible with multiple devices for the coming generation and also for future ones, which in turn, could support the multiple form factors theory.
I don't think Nintendo will recover from third party droughts. Best of luck with first party endeavors, Nintendo. I will watch you carefully moving forward.
Multiple SKUs did not work for Wii U. I could see them go down this route again but they NEED to convey a clear message about the differences so as not to muddy the message...
I don't think people realise just how powerful the vita is, Binding of Issac dev even said the Wii U is not that much more powerful. The vita is easily affordable and I could see this new portable device being way stronger than the vita! For not too much extra!
Please stop with the speculation. At this point I can imagine that some people's expectations are so high, and or unreasonable, that no matter what Nintendo reveals they will disappointed.
This is almost the same i'm expecting myself with one exception: There is absolutely no chance that it will be backwards compatible with WiiU. There are technical hurdles they have no chance to overcome. There are simply no PowerPC processors available on the market right now they could use for a reasonably powerful console at their target price. Especially not for a mobile device. The best bet would be ARM. ARM processors are cheap, they are powerful, there are multiple vendors in the market an thanks to the smartphone business they will still be there 10 years from now. 3DS BC on the other hand would be a possibility, as 3DS uses ARM already.
But if Nintendo has a range of four hardware units and there's little third party support and a slow period of their own 'triple-A' output hits, they'll get killed by media
@ThomasBW84 All the best ,I'm rooting for you. Having to watch it in SD with Thai commentary but as Inafune would say, it's better than nothing.
Was Nintendo ever NOT in a third party drought since the SNES? At least with home consoles?
@Seacliff Nintendo has always been stubbornly "different from the rest" since SNES, Cartridges instead of CDs, smaller discs, low-powered console with motion controls, low-powered with tablet controller...
I'm not sure what to make of the "four types of NX"-theory, it could be great (Finally that console-version of Pokémon people keep asking for! :3 ), but making games that work on up to 4 different hardware configurations is a bit of a hassle. Then again mobile or PC development have to work well on countless different configurations...
I believe the rumors that there will be two devices unveiled, NX and MH. NX will look like a successor to the Wii U and MH will look like a successor to the 3DS but they will both be running the same operating system and support the same games. Both will be backward compatible with their immediate predecessor.
How will the shared OS work? There will be one development suite for both devices. Most developers will create a game targeting both devices. They develop the NX version and then compile two different builds. On runs on the NX (available on disc or download) and one runs on the MH (available on cart or download). The MH version is the same game with a greatly reduced graphics resolution and usually a smaller file size. Since MH will not be pushing 1080P images it will not need as much CPU horse power. On MH the lower screen will provide the data that is displayed on the gamepad for the NX version.
The big difference for NX (over Wii U) will be that the tablet style gamepad will actually function as a tablet. It will run Android and can be taken with you out of the home to play on the bus or wherever. It will run apps, let you watch videos etc and even play some games that do not require the NX console to work. It will also allow you to play most NX games on the gamepad itself similar to the current Wii U.
The tablet controller will NOT be required to play games on the NX. The same second screen info that is displayed on the tablet controller could also be accessed by displaying it on the main screen when required. However, it will be required for Wii U backward compatibility.
In this model there would be three products available:
NX console with gamepad style controller $350
-Plays all NX games in 1080P but the experience is better if you have the tablet style controller as well
NX tablet controller/Android tablet $200
Buy the NX and tablet controller together for $500
MH handheld $300 at launch
That is my prediction
I don't think you are too far off the mark if this quote from previous interview with Iwata is any indication
Question 5:
You have explained your concern about users being divided by hardware. Currently, you have both a handheld device business and a home console business. I would like to know whether the organizational changes that took place last year are going to lead to, for example, the integration of handheld devices and home consoles into one system over the medium term, or a focus on cost saving and the improvement of resource efficiency in the medium run. Please also explain if you still have room to reduce research and development expenses.
Answer 5:
Iwata:
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
I see it mentioned by NintendoLife staff every freaking time they bring up Just Dance for NX, but Just Dance can pair up with a smartphone. It does it on every other console this way also. It doesn't confirm ANYTHING regarding motion. It's a shameless assumption you guys make.
The idea in the article is interesting, but the problem is we know Breath of the Wild is on the NX, and an affordable handheld sold at a profit without a subscription model releasing nine months from now wouldn't be able to handle that. So you end up having to say there's multiple SKUs and certain games only work with certain SKUs, which kinda defeats the whole purpose of fusing console and handheld in the first place.
i have a good feeling about nx,dont know why and dont care.we will see in march.i leave the speculation to the um...'experts' that have new (non)info almost every day.
@A01
wins comeback of the day
Just a reminder the Guy who first said about the MH later revealed he assumed there would be a handheld system at some point (because its Nintendo) and assigned an name to it.
so to be clear the MH as previous reported is as real as the Nintendo ON and the Wii HD
I do think the NX will be a new family of systems that share the same carts (and downloads) So you'll have what ever system you prefer all running the same game library. I think the most important thing Nintendo can do is a shared library, it'll free up their dev teams from producing 2 Mario karts and so on for each gen. Which in turn will make them look at new and old IPs
If it could simply play Steam games natively, then that's the 3rd party games sorted isn't it? They might not be physical but that's one massive issue solved instantly. Just a thought.
cool. hope it's region free. (-. - )
@hepgius Why would they do that though? Your pretty much sayin that Nintendo should go the rout of sega...
As I've said loads of times before, just call it the NEX and it will sell.
Believe me, no one will mix it up with Xbox.
Parallel computing, home and portable connect together and lend each other CPU/GPU power to be on par with ps4. Portable: 720p. Home: 1080p 30fps. Combined: inconsistent 1080p 60fps. $250home/$150portable. All games are cross compatible, which iswhy big publishers are excited for this system. 2 markets in one platform.
All this, if true, will instigate sony to revive their portable platform in a few years so they can also do a parallel computing power boost/cross compatibility.
NX stands for Nintendo 'Cross'. Because in Japan, X = 'cross'. Example: project 'cross' zone. Tekken 'cross' street fighter. If this is true, and it's final name is the Nintendo Cross, and Americans abbreviate it to just 'the cross'. It will officially be the most badass console name in history.
@A01 I can, and what is even sadder, it happened to PC and it was a disaster of epic proportions.
Tages makes a comeback full force, but on consoles. So in addition to what you said, you would have another DRM with limited activations and also possibility of bricking your console.
@GravyThief VC also sounded like a great idea and easy money, but it's not as good as anyone imagined. But speaking of Steam, those steamboxes bombed hard.
Steam would take a lot of effort to make it work, unless NX would go for Linux, but it would end up with lawsuit like Sony.
A portable that doubles as a console with a wireless controller is what I would like to see.
@GamePerson19 No. Sega just began making games for other hardwares. I'm saying that Nintendo should take another route, an unexplored route. If there's a catalogue of games and IPs as venerable, replayable and big enough to make the Netflix of gaming that catalogue is Nintendo's hands. Man at this point it's clear that the alleged Nintendo's connections with the Japanese government and Yakuza are the only things that is keeping Nintendo in the hand of the Japanese, because Apple and Microsoft and Google, hell even Amazon and Disney's deep pockets would buy Nintendo set of IPs in a heartbeat. How valuable are they? Tons of games, recognizable characters and almost no efforts in licensing them. The IPs are not only valuable, they are also untainted (beside that dreadful and largely forgotten Mario movie). You could buy them and begin to make movies, tv shows, books, comics.. you could easily build something as big as Marvel in a heartbeat. I'm sorry, I love Nintendo, but it is clear that they've no idea of where gaming and gaming culture are headed. It's not just their refusal to seriously commit to online gaming, their brutal war against streamers, the ridiculous pace of the US/UE adaptation. Nintendo is a conservative Japanese company that still thinks that is 1995 and treats the rest of the world as an afterthought. In the ends of literally anyone else the company could make ten times the money they made during the DS/Wii era.
watch your mouth~ Undead
@hepgius Sometimes ago along with some friends we speculated that NX may be a Steam machine but with a Nintendo app that works like Steam only it has Nintendo games, the whole Virtua Console games and Wii U games giving you for free whatever is linked in your NNID. This effectively defeats the third party problem and the Nintendo app could be available on PC and even on other consoles as regural app or streaming app.
Of course there in no way this is happening but I understand your points.
What makes me worry with NX is that we only know it exists, it will have Breath of the Wild and that they still think about the idea for this console and sh#tload of rumours that may or may not be true.
Nintendo ignores the rumours and they are blind to notice that those rumours can be harmful for them and bite them in the ass later, turning some of their consumers off (especially those who read ign/kotaku or other clickbait site, taking rumours as fact/true), and after all the build up of rumors, it will be hard for them to make them go away/people to forget about them.
MS fails hard with X1 now, because of what they said about it at first and they are still paying for it, even though years passed and they backpedaled completely.
Them being silent about the console that is supposedly to be released in March 2017 is not reassuring at all, especially since they missed perfect ocassion to present it and it would be the biggest news of E3, because this year was mostly nothing to talk about (basically, it sucked and there was some disgusting murdering of franchises).
Instead, they wasted this opportunity. What's left is Cologne Gamescon, which is I guess too small for something of this caliber, or TGS, which again, is not as big as E3 (although probably bigger than gamescon, and on TGS and in September there will be Final Fantasy XV hype).
If they won't create hype like Sony did with PS4 (basically saying what people wanted to hear) and sustain it up to release, NX will fail as hard, or maybe even harder than Wii U, because they will repeat the same mistake.
Some could give in to argument of "they don't want to show it, because they are afraid of competition ripping it off before the release of NX", but think about it for a second.
Ripping off technology is not that simple. Everyone saw what smashing success Wii was, but it took Sony and MS 4 years to come up with their own versions without patent issues. After 4 years it was already too late and Wii/motion controls hype already started to slow down, so those 2 things bombed.
If they are afraid of tech/idea being ripped off, it can only mean two things, that either competition already has the technology and did not think of using it the way they want with NX and it's so simple they can recreate it instantly, or they are not sure if NX will launch in 2017, which would lead to a disaster.
First option looks more realistic.
What Nintendo must do is to NOT be a parent and el presidente with tying purchases to the console and needing their assistance with something as simple as system transfer.
If they will make games as great as they were on Wii U without any gimmicks or confusion and be modern with account system, they will succeed. It's not about power of the console to drive sales and never was.
/sperge over
@Dave24 I don't really know how Steam works to be honest. I just thought if the NX was an official platform endorsed by Steam to play the games on (just like a PC), it would be an easy solution to the 3rd party problem and make nintendo and steam some money in the process. Nothing's ever as simple as it seems though!
I think this would be great if it turns out to be true! My family has different preferences when I comes to gaming. I would get the "premium" edition, my son would get the "basic", my wife would get the portable, and my daughter would get the kid friendly😄. We can all play each other's games yet have our own system, but only one master account for parental controls and what not. Sounds amazing!
@belmont @hepgius you both saw how VC ended. PS Now or whatever it's called bombs.
Nowadays, mindset of many people is that game from last year or two is old and not worth playing.
Even GOG shows that many of those old games are played by people that want to come back to them or that small minority that just doesn't care about the graphics etc. and want to play a game.
Everyone else, though? There would be barely any response.
@GravyThief it would be hard to pull off, because there would be many, many steps to make it work.
First, they would have to create entirely new system, since Linux/Windows would create legal issues.
Once Steam/Nintendo would make system that would run steam, another issue would appear - support for games for this new system. So that means the programmers would have to reprogram the game to make it work on this new OS for the console, which means a lot of effort and a lot of companies that created those games.
Steam is nothing more than a platform to sell/rent you game, the system support is entirely diffrent matter.
New ways to play, how about we try new things to write!
@Dave24 That's not true. The point is how you market things. People are always going to be interested in good entertainment. VC had absolutely no recognition whatsoever. It never was a 3DS/WiiU selling point. But when they released the first generation of pokemon on it and with a lot of fanfare, the response was positive, despite the ridiculously high price. My idea of a Nintendo app should be marketed as a Nintendo celebration. The point is the whole. It's here, have all Nintendo. All of Nintendo. Even if I added the option to buy single games because they can't jump the shark too quickly, the point isn't creating a new Steam. The point is creating a gaming Netflix. Selling Nintendo culture and games. Selling the whole. It's a completely different approach what I'm talking about. I'm talking about a service with all Nintendo games in it, past and future. It has nothing to do with VC because the main point isn't Nintendo old game and it isn't Nintendo new games, the point is cashing a monthly fee for ALL Nintendo games. Let's pretend that NX is a codename for my idea. Of the 40 million owners of PS4, how many would pay 10 dollars every month to play Mario, Zelda and Pokemon? And what's better, every Mario, Zelda and Pokemon? It's not an approach that represents the future of gaming, it's something that only Nintendo can do because only Nintendo has a library wide and known enough to pull this off.
I'm just ready to see what this darn thing looks like. And what it can do.
@hepgius Sweet Baby Mario! Are you sure you like Nintendo?
I do. I always ever owned only Nintendo machines, and I've been screaming against the toxic western gaming culture (more real! more graphic! more power! more blood! more guns! more boring sport simulators!) for years, but this does not mean that Nintendo is without faults. They're great at making games, but the console environment it's too changed from the one they were king in. #
Also because Nintendo is still talking about consoles, when PS4/XBone are just PCs mixed with a smart tv boxes. Nintendo is still talking about consoles, but they don't exists anymore.
As of right now, the only one with a slight idea of what they're doing in the gaming machines industry is Microsoft. They have a clear project and an idea. They know where they're headed. I wouldn't be surprised if they will soon begin to sell Windows 10 with the X Box interface to every OEM to make gaming machine with. That is a smart idea.
Even Sony keeps celebrating fake milestones, since they keep selling PS4 but none is buying the games, which is actually way worse of what happened with the Wii U.
The Wii U has no library and no user base, but everyone that owns one still buys more games than a normal PS4 owner. They can sell how many they want, if the only thing people are buying for it is the seasonal FIFA it's still not good.
@hepgius marketing helps, I agree with you here, but there are not that many "Pokemons" to make it worth while.
I mean, Ouya speaks for itself.
To tell the truth, western gaming culture is what it is, because of... gamers and how gaming transformed, it's not something for nerds only now. I mean, people insist games are supposed to be art, so industry just wants to meet the demand with hollywood stories and being "deep", looking for things that are not there.
As soon as this talk happened, the gaming started transforming to what it is today - story/graphics first, gameplay the second.
@ThomasBW84 I apologise, I was a bit harsh. It takes time and effort to write out an article like that and I was too dismissive.
And I'm sorry Wales are out too. Hell of a journey though. I think missing Ramsey was a big loss.
@Dave24 Errrmmm... Gamescom too small? It's actually bigger than E3 and TGS. http://www.gamescom-cologne.com/gamescom/index-9.php
I don't see Nintendo doing this. They tried this with Wii u, remember guys. They had a basic system and the deluxe. That was just awful for them. I see them making one form at least at the beginning. And with them focusing on mobile they may not be making a hybrid console. They will still keep the 3ds alive until the next handheld is announced next year. But I think what ever they are doing is different.
So instead of me saying what it could be and other things about it I will just wait. No point in worrying about what it is until we see what it is.
@Lizuka Like it or not, Nintendo cannot support 2 consoles anymore. The Wii U was stretch very thin oftentimes while 3ds got more games. Then 3ds stopped getting releases from the big N as of late. With rising dev costs a unified console makes sense. It may not be what's usually par for the course of Nintendo but with mobile gaming taking a huge hit with cell phones and tablets (3ds sold pretty well no doubt but no even close to what the ds line did, also low attach rate) in addition to the aforementioned higher dev costs Nintendo really can only focus on one system if they cannot get 3rd party support, which as of late is almost assuredly the case.
Nintendo Home - A home console unit with a Pro Controller (or similar) included. A budget price, limiting games to a 720p level of performance. Supports Nintendo Portable (see below and sold separately) for Wii U / 3DS dual screen backward compatibility.
Nintendo Portable - The high-end portable option, a sleek design and various neat features and ideas included, standalone and also compatible as a controller with Nintendo Home.
Nintendo Kids - The affordable portable option, lacking some features but still supporting the 'NX' range game library, compatible as a controller with Nintendo Home.
Nintendo Home+ - A premium home console offering with a higher price, delivering native 1080p gaming on the 'NX' range of games, with features like 4K media output; includes a Nintendo Portable for in-the-box support of Wii U and 3DS backward compatibility.
So, i just wonder if NX is actually an Unified of 4 different Nintendo video games in 1 packet. Sounds temptating for backward compatibly.
I do like backward compatibe, but please make it at least region free. Give us a chance to mixed match our collections by adding imported games.
@hepgius Piracy. Debunks your entire idea. PC devs already have significant piracy problems. And a controller that opens these games up? Sure would be easy to reproduce that hardware for another controller... People already tricked the Wii U to think a GameCube Controller was a Classic Controller...
@GravyThief Also ever heard of Steam Sales? They...can be very helpful and disastrous to sales. Why buy the next Fire Emblem when you could wait 2 years and get it for 50% like other triple AAA games do?
Even if Nintendo gets a lot of sales...people on Steam have GIANT backlogs. My friend has little to no cash on Steam...yet has over 90 games over the course of 4 years. I got him Trine 2, a good game that NintendoLife recommended...and he didn't play it until over a year later when I asked to play it with him.
Do you want people ignoring their new Mario game that was $60 when their friends want to play another game with him? I still haven't played Bioshock Infinite even though I got it 3 years ago for $5.
It's sad when Steam Games have a dead community. I love YS Origins, it has a 95% positive Steam rating, yet only has less than 20 people playing it at a time T-T
I Just Want Actual Facts About The Stupid System Already. I Am So Sick and Tired of "It's going to be revolutionary" because "anonymous source said so." All this hype is just making me hate the system rather then look forward to it.
My cousin suggested calling NX something like NES7. After all, it´s Nintendo's seventh homeconsole.
Now if we could finally get some information from Nintendo.
Well My fear in what it will become, is that it will be like the ps one with screen, with a huge battery.
But, being optimistic, I guess that the NX will be a family name, as said on the article, but will come as a bundle, with the games, at least the first-party, being the same, portable downgraded of course. And for what you buy for the console you get for the portable, seeing what Microsoft announced on the E3 about the console-pc crossbuy, I think they thought this too. I don't think It will be just a portable console, or function just as another controller for the home, but actually, the games will have full conversation on both plataforms, as we can see in the Monster Hunter 3 Ultimate. At least that is my "best wish" for Nintendo's NX.
@Luffymcduck
How about N7 or Seve-N name suggestion ?
This would be a good idea.
But for all that is holy please have a unified account system. I just will not buy the same game twice to play on my TV and on the go.
This is just speculation, but I think Nintendo will introduce the NX Home in March 2017, followed by the NX Portable in holiday 2017, followed by the NX Kids Portable in holiday 2018. I doubt Nintendo will ever even consider making a NX Home+, given the company's complete lack of regard for hardware specs.
At least, if Unified ideas will be official make it individual purchasing so we can decide to buy just only one of them or all of them. Like selling Wii U with gamepad as optional addition.
@FlameRunnerFast @Dave24 so not as simple as I thought it might be then! 😀
Just to be clear, I didn't think Nintendo should sell their games on the platform, I was thinking access from a Nintendo console to a marketplace already brimming with 3rd party titles would be a great idea, in principle.
I don't know about you, but no matter what form the NX takes I find it hard to imagine 3rd parties releasing their AAA games on it, at least physically. Maybe it's just been so long since it happened on a Nintendo console I've forgotten it ever happened in the first place.
I can't believe that Nintendo didn't put out some Gamecube collections for Wii U like the Rare collection on Xbox One (still the only game on that system that I would like)
Yes, I'm feeling this "Multiple systems" idea. What if "NX" was just a new platform, imagine an up to date eShop with proper account systems, a massive virtual console with most games from Nintendo and other consoles history, all the indie games from Wii U along with a ton of new ones, plus the NX's own games. A handheld and a console could then launch with access to this eShop meaning both systems have the same games, which would massively increase Nintendo's output since they wouldn't be working on handheld and home games at the same time. Games could benefit from the postitives of both console and handheld gaming, for example a new Fire Emblem could have the HD graphics and animations of a 2016 HD Fire Emblem but still be portable for those who have the handheld, Mario Galaxy 3D could be playable on both in HD etc.THEN the exciting part they could use that platform on anything they want. Want to release a lower cost, 2DS like handheld aimed at kids? Do it, and it will already have a massive launch line up for the games already released on NX. Want to release a higher powered version of the NX home console for hardcore gamers? Carry on! They could even do a retro console, like a NES HD with access to the virtual console side of the eShop. Connect all these together with one account system like iPhones do and you're onto a winner I think. The other benefit would be all these systems would add up together, each applying to their own target audience, to give the overall platform a pretty large userbase. Which would/could lead to third party support.
@FlameRunnerFast As if Nintendo doesn't already have a piracy problem. The pokemon roms are probably the most shared and downloaded of all time. Pokemon-piracy was so diffuse at some point, that it definitely eat into the sales of the game (and still, there is no pokemon game that has sold less than 5 million copies, which is absolutely outstanding). Plus piracy is naturally slowing down. People are getting used to pay for their entertainment more.
Aha! You've made the mistake of expecting Nintendo to do something that makes sense
I don't care about NX speculation and rumours anymore, it's getting old and repetitive. Show us the damn console!
Just 1 strong console, please!!
My guess is that NX will work together with smart phones.
@A01
"For every Breath of the Wild-style title as a premier $60 title, there can be multiple $20-$30 games that each offer something to enjoy. There can even be bigger portable-style games, franchises like Fire Emblem that sell for $40 a pop."
Absolutely agree here.... Would have been nice if Nintendo had a few more $40 releases like Toad, Kirby, Yoshi etc. this year to hold us over. Heck, even DLC for those games.
@Captain_Gonru What exactly do you mean with a "data plan" for a portable device? (I refuse to call it "away", because it sounds bad and will probably also not make a huge impact in marketing campaigns. They will probably stick to familiar labels such as handheld and home console)
They could easily make it accessible offline, though. For example: I am also logged in on my Xbox console even if I'm not connected to Xbox Live, and far as I know, I'm also always logged in on my 3DS if I switch it on, since my username is always visible. And even besides that, their deal with DeNA should more than likely have resulted in some more knowledge on how to provide such services and they probably will have a better alternative for what we have seen so far with Nintendo's online presence.
And if the handheld and the home console share games like I think they do and are able to communicate, then that could simply be done once you're home again, so play on the go, make some progress, because even though you're playing offline, it will still be saved on the handheld or on the cartridge.
And when you arrive at home, you simply switch on the home console, sync/pair the handheld with it and the data will be updated so that both systems once again hold the exact same save file/user data.
And then you can play from where you left of on your home console. Easy as pie...
@Captain_Gonru Yes, I did mean being offline with the Xbox. If you switch it on offline, you'll still load your profile, same as the 3DS does. Don't have any Sony consoles, but I assume they probably have something similar.
And like I said, I expect some good things concerning online and related matters to come from the deal with DeNA. They aren't just working with Nintendo to make mobile games, they have a tonne of experience in maintaining server parks for online gaming and everything that comes with it, so connecting devices will more than likely also be one of their many strengths.
What we've seen up til now from DeNA only scratches the service. When the NX is released and more mobile games are coming, we'll get a clearer picture of how they benefit Nintendo. And that might even incorporate the data plan you mentioned.
As for the always online/not always online handheld, I wouldn't liken it to a smart device but to a dedicated gaming system, and therefore the same rules do not need to apply at all. I'm almost never online with my 3DS, unless it's for a quick trip to the eShop or for points gathering purposes.
Other than that, I do all my portable gaming offline.
@crimsontadpoles The smaller display actually cuts resource demand quite a bit. Most Wii U games could run on the Vita now.
This is the most probable path. I wouldn't doubt NX will be closer to a smartphone, a tablet, and a set-top box using server architecture to unite the devices as clients under one host. Nintendo Cross will be surprisingly successful because of a Nintendo online service that gives users, most importantly quality of life users, the ability to have lifestyle devices that don't just talk to each other, they come together with devices that other members in the household use under a central home server centered around the TV. Nintenphones under one Nintenhome.
@hepgius That would be possibly the most brilliant move anyone has ever made. Total market dominance from every angle imaginable.
@Captain_Gonru With that last sentence you got exactly what I meant: Nintendo simply making use of DeNA's expertise in the field of mobile and online gaming. I did not mean that they have to reinvent the wheel...
It's all speculation, of course, but my money is on the following:
-Home and handheld consoles powered by Nvidia Pascal-based GPU's (with the handheld using the mobile 'Tegra' variant)
-All games sold digitally and on flash-based storage cards and run on either console
-Games played on the handheld will run at half the resolution of the home console to account for the performance gap (i.e. 4K/60fps-->1080p/60fps or 1080p/60fps-->720p/60fps), with some titles seeing a scale-back in graphics fidelity (losing things like ambient occlusion and more advanced anti-aliasing)
-Home and handheld console sold in separate and bundled SKU's
I hope I'm right.
and yet we still don't even know what it looks like.
I think Nx is a home console and the only portable games they will do is for phones. kids are to lazy to bring an extra device when they can play it on their phones.
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