Mighty No. 9 began with a spectacularly successful Kickstarter campaign, with the project leadership of Keiji Inafune and the sense of it being a spiritual successor to Mega Man being factors in its popularity. Since that period of hype in mid 2013 it's endured some tougher times, though - the final visual style has been criticised by some, while issues with online features have led to multiple delays.
Publisher Deep Silver and Inafune's Comcept confirmed a February release with an announcement in Fall last year, but with that date just a couple of weeks away a further delay has now been announced. The issue appears to be the same, with network problems at the core of the delay; the new target window is Spring, and below are some excerpts from a full explanation and apology published by Keiji Inafune on Kickstarter.
Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.
...Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
Delays are always disappointing, of course, though as always we hope the end result will be worth the wait. You know the Shigeru Miyamoto quote by now...
Are you still excited about Mighty No. 9 coming to Wii U this Spring (3DS will be later) or has your interest waned? Let us know.
With thanks to RupeeClock for the heads up.
[source kickstarter.com]
Comments 149
I'm not impressed. I understand making games is a difficult process, but everything about this from start to finish felt dishonest. Asking for more money, going months without any explanation as to what is going on, it's all very over the place. I feel sorry for those who backed this.
I have so many other games to play already that another delay doesn't really bother me. I just hope the game will be fun
Copying my comment from the Kickstarter announcement:
This is just appalling, I doubt that the networking component of that game is what that many people are looking forward to, as opposed to a cohesive single player campaign (and there are doubts about this as it is.)
Why could they not simply release a version of the game which is single player and patch in the networking modes at a later date? I guess the need to deliver on stretch goals on the disc at launch?
Sheesh, Glad i never had any interest in Mighty No. 9
Some of these Kickstarter comments are getting pretty vulgar and abusive too.
People are not happy.
I had kind of been bracing for this. The core game looks great, but the number of delays and negativity around this title make one wonder if a release will ever happen....
The news would be a bit more palletable if they hadn't asked for more money to do more things, had some less than great community management, and if that fiasco of a kickstarter Red Ash hadn't happened. But still, only a bit because even without those, a year and a half wait beyond the original projected release date is a little testing. As it stands, I can only feel sympathy for anyone who backed this. Let's pray Inafune won't just disappear into the shadows like he did after that pirate game
@RupeeClock Dude, it is understandable at this point if people demand the head of Inafune on a pike. This stopped being funny months ago, so it wouldn't surprise me if Inafune's reputation plummets to the ground after everybody finds out about this. At this freaking rate mighty no. 9 will be released on 2025.
I'm so glad I never funded this.
Ha!
I like the characters and I hope the game comes out soon but the first time I heard of this game was on this site almost three years ago. I'm beginning to forget about the games existence. Good luck to all involved and sorry that it's delayed again.
Kiji ''Fraud'' Inafune strikes yet again! Hopefully now western people will finally realize and accept just how full of it this fraud is and start appreciate other Japanese developers who actually worth the praises XD
To me, this reeks of FRAUD however you see it, I mean, if it was me, I would release the single player experience asap for some damage control instead of creating lamea*s excuses about the online not working properly and then retreat expecting people.to give me a free pass on my douchebag attitude.
What a joke this has became....
The one thing delaying them is the one component I have no interest in. I really didnt think the physical release of the MM Legacy Collection would beat them to market, yet here we are
Seriously? Another delay because of the blasted network mode nobody wished for? Jebus...
Which makes you wonder, against all odds: 'Could Capcom release a brand new Megaman game before Mighty No. 9 is released after the inevitable 5 more years of delays?'
That's how much of a farce this game is
I remember when this was first announced and (almost) everyone was hyped to hell and back. Now, the only times where I remember this thing still exists are when they release those cringy adverts or announce delays with their "sincerest apologies".
This has all gotten a bit silly, and frustrating for the backers, I imagine. I just hope to god that Yooka Laylee doesn't share the same fate...
I can't say that I didn't see this coming.
Lol! Just lol!
Quelle surprise.
However I think the reaction to this is way over the top, games from really big studios get delayed all the time, so it's hardly surprising when something like this happens with a small studio is it?
maybe they should have delayed this announcement (seewhatididthere?)
"the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually"
I don't know if there's different versions or what not but it seems they're using Unreal Engine. Doesn't seem like there should be a lack of support from such a proponent company.
This is why I don't back KS stuff, its basically like playing the lottery.
@TriforceShoe I'm not too concerned about Yooka Laylee, mostly because they originally were going to make the game under their own steam (but when fans asked for it they did it, hence why they already had pre-alpha footage in-engine). They revealed this at EGX Rezzed last year, as I was lucky enough to be there.
Also I think a lot of the problem with Mighty No. 9 and Comcept is that they tried to do other projects alongside it, and I'm not sure why. For some reason they thought Kickstarting Red Ash before Mighty No. 9's release was a good idea. Also they're still down as co-developing Recore. So they're in a bit of a mess really.
A lot of Kickstarted games actually pan out very well (e.g. FTL, Banner Saga, Shovel Knight, Pillars of Eternity) it's just that Comcept seemed to have made a pigs ear of everything!
Personally, I think the change in visual style is even more aggravating than any delay. I'm glad I decided against backing it back in the day. It just looks cheap now ...
And what are they talking about "online modes"? I had no idea there was an online/mp component? They only thing I could imagine I wanted online in a game as such, would possibly be a co-op mode ... Oo
That's a bummer. Who cares about networking and matchmaking in a Mega Man-esque game, anyway? Just release the single player campaign and add opnline in a future update. Meh.
This part is a disqualification for me, as a software engineer: "engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves)" — this would suggest they apparently don't know what they're doing
I still wanna play it but its gone from excited about it too I'll just get it day one when whenever it comes out too I'm not fussed I'll leave it on the back burner now.
Didn't this guy hope for amiibos? Let's get this game finished first buddy!
It's very disappointing to have it delayed due to network issues, especially since I'll be spending most of my time on single player. I would have preferred them to release the single player as soon as they can, then add a multiplayer patch later.
This project has made me a lot more wary of backing Kickstarter projects.
I'm getting annoyed here. A LOT.
This man is trying to raise money for an animated series, a live-action movie, and DLC before the game is even out. So much for the "father of Megaman."
LOLOLOLOLOLOLO
Lol. This had better be the best "Megaman" game ever, or there'll be hell to pay.
The digital version can be released now till they patch things up with the disc based release. What's wrong with doing that?
And people say Tim Schafer was bad
Delay the game once, it's fine. There's just some issues that need to be fixed. Delay it three times? That's just ridiculous.
It's a farce, but I'm okay waiting at this point. I hope they don't rush it now that it has got this ridiculous.
They could always release what's completed so far and do an update patch later down the road once the online features are fixed. They could always go the Splatoon route.
Boo this man
I backed this, and now i honestly don't care the slightest about it. I'm way more hyped for Bloodstained and Yooka-Laylee.
I was just joking about this the other day that there would be another delay again because they might pull something like this and I was right, at least the only money I have put into this game is $5 at GameStop which I could cancel at any time and get my money back.
I was really looking forward to this, but after this, and just more BS, I no longer care. This delay (and the reason behind it) is the last straw. No one cares about the online stuff. They should just scrap it, and release the main game. However, we know they aren't going to do that. They have already refused.
Screw MN9, screw Comcept, and screw Inafune!
@DiscoGentleman
They already look considerably more promising than Mighty No. 9, although they're still quite early stages.
You know what?
I'm gonna take a shot () of Pepsi every time this game gets delayed.
This likely wouldnt be as bad if they didnt commit to the oh-so-clever idea of releasing the game on the 9th of whatever.
And like many are saying: why not just release the core game (assuming it's done) and then cycle out the other features and stuff later? It would help them stay in the public eye with actual exciting news for once.
Also, it makes me concerned... the engine they're using is no longer being updated? Does that mean they cheaped out on using a quality one or the latest version, or that the engine devs dropped support during development? Because one is more excusable than the other when the Kickstarter budget and combined years of dev experience once again comes into question.
It'll still be released way sooner than KH3 will ever be.
Remember when the game was first delayed? In a few hours we also heard the Mega Man collection would be delayed as well. Today we got two Mega Man-related news in a row (counting this article as such, anyway).
I wouldn't be surprised if Capcom delayed the compilation as well, to have both the games released at the same time.
@EmmatheBest
DON'T REMIND ME ç_ç
I've been patient and calm until now. A third delay is concerning, but I don't regret backing this game one bit, I'm a huge Mega Man fan and I enjoyed the experience of seeing the concept of this game come together. Without us backers there wouldn't be a delay(s) for people to complain about, because there wouldn't be a game.
I have no doubts that when this game finally gets released it's going to be great. Really hoping they give all backers some exclusive content for the excessive amount of delay. 1 or 2 is whatever, but a 3rd you need to give something cool to the people that funded the game.
Now there is time enough to give a limited edition with figure(like the ps4 edition) or i cancel my game
> Kickstarter-funded project
> Delayed
What else is new. It's more or less a miracle of these games make it to the end, much less fulfill all the promises.
Inafune really starting to look like a fraud.
And don't give me the miyamoto quote. Ask Watch Dogs, Duke Nukem Forever, DriveClub, etc.
I'll wait when it's 50% off at least.
Well, at least we can always rely on the negativity of the fans!
@AlexSora89 Really....news? It was a 3DS Home theme preview. It's a sad day when we consider that news.
Well, I have to say this is disappointing. This was the first Kickstarter game I backed, and it will probably be the last in the video game front.
I bet they are not releasing the core game because it's not ready either. The network is most likely just an excuse. It certainly explains why Megaman is at the point he is.
Haha, I'm so glad i didn't get caught up in excitement surrounding that game. Inafune is looking like a bad joke, at this point.
Other kickstarter projects have been delayed more than this, without people complaining nearly as much.
It's probably just because Inafune is an industry veteran producer, and ought to know better. He makes announcements with such gusto that his apologies are starting to look less humble.
RELAX! Like theres nothing play!? Sheeesh.....
Couldn't they just release the game and then patch in multiplayer later like other games do?
@WebHead
Agreed, Myamoto's quote should contain the disclaimer "by people who genuinely care about making good games and not trash/cash grabs"
Personally, at this point I would say it's best to just to have no expectations at all and ignore anything from Inafune that isn't a SOLID release date for the games. Sincerely hope the game is at least half decent. I can't even imagine how ticked those who actually sunk money into this would be.
@Pod People can forgive long development times if there is transparency around them. What people hate about Inafune now is that he is looking more and more like the Japanese Time Schafer.
@CrissCross87
Maybe there's some sort of commitment to having a complete package on launch, including having this on the discs.
Or perhaps a need to fulfill all stretch goals by launch.
Eitherway the handling is a bit cackhanded. Nobody is going to object to the need to download a patch to enable online play (after all, if you cannot download the patch, online pay would not be possible either.)
@WebHead The Miyamoto quote is only valid for Nintendo games..
Anyway... I don't have anything invested in this game, so it doesn't matter too much to me.
I never backed so I don't mind patiently waiting for this, I would rather it be a more polished release then get a product that could of been great if it had more time, a lot of companies ruin the reputation of a game for pushing it out and fixing later so I am glad kenji isn't going to make that mistake for the fans of mighty number 9
@John_Enigma I'll drink (soda) to that!
rip in peace
@Ralizah
Let's Keep Tim Schafer out of this.
The father of Megaman everyone.
@EmmatheBest lol agreed squeenix just keeps pushing that game back cause they to busy with fantasy 15 and a even worse version of 7 and whatever else to wastin their time on
Watch your mouth
~Santa
Big deal, wait a few months, at least they're (trying to) actually release a full complete game. S*** happens, game development is no different.
Anyone remembers the unreal engine demo that was made in 7 days? Judging by the requirements (steam), but the low size of the game (2GB), they probably stuck with the unreal engine (3 or 4, I think)... But why does the final product looks less polished than the prototype? Maybe they wanted to have a more cartoon-ish style, so they basically took out most of the lighting effects. And if I remember correctly, Borderlands 2 on vita, wich was running on the unreal engine, has online multiplayer support, even if it's way inferior than the console/PC versions...
Geez perhaps there is something about platforming robots? Might explain why capcom has abandoned the idea of new entries. (I'm kidding)
This seems to be common with every kickstarter i have currently going not a single one of them has hit their original goals for release. But then again they are estimated goals it stinks the delays, but as said before as long as the game is good it will be worth the wait.
Not surprised by this. Can't they just release the single player mode first then online afterwards? I'm starting to lose intrest in this game.
What a trainwreck. This is probably the worst Kickstarter campaign I have ever seen. I feel sorry for all the people who backed it.
I am sure this is one of those cases where people will be pissed off about the delays right up to the point that the game actually launches and it turns out to be pretty good. Then all will be forgiven.
There are lots of games that I am waiting for the have either been delayed multiple times or still have no definite release date (Forma 8 and Shantae 1/2 Genie Hero come to mind). I don't care if they arrive late as long as the finished product is really good.
Mighty No.9 official realese date confirmed unfortunate it not gonna be until 20XX
on a serious note tho this is better terrible news for all the backers
I'm a backer and I have no interest left. None.
Why the f--- does a freaking Mega Man clone need online multiplayer anyway??? If anything, they should cancel THAT component, or delay it and add it as free DLC down the road.
I will not be surprised if the game is never released at all because they run out of backer money.
What's all this fraud business about? Sounds like the team are doing their best to release a game that isn't broken. It might make them a bit naive with timescales but fraud is a bit unfair. Are Miyamoto and Aonuma frauds for delaying Starfox and Zelda? This is the problem with Kickstarter, rightly or wrongly people expect everything exactly as advertised in the exact timeframe promised, most of us have been gaming for a long time I would think, we know the score with delays in this industry. I don't know why people are getting so hot over it.
It can happen and does happen. Zelda is an example and so is Starfox. Still a bit more time now to get a Mighty No. 9 Amiibo ready.
Silly really.
Getting fed up with the delays I was looking forward to this game and now I'd forgotten about it if it weren't for this news of a delay It wouldn't have crosse my mind today. This is a joke and the hype is gone I'll make a video about it seeming as people like my rants but seriously just release the single player now or even a demi for Christ sake!
Babies...
of the poor variety
annnnnnnnnnnnnnd
i lost interested for this game now.
This is not such a dank meme...
@zool
But Zelda and Star Fox never received money of people/consumers before develoment and these games really look that need more time for developing; in change, Mighty is not "complex" as a these titles, but needed 4 millions and money of consumers before of its developent, then, here you can not compare them
Meh. I lost interest in this game a long time ago.
Like @Morph said, I think other people are putting unrealistic expectations on Kickstarter projects and developers. Although, I think independently operating developers do often set unrealistic goals for themselves. Those goals aren't "promised dates", though, those are deadline goals. Developers don't necessarily need to meet them, because they don't have a publisher hanging over them.
This isn't Kickstarter's fault, nor is it the fault of the crowdfunding concept- regular publishing deals are essentially educated gambles, too... What, you all didn't know that?
People are mainly getting upset over developmental and scheduling failures, because we are only recently starting to be publicly exposed to the development processes that these developers have been dealing with for decades now. Welcome to reality. Things don't always work out as planned.
That being said, Comcept and Inafune have been dishonest and disorganized compared to others, such as inXile Entertainment. inXile started their Tides of Numenera:Torment project in the middle of development for Wasteland 2, and their results turned out just fine. They laid out to the community how they would accomplish that goal. They knew what they were doing, and knew how to budget their funds and manage their time. Their transparency is commendable, too.
Apparently, Inafune has not been capable of doing that for all these years, and has always relied on Capcom and others to do it for him. Now that he's out in the wild, his lack of executive skills are crippling him. Like @Yorumi said, Inafune and Comcept as a whole are incompetent.
If they had been more honest and rigorous with their community management, and not hired some complete idiots, perhaps the fan backlash wouldn't have been so harsh. And yes, they should have just released the single player portion first, then made free DLC for the multiplayer portion later.
i don't have a problem with this. release it when it's ready. I delayed game will eventually come out but a bad game will be bad forever. Post patches era. lol.
I remember when the first kickstarter was announced, I was excited for this game.
Now, 8 kickstarters and 30 delays later, nearly all interest is gone. I'll get it for a $1 during a Steam holiday sale in 2020 3 months after its release.
I already lost interest in this game and anything its creator is making/thinking of.
@Jimmy_G_Buckets: BOOOOOOOOOOOOO!!!!!!!! Lol, love that quote;)
Rage. Fury. Irritation. Unjustification.
I feel so much regret for backing this. I think it was late last year I said to myself when I get the download code, I'm just going to give it away.
It's deviated so far from it's original vision, but I should have known better. I haven't really backed much on kickstarter since then, but it's made me a more discerning backer at the very least.
@Yorumi that's the thing though, neither you nor I know what the issues with the matchmaking are maybe there are some fundamental flaws with the way they've set the game up in the first place. Maybe they've had to go back and change large pieces of code over however many versions of the game there are, maybe they've promised something that unbeknownst to them at the time they aren't going to be able to achieve.
Incompetence? Quite possibly, fraudulent behaviour? Hardly. As long as they deliver a game in the end what's the issue? People know the perils of backing what is basically a step up from an Indy company.
As far as I can tell, they've taken on a project that is too big for the team they have to release over as many platforms as they intend to, that's about the top and bottom of it.
@Ralek85 I have this game pre-ordered and will wait to see what it like. Mega Man X was probably my favorite series. The reason I am responding to you is because I also love Darth Bane, he is the MAN!
I wonder if they'll release on April 1st... and then delay it again?
Mighty No. 9: Forever
Well. Lets go back to playing Mega Man 1-10, and some great X games, and some great Gameboy games, and some great DS games... Lol. Hey! We did get Mighty Gunvolt!
It'll end up being delayed into 2017...leaving any hype left...gone. Wii U will be cancelled and it will come onto nintendo's next console, which could mean the cancellation of the 3DS version too. PS4 will be cancelled, as PS5 is soon talked about, and the XONE will be cancelled with microsoft's next console coming out. The game will then be delayed again, as they ask for more money to make the move to the next consoles...the game will be delayed multiple times for the next consoles, and then we'll finally see the game's sequel (the first one never being released due to delays) come out on PS8, XFOUR and Nintendo NXIV!
I totally feel for those who backed this... I am so sorry... ESPECIALLY after a paltry 2015 of "Meh" games and Mario Maker.
And if this keeps happening, people are going to hate it and not play it no matter how good it is...
So far Igarashi with Bloodstained is way more trustworthy than Inafune with Mighty No. 9
I backed this, I still expect it to be a good game, but for Inafune's career not to be totally and deservedly over this game needs to a be a whole lot better than "good" and I just don't see it.
I've said it before, and I'll say it again, and I'll keep saying it until Inafune, comcept, or someone officially makes a statement or gives me an answer:
Give me one reason that backers who helped you make this game in the first place have to wait until retail release for this game, a game that is now getting a collector's edition physical copy that we were never promised or able to get via backing?
Making the very people who believed in comcept, in this game, and in Keiji Inafune WAIT so they can have a retail release as well is astoundingly incompetent and proverbial spit in the face of those people.
Maybe they need to contact Yacht Club Games and figure out how to run a successful Kickstarter and make a video game.
Whatever. I´m going to just borrow a Wii U version from the library, not planning to buy this,
@RupeeClock
Why buy a buggy game and wait for a patch when you can buy it without having problems? If its got bugs, its got bugs and spring is only two months away anyway. Games get delayed all the time.
I'm fine waiting, but I lost interest in Mighty No 9 unfortunately, good thing I never do any of these kickstarter funds because I can't even afford to contribute. I was going to fund Yooka-Laylee, but it didn't need my support. Speaking of which
@TriforceShoe Oh good god that would just be the worst thing ever. I hope it's stays on it's proposed release for October, I've always been more of a Banjo Kazooie fan than a Mega Man fan.
At least this game has been delayed as long as River City Ransom Underground
inb4 2017 Release
I was hoping for 2D anyway...Maybe Capcom will notice the interest in this game if it is successful and expand the Mega Man X series. A $20 Download game would be nice.
@Luffymcduck You have a cool library!
Well then, Mr. Inafune, I shall be playing Digimon Story Cyber Sleuth. I mean this year's february just boasts with awesome games so I'm actually glad they moved it.
@Yorumi Seeing as you are clearly an expert in such matters, why don't you offer to sort it out for them then, I reckon we could be playing it before the end of the month
CONcept strikes again
Nothing short of shameful the way this has been handled.
Backed on Kickstarter:
Mighty No. 9
Shantae: Half Genie Hero
Yooka-La-Lee
Bloodstained
Highly unlikely I'll be doing anymore Kickstarters after this. What a joke! lol.
I just hope the sequel to Gunvolt is on track.
@RupeeClock I can agree wth that. As a backer I'm getting increasingly frustrated (I only back just enough to get a digital download of the game so it's not all bad, but I feel bad for people who backed the highest tiers) at the fact that a feature I'll probably never use is the cause of it.
My guess is that they never prepared the game with intentions of patching it (hoping for a more old-school approach back before online gaming and releasing the full product all at once)
I still have faith it's gonna be good. I played the demo and loved it and I can't wait to see the rest, but at the same time, I can feel the frustration and can only imagine what the higher-paid tiers are feeling.
@90sRetroGaming Aside from Shantae, I backed all those as well, and I was a higher-up backer on Bloodstained (minimum for the fame download for Mighty and Yooka but $150 for Bloodstained for the art book and all that because it looked fantastic)
It's a high-risk thing, absolutely, when it comes to crowdfunding games on Kickstarter, but we've gotten some fantastic games. Sure, most fail, and a lot get funded but aren't up to snuff, but that's the risk. I'd be willing to donate again for something I believed in, but it'd take a lot for me to donate to Inafune and Comcept again. They'd have to finally get Mighty out and a few really good games after before I'd consider it.
Amazing.
Simply amazing.
It's kind of funny and heart-breaking (at the same time!) how Inafune keeps on digging himself deeper and deeper with each announcement he makes. At this point, I think it's very much obvious that he bit (a lot) more than he can chew. Here's hoping he can, somehow, regain the trust and respect from his, uh, former fans. It will be an uphill battle, though.
I feel bad for megaman fans but I can't help but laugh, here's hoping its at least as good as duke nukem forever.
I think we are at the point that we can say, this project was an absolute trainwreck and so is comcept.
So far, they have started more project than they have actually finished.
As for MN9: The game looks extremely mundane and generic and i have no clue whats taking them so long. My best guess would be "Feature Creep" is catching up and nipping them in the butt.
The only thing that could make this travesty even more hilarious would be yet another Kickstarter campaign for the "final stretch".
In all seriousnes, im through with this thing. I lost all interest, should it ever see the light of day or not, i dont really care anymore.
@Yorumi criticise all you wan't, I can't stop you and everyone else. My point is it's a complete waste of time, we don't know all the facts and maybe never will. The fact it's a Kickstarter project is the real issue here, if it was self funded then we wouldn't be having this conversation. Anyone handing over money to a project like this knows the perils before they do so.
Geez, this is a reason why I don't fund these kickstarter games. I'll spend my money when the game actually comes out. Losing interest in Mighty No.9
Cool. Do it right. I can wait. I backed this at a reasonable level to give them a shot. Its going to finish up and it might be pretty good.
What is everyone going on about in this comment section though? Just Kickstart, have some fun involvement. Not sure why it's all the rage to act like you made a major investment that is falling through or something.
Yorumi said:
@Joris "In the year 20XX. MN9 was finally released but by this point fans were so upset they built 8 robots to attack the headquarters of Comcept Inc. "
And the 8 robots travelled to Japan bickering amongst themselves, with 1 claiming that 3 was a shoebox with wheels that could only move thanks to 2 pushing it along with its nose. 4 left the troupe to visit akihabara for a "service" and 7 converted to Islam and took the next flight to Turkey. The remaining robots decided that it would be sensible given their weakened state to delay the attack on comcept until raspberry pi version 4 was released. no. 6 tried to order the upgrade parts but found that his WiFi was not working. Upon hearing this 5 spat the dummy saying to 6 "yorumi, you are full of cruft! I'm heading home to wait with everybody else"
5 was eventually happy, while the rest lay ignored in a cupboard until hard rubbish day
@Tempestryke
Ah, but the bugs are supposedly only in ONLINE, single player is fine.
@RupeeClock I'm not sure if anyone has told you yet, and I don't have time to read through the comments.(Also cant be bothered to ctrl+F right now) but I heard the reason the online is so important is that Sony and Microsoft won't allow them to publish it on their online stores until it's resolved because they advertised it as an online game. In other words it would be false advertising if they didn't include it. This is just something I heard from a random comment on another site and it may be untrue but it does make sense.
@PigmaskFan Ah. Nm then
So much promise from Inafune and his people down the drain before the game even releases. Some things just don't become great no matter the desire.
For the record, Mighty No. 9 was made with Unreal Engine 3, though it may not be with the most recent version.
C'mon Capcom, there's still time to release Mega Man Maker!
Damn, again?
Wait what? That's enough!! grabs car keys and drive to gamestop to cancel preorder this is dumb...
lol, the Japanese Tim Schafer right here.
Wasn't Uncharted 4 delayed 3 times also? And at this point Zelda U is just a myth....point is that nobody's perfect, you'll get your damn game when it's ready you bunch of sooky sods! The game is being released on a thousand platforms too let's not forget...
@Ichiban Yeah, but the main difference is that Nintendo and Sony are big names and companies, you know that even though Zelda and Uncharted 4 will come out in 4 years, they will surely arrive, not to mention that both games are being polished to the fullest in all areas. Mighty no. 9 on the other hand has no excuse whatsoever, it has psone graphics and sound effects, the single player is ready for launch and the man behind all of these moves has lost all credibility as a game developer and businessman due to all the stupid decisions he frequently makes. Inafune won't stay afloat very long if he continues to make stupid mistake after stupid mistake.
Yes, delay is bad but hey look at the bright side, at least it'll be out before Final Fantasy XV. Hear that Inafune, it better be out before Final Fantasy XV. IT BETTER!!!
Why do people call this scumbag the father of Megaman? He isn't. He created Zero. He was asking money for was it Red Ash and this lame game hadn't been released yet? What a tool. But if you got idiots willing to give money then why not?
@kshixson
If somebody had told me 10 years ago that in the future you can borrow console games from a library, I would have laughed very hard.
Trolololol! At this point I can see the Nintendo versions getting cancelled. Apparently everyone else has it (xboxOne, ps3), since there are loads of gameplay-movies on youtube already (and the music too)!
Nintendo delays game - Good, I didn't want a half finished game. A bad game is bad forever, this game will be great now.
One of few remaining 3rd parties supporting Nintendo delays game - I always knew they were a hack team. Proof this game sucks. I'm so over this concept. Let's send this game to its sales death.
@Fee
So it may well be an obligation to deliver on promised features after all.
Why am I not surprised?
I don't get what the problem is. He just said why they delayed the game. Don't you guys have any patience? Or any other games to play at least?
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