Mario & Luigi: Paper Jam is out now in all territories, giving gamers the opportunity to experience the crossover of Nintendo's two popular Mario RPG series'. Naturally, the Paper Jam Miiverse page has seen a lot of activity over this past week, and Nintendo has chosen to capitalise on this by posting another Miiting. Miitings are basically developer interviews posted to the game's page, and this one covers the responses from sevendeveloper that worked on the project.
After discussing that the whole idea for the crossover stemmed from the desire for a three button control scheme, it's revealed that Paper Luigi was sidelined for this reason. At one point, it was considered to have all four Bros. travelling at once, but this was soon axed when it was decided that controls would get too complicated.
Another topic covered was the difficulty with writing the story. Multiple drafts were covered, with ideas such as the Mushroom Kingdom slowly turning to paper or having the characters travel back and forth between the paper and real worlds, all being considered. Eventually, the team decided to focus it around different characters meeting their counterparts, and this is also why there weren't as many original characters in this entry.
Papercraft Battles arose out of a desire for the game to have a lively, carnival-like tone, and were inspired by shrines found at Japanese festivals. The team wanted to go for a similar feel to Giant Battles from previous games, but with a more action-packed, hands on approach.
The whole Miiting can be found here; it's well worth a read, especially considering all the information it covers.
What do you think? Are you enjoying Paper Jam? Would you like to see another crossover like this in the future? Share your thoughts in the comments below.
[source miiverse.nintendo.net]
Comments 15
Before reading this I'll predict: Miyamoto forced a bland story again to "be safe"
@NintyMan Yeah, I actually think both of their story ideas sound amazing! For a Mario RPG I think we should've gotten a better story.
I'm so glad they decided to axe Paper Luigi or else Paper Jam would've felt like M&L Partners in Time, and that game was really frustrating since the babies were apart of the battle. (In my opinion) But in all honesty Paper Jam is pretty good so far.
So instead of actually taking advantage of the crossover by including travel between both worlds they decided doing grass-desert-water-jungle-ice-fire-bowser again was a better idea? Uhhh...
I've been playing through Dream Team, but I intend to pick this up soon! From what I've heard, it's better if you think of it more as an M&L game than as a crossover. I love this series, tho, so I'm sure I'll enjoy it.
Rather disappointed in no OCs, but admittedly it's less insulting than the excuse given by Sticker Star's devs.
I'll get this game after getting Fates!
It's OK. Would I like to see more games like this, no. Does the cross over thing work? Not really. Paper Mario is better on its own.
Honestly I really enjoyed playing through Paper Jam. Interesting to see the thoughts behind the development process too. Thanks for sharing this :3
i didn't play this game yet ... but ill get it
i enjoyed all paper mario games and mario luigi series games ...
i hated dream team ... so i hope this game way better
It did feel as though the game was rushed , I quickly got to the last battle and was only slowed down by the paper toad and papercraft battles. The sidequests were more robust in previous instalments, but I intend to give it another run through!
@J_watch well, be happy that Paper Jam developers share your sentiments:
https://miiverse.nintendo.net/replies/AYMHAAACAAADVHk3RBHHWg
"I heard one fan saying "It's sad that we haven't seen Toad Town, the town outside Peach's Castle, since Bowser's Inside Story." I feel the same way. If I get to work on another game in the series, I'd like to work it in somewhere, but we've put a lot of work into this game's world nonetheless, so I hope you enjoy exploring it!"
But I just got dream team bros...
Please let them develop the next title for a longer time. This game good but it had much more potential.
I could say bad things about this game (and those are mostly Miyamoto's fault), but the core-gameplay is still very enjoyable. And a funny game, as always. Not the best in the series, but still loads of fun and worth your money!!
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